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-rw-r--r--src/station_cmd.cpp144
1 files changed, 48 insertions, 96 deletions
diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp
index f615ac0a9..a57e0a1e5 100644
--- a/src/station_cmd.cpp
+++ b/src/station_cmd.cpp
@@ -25,7 +25,6 @@
#include "newgrf_callbacks.h"
#include "newgrf_station.h"
#include "yapf/yapf.h"
-#include "misc/autoptr.hpp"
#include "road_type.h"
#include "road_internal.h" /* For drawing catenary/checking road removal */
#include "cargotype.h"
@@ -239,7 +238,7 @@ enum StationNaming {
STATIONNAMING_HELIPORT,
};
-static bool GenerateStationName(Station *st, TileIndex tile, int flag)
+static void GenerateStationName(Station *st, TileIndex tile, int flag)
{
static const uint32 _gen_station_name_bits[] = {
0, /* 0 */
@@ -344,7 +343,6 @@ static bool GenerateStationName(Station *st, TileIndex tile, int flag)
done:
st->string_id = found + STR_SV_STNAME;
- return true;
}
#undef M
@@ -962,10 +960,6 @@ CommandCost CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1,
/* See if there is a deleted station close to us. */
if (st == NULL) st = GetClosestStationFromTile(tile_org);
- /* In case of new station if DC_EXEC is NOT set we still need to create the station
- * to test if everything is OK. In this case we need to delete it before return. */
- AutoPtrT<Station> st_auto_delete;
-
if (st != NULL) {
/* Reuse an existing station. */
if (st->owner != _current_player)
@@ -983,17 +977,17 @@ CommandCost CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1,
if (!st->rect.BeforeAddRect(tile_org, w_org, h_org, StationRect::ADD_TEST)) return CMD_ERROR;
} else {
/* allocate and initialize new station */
- st = new Station(tile_org);
- if (st == NULL) return_cmd_error(STR_3008_TOO_MANY_STATIONS_LOADING);
+ if (!Station::CanAllocateItem()) return_cmd_error(STR_3008_TOO_MANY_STATIONS_LOADING);
- /* ensure that in case of error (or no DC_EXEC) the station gets deleted upon return */
- st_auto_delete = st;
+ if (flags & DC_EXEC) {
+ st = new Station();
- st->town = ClosestTownFromTile(tile_org, (uint)-1);
- if (!GenerateStationName(st, tile_org, STATIONNAMING_RAIL)) return CMD_ERROR;
+ st->town = ClosestTownFromTile(tile_org, (uint)-1);
+ GenerateStationName(st, tile_org, STATIONNAMING_RAIL);
- if (IsValidPlayer(_current_player) && (flags & DC_EXEC) != 0) {
- SetBit(st->town->have_ratings, _current_player);
+ if (IsValidPlayer(_current_player)) {
+ SetBit(st->town->have_ratings, _current_player);
+ }
}
}
@@ -1088,8 +1082,6 @@ CommandCost CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1,
RebuildStationLists();
InvalidateWindow(WC_STATION_LIST, st->owner);
InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_TRAINS);
- /* success, so don't delete the new station */
- st_auto_delete.Detach();
}
return cost;
@@ -1394,23 +1386,13 @@ CommandCost CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (st == NULL) st = GetClosestStationFromTile(tile);
/* give us a road stop in the list, and check if something went wrong */
- RoadStop *road_stop = new RoadStop(tile);
- if (road_stop == NULL) {
- return_cmd_error(type ? STR_TOO_MANY_TRUCK_STOPS : STR_TOO_MANY_BUS_STOPS);
- }
-
- /* ensure that in case of error (or no DC_EXEC) the new road stop gets deleted upon return */
- AutoPtrT<RoadStop> rs_auto_delete(road_stop);
+ if (!RoadStop::CanAllocateItem()) return_cmd_error(type ? STR_TOO_MANY_TRUCK_STOPS : STR_TOO_MANY_BUS_STOPS);
if (st != NULL &&
GetNumRoadStopsInStation(st, ROADSTOP_BUS) + GetNumRoadStopsInStation(st, ROADSTOP_TRUCK) >= RoadStop::LIMIT) {
return_cmd_error(type ? STR_TOO_MANY_TRUCK_STOPS : STR_TOO_MANY_BUS_STOPS);
}
- /* In case of new station if DC_EXEC is NOT set we still need to create the station
