diff options
Diffstat (limited to 'src/station_cmd.cpp')
-rw-r--r-- | src/station_cmd.cpp | 62 |
1 files changed, 30 insertions, 32 deletions
diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp index 49711f2e6..27b0c0934 100644 --- a/src/station_cmd.cpp +++ b/src/station_cmd.cpp @@ -2019,24 +2019,17 @@ CommandCost CmdRemoveRoadStop(TileIndex tile, DoCommandFlag flags, uint32 p1, ui /** * Computes the minimal distance from town's xy to any airport's tile. - * @param as airport's description + * @param it An iterator over all airport tiles. * @param town_tile town's tile (t->xy) - * @param airport_tile st->airport.tile * @return minimal manhattan distance from town_tile to any airport's tile */ -static uint GetMinimalAirportDistanceToTile(const AirportSpec *as, byte layout, TileIndex town_tile, TileIndex airport_tile) +static uint GetMinimalAirportDistanceToTile(TileIterator &it, TileIndex town_tile) { uint mindist = UINT_MAX; - const AirportTileTable *it = as->table[layout]; - do { - TileIndex cur_tile = airport_tile + ToTileIndexDiff(it->ti); - - uint dist = DistanceManhattan(town_tile, cur_tile); - if (dist < mindist) { - mindist = dist; - } - } while ((++it)->ti.x != -0x80); + for (TileIndex cur_tile = it; cur_tile != INVALID_TILE; cur_tile = ++it) { + mindist = min(mindist, DistanceManhattan(town_tile, cur_tile)); + } return mindist; } @@ -2046,18 +2039,17 @@ static uint GetMinimalAirportDistanceToTile(const AirportSpec *as, byte layout, * The further you get, the less noise you generate. * So all those folks at city council can now happily slee... work in their offices * @param as airport information + * @param it An iterator over all airport tiles. * @param town_tile TileIndex of town's center, the one who will receive the airport's candidature - * @param tile TileIndex of northern tile of an airport (present or to-be-built), NOT the station tile * @return the noise that will be generated, according to distance */ -uint8 GetAirportNoiseLevelForTown(const AirportSpec *as, byte layout, TileIndex town_tile, TileIndex tile) +uint8 GetAirportNoiseLevelForTown(const AirportSpec *as, TileIterator &it, TileIndex town_tile) { /* 0 cannot be accounted, and 1 is the lowest that can be reduced from town. * So no need to go any further*/ if (as->noise_level < 2) return as->noise_level; - assert(layout < as->num_table); - uint distance = GetMinimalAirportDistanceToTile(as, layout, town_tile, tile); + uint distance = GetMinimalAirportDistanceToTile(it, town_tile); /* The steps for measuring noise reduction are based on the "magical" (and arbitrary) 8 base distance * adding the town_council_tolerance 4 times, as a way to graduate, depending of the tolerance. @@ -2078,19 +2070,19 @@ uint8 GetAirportNoiseLevelForTown(const AirportSpec *as, byte layout, TileIndex * Finds the town nearest to given airport. Based on minimal manhattan distance to any airport's tile. * If two towns have the same distance, town with lower index is returned. * @param as airport's description - * @param airport_tile st->airport.tile + * @param it An iterator over all airport tiles * @return nearest town to airport */ -Town *AirportGetNearestTown(const AirportSpec *as, byte layout, TileIndex airport_tile) +Town *AirportGetNearestTown(const AirportSpec *as, const TileIterator &it) { - assert(layout < as->num_table); - Town *t, *nearest = NULL; uint add = as->size_x + as->size_y - 2; // GetMinimalAirportDistanceToTile can differ from DistanceManhattan by this much uint mindist = UINT_MAX - add; // prevent overflow FOR_ALL_TOWNS(t) { - if (DistanceManhattan(t->xy, airport_tile) < mindist + add) { // avoid calling GetMinimalAirportDistanceToTile too often - uint dist = GetMinimalAirportDistanceToTile(as, layout, t->xy, airport_tile); + if (DistanceManhattan(t->xy, it) < mindist + add) { // avoid calling GetMinimalAirportDistanceToTile too often + TileIterator *copy = it.Clone(); + uint dist = GetMinimalAirportDistanceToTile(*copy, t->xy); + delete copy; if (dist < mindist) { nearest = t; mindist = dist; @@ -2113,8 +2105,9 @@ void UpdateAirportsNoise() FOR_ALL_STATIONS(st) { if (st->airport.tile != INVALID_TILE && st->airport.type != AT_OILRIG) { const AirportSpec *as = st->airport.GetSpec(); - Town *nearest = AirportGetNearestTown(as, st->airport.layout, st->airport.tile); - nearest->noise_reached += GetAirportNoiseLevelForTown(as, st->airport.layout, nearest->xy, st->airport.tile); + AirportTileIterator it(st); + Town *nearest = AirportGetNearestTown(as, it); + nearest->noise_reached += GetAirportNoiseLevelForTown(as, it, nearest->xy); } } } @@ -2166,8 +2159,9 @@ CommandCost CmdBuildAirport(TileIndex tile, DoCommandFlag flags, uint32 p1, uint if (cost.Failed()) return cost; /* The noise level is the noise from the airport and reduce it to account for the distance to the town center. */ - Town *nearest = AirportGetNearestTown(as, layout, tile); - uint newnoise_level = GetAirportNoiseLevelForTown(as, layout, nearest->xy, tile); + AirportTileTableIterator iter(as->table[layout], tile); + Town *nearest = AirportGetNearestTown(as, iter); + uint newnoise_level = GetAirportNoiseLevelForTown(as, iter, nearest->xy); /* Check if local auth would allow a new airport */ StringID authority_refuse_message = STR_NULL; @@ -2309,6 +2303,16 @@ static CommandCost RemoveAirport(TileIndex tile, DoCommandFlag flags) if (a->targetairport == st->index && a->state != FLYING) return CMD_ERROR; } + if (flags & DC_EXEC) { + const AirportSpec *as = st->airport.GetSpec(); + /* The noise level is the noise from the airport and reduce it to account for the distance to the town center. + * And as for construction, always remove it, even if the setting is not set, in order to avoid the + * need of recalculation */ + AirportTileIterator it(st); + Town *nearest = AirportGetNearestTown(as, it); + nearest->noise_reached -= GetAirportNoiseLevelForTown(as, it, nearest->xy); + } + TILE_AREA_LOOP(tile_cur, st->airport) { if (!st->TileBelongsToAirport(tile_cur)) continue; @@ -2336,12 +2340,6 @@ static CommandCost RemoveAirport(TileIndex tile, DoCommandFlag flags) ); } - /* The noise level is the noise from the airport and reduce it to account for the distance to the town center. - * And as for construction, always remove it, even if the setting is not set, in order to avoid the - * need of recalculation */ - Town *nearest = AirportGetNearestTown(as, st->airport.layout, tile); - nearest->noise_reached -= GetAirportNoiseLevelForTown(as, st->airport.layout, nearest->xy, tile); - st->rect.AfterRemoveRect(st, st->airport); st->airport.Clear(); |