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-rw-r--r--src/station_cmd.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp
index e7a792c9a..f7cda6a77 100644
--- a/src/station_cmd.cpp
+++ b/src/station_cmd.cpp
@@ -746,7 +746,7 @@ CommandCost CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint
* b) the build_on_slopes switch is disabled
*/
if (IsSteepSlope(tileh) ||
- ((_is_old_ai_company || !_settings_game.construction.build_on_slopes) && tileh != SLOPE_FLAT)) {
+ ((!_settings_game.construction.build_on_slopes) && tileh != SLOPE_FLAT)) {
return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
}
@@ -1001,7 +1001,7 @@ CommandCost CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1,
if (st->train_tile != INVALID_TILE) {
/* check if we want to expanding an already existing station? */
- if (_is_old_ai_company || !_settings_game.station.join_stations)
+ if (!_settings_game.station.join_stations)
return_cmd_error(STR_3005_TOO_CLOSE_TO_ANOTHER_RAILROAD);
if (!CanExpandRailroadStation(st, finalvalues, axis))
return CMD_ERROR;
@@ -1764,7 +1764,7 @@ static const byte * const _airport_sections[] = {
* @param tile TileIndex of northern tile of an airport (present or to-be-built), NOT the station tile
* @return the noise that will be generated, according to distance
*/
-static uint8 GetAirportNoiseLevelForTown(const AirportFTAClass *afc, TileIndex town_tile, TileIndex tile)
+uint8 GetAirportNoiseLevelForTown(const AirportFTAClass *afc, TileIndex town_tile, TileIndex tile)
{
struct TileIndexDistance {
TileIndex index;