diff options
Diffstat (limited to 'src/station_cmd.cpp')
-rw-r--r-- | src/station_cmd.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp index 6432782a6..479d05e3f 100644 --- a/src/station_cmd.cpp +++ b/src/station_cmd.cpp @@ -296,7 +296,7 @@ static StringID GenerateStationName(Station *st, TileIndex tile, int flag) CountMapSquareAround(tile, CMSATree) >= 8 || CountMapSquareAround(tile, CMSAForest) >= 2) ) { - return _opt.landscape == LT_TROPIC ? STR_SV_STNAME_FOREST : STR_SV_STNAME_WOODS; + return _settings.game_creation.landscape == LT_TROPIC ? STR_SV_STNAME_FOREST : STR_SV_STNAME_WOODS; } /* check elevation compared to town */ @@ -1681,7 +1681,7 @@ uint8 GetAirportNoiseLevelForTown(const AirportFTAClass *afc, TileIndex town_til * adding the town_council_tolerance 4 times, as a way to graduate, depending of the tolerance. * Basically, it says that the less tolerant a town is, the bigger the distance before * an actual decrease can be granted */ - uint8 town_tolerance_distance = 8 + (_opt.diff.town_council_tolerance * 4); + uint8 town_tolerance_distance = 8 + (_settings.difficulty.town_council_tolerance * 4); /* The airport is in the "inner" distance where there is no noise reduction */ if (distance < town_tolerance_distance) return afc->noise_level; |