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-rw-r--r--src/station_cmd.cpp15
1 files changed, 10 insertions, 5 deletions
diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp
index 02fc77898..ecaf1707f 100644
--- a/src/station_cmd.cpp
+++ b/src/station_cmd.cpp
@@ -1868,15 +1868,20 @@ CommandCost CmdBuildBuoy(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
return CommandCost(_price.build_dock);
}
-/* Checks if any ship is servicing the buoy specified. Returns yes or no */
-static bool CheckShipsOnBuoy(Station *st)
+/**
+ * Tests whether the player's vehicles have this station in orders
+ * When player == INVALID_PLAYER, then check all vehicles
+ * @param station station ID
+ * @param player player ID, INVALID_PLAYER to disable the check
+ */
+bool HasStationInUse(StationID station, PlayerID player)
{
const Vehicle *v;
FOR_ALL_VEHICLES(v) {
- if (v->type == VEH_SHIP) {
+ if (player == INVALID_PLAYER || v->owner == player) {
const Order *order;
FOR_VEHICLE_ORDERS(v, order) {
- if (order->type == OT_GOTO_STATION && order->dest == st->index) {
+ if (order->type == OT_GOTO_STATION && order->dest == station) {
return true;
}
}
@@ -1892,7 +1897,7 @@ static CommandCost RemoveBuoy(Station *st, uint32 flags)
TileIndex tile = st->dock_tile;
- if (CheckShipsOnBuoy(st)) return_cmd_error(STR_BUOY_IS_IN_USE);
+ if (HasStationInUse(st->index, INVALID_PLAYER)) return_cmd_error(STR_BUOY_IS_IN_USE);
if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
if (flags & DC_EXEC) {