- * to test if everything is OK. In this case we need to delete it before return. */
- AutoPtrT<Station> st_auto_delete;
-
if (st != NULL) {
if (st->owner != _current_player) {
return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
@@ -1419,26 +1401,25 @@ CommandCost CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (!st->rect.BeforeAddTile(tile, StationRect::ADD_TEST)) return CMD_ERROR;
} else {
/* allocate and initialize new station */
- st = new Station(tile);
- if (st == NULL) return_cmd_error(STR_3008_TOO_MANY_STATIONS_LOADING);
-
- /* ensure that in case of error (or no DC_EXEC) the new station gets deleted upon return */
- st_auto_delete = st;
+ if (!Station::CanAllocateItem()) return_cmd_error(STR_3008_TOO_MANY_STATIONS_LOADING);
+ if (flags & DC_EXEC) {
+ st = new Station();
- Town *t = st->town = ClosestTownFromTile(tile, (uint)-1);
- if (!GenerateStationName(st, tile, STATIONNAMING_ROAD)) return CMD_ERROR;
+ st->town = ClosestTownFromTile(tile, (uint)-1);
+ GenerateStationName(st, tile, STATIONNAMING_ROAD);
- if (IsValidPlayer(_current_player) && (flags & DC_EXEC) != 0) {
- SetBit(t->have_ratings, _current_player);
+ if (IsValidPlayer(_current_player)) {
+ SetBit(st->town->have_ratings, _current_player);
+ }
+ st->sign.width_1 = 0;
}
-
- st->sign.width_1 = 0;
}
cost.AddCost((type) ? _price.build_truck_station : _price.build_bus_station);
if (flags & DC_EXEC) {
+ RoadStop *road_stop = new RoadStop(tile);
/* Insert into linked list of RoadStops */
RoadStop **currstop = FindRoadStopSpot(type, st);
*currstop = road_stop;
@@ -1460,9 +1441,6 @@ CommandCost CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
RebuildStationLists();
InvalidateWindow(WC_STATION_LIST, st->owner);
InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_ROADVEHS);
- /* success, so don't delete the new station and the new road stop */
- st_auto_delete.Detach();
- rs_auto_delete.Detach();
}
return cost;
}
@@ -1717,10 +1695,6 @@ CommandCost CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
return CMD_ERROR;
}
- /* In case of new station if DC_EXEC is NOT set we still need to create the station
- * to test if everything is OK. In this case we need to delete it before return. */
- AutoPtrT<Station> st_auto_delete;
-
if (st != NULL) {
if (st->owner != _current_player) {
return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
@@ -1735,24 +1709,18 @@ CommandCost CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
airport_upgrade = false;
/* allocate and initialize new station */
- st = new Station(tile);
- if (st == NULL) return_cmd_error(STR_3008_TOO_MANY_STATIONS_LOADING);
+ if (!Station::CanAllocateItem()) return_cmd_error(STR_3008_TOO_MANY_STATIONS_LOADING);
- /* ensure that in case of error (or no DC_EXEC) the station gets deleted upon return */
- st_auto_delete = st;
-
- st->town = t;
-
- if (IsValidPlayer(_current_player) && (flags & DC_EXEC) != 0) {
- SetBit(t->have_ratings, _current_player);
- }
+ if (flags & DC_EXEC) {
+ st = new Station();
- st->sign.width_1 = 0;
+ st->town = ClosestTownFromTile(tile, (uint)-1);
+ GenerateStationName(st, tile, !(afc->flags & AirportFTAClass::AIRPLANES) ? STATIONNAMING_HELIPORT : STATIONNAMING_AIRPORT);
- /* If only helicopters may use the airport generate a helicopter related (5)
- * station name, otherwise generate a normal airport name (1) */
- if (!GenerateStationName(st, tile, !(afc->flags & AirportFTAClass::AIRPLANES) ? STATIONNAMING_HELIPORT : STATIONNAMING_AIRPORT)) {
- return CMD_ERROR;
+ if (IsValidPlayer(_current_player)) {
+ SetBit(st->town->have_ratings, _current_player);
+ }
+ st->sign.width_1 = 0;
}
}
@@ -1789,8 +1757,6 @@ CommandCost CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
RebuildStationLists();
InvalidateWindow(WC_STATION_LIST, st->owner);
InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_PLANES);
- /* success, so don't delete the new station */
- st_auto_delete.Detach();
}
return cost;
@@ -1860,18 +1826,18 @@ CommandCost CmdBuildBuoy(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (GetTileSlope(tile, NULL) != SLOPE_FLAT) return_cmd_error(STR_304B_SITE_UNSUITABLE);
/* allocate and initialize new station */
- Station *st = new Station(tile);
- if (st == NULL) return_cmd_error(STR_3008_TOO_MANY_STATIONS_LOADING);
-
- /* ensure that in case of error (or no DC_EXEC) the station gets deleted upon return */
- AutoPtrT<Station> st_auto_delete(st);
+ if (!Station::CanAllocateItem()) return_cmd_error(STR_3008_TOO_MANY_STATIONS_LOADING);
- st->town = ClosestTownFromTile(tile, (uint)-1);
- st->sign.width_1 = 0;
+ if (flags & DC_EXEC) {
+ Station *st = new Station();
- if (!GenerateStationName(st, tile, STATIONNAMING_BUOY)) return CMD_ERROR;
+ st->town = ClosestTownFromTile(tile, (uint)-1);
+ GenerateStationName(st, tile, STATIONNAMING_BUOY);
- if (flags & DC_EXEC) {
+ if (IsValidPlayer(_current_player)) {
+ SetBit(st->town->have_ratings, _current_player);
+ }
+ st->sign.width_1 = 0;
st->dock_tile = tile;
st->facilities |= FACIL_DOCK;
/* Buoys are marked in the Station struct by this flag. Yes, it is this
@@ -1888,8 +1854,6 @@ CommandCost CmdBuildBuoy(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
RebuildStationLists();
InvalidateWindow(WC_STATION_LIST, st->owner);
InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_SHIPS);
- /* success, so don't delete the new station */
- st_auto_delete.Detach();
}
return CommandCost(EXPENSES_CONSTRUCTION, _price.build_dock);
@@ -2011,10 +1975,6 @@ CommandCost CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/* Find a station close to us */
if (st == NULL) st = GetClosestStationFromTile(tile);
- /* In case of new station if DC_EXEC is NOT set we still need to create the station
- * to test if everything is OK. In this case we need to delete it before return. */
- AutoPtrT<Station> st_auto_delete;
-
if (st != NULL) {
if (st->owner != _current_player) {
return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
@@ -2025,21 +1985,19 @@ CommandCost CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (st->dock_tile != 0) return_cmd_error(STR_304C_TOO_CLOSE_TO_ANOTHER_DOCK);
} else {
/* allocate and initialize new station */
- st = new Station(tile);
- if (st == NULL) return_cmd_error(STR_3008_TOO_MANY_STATIONS_LOADING);
+ /* allocate and initialize new station */
+ if (!Station::CanAllocateItem()) return_cmd_error(STR_3008_TOO_MANY_STATIONS_LOADING);
- /* ensure that in case of error (or no DC_EXEC) the station gets deleted upon return */
- st_auto_delete = st;
+ if (flags & DC_EXEC) {
+ st = new Station();
- Town *t = st->town = ClosestTownFromTile(tile, (uint)-1);
+ st->town = ClosestTownFromTile(tile, (uint)-1);
+ GenerateStationName(st, tile, STATIONNAMING_DOCK);
- if (IsValidPlayer(_current_player) && (flags & DC_EXEC) != 0) {
- SetBit(t->have_ratings, _current_player);
+ if (IsValidPlayer(_current_player)) {
+ SetBit(st->town->have_ratings, _current_player);
+ }
}
-
- st->sign.width_1 = 0;
-
- if (!GenerateStationName(st, tile, STATIONNAMING_DOCK)) return CMD_ERROR;
}
if (flags & DC_EXEC) {
@@ -2055,8 +2013,6 @@ CommandCost CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
RebuildStationLists();
InvalidateWindow(WC_STATION_LIST, st->owner);
InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_SHIPS);
- /* success, so don't delete the new station */
- st_auto_delete.Detach();
}
return CommandCost(EXPENSES_CONSTRUCTION, _price.build_dock);
@@ -2877,11 +2833,7 @@ void BuildOilRig(TileIndex tile)
st->town = ClosestTownFromTile(tile, (uint)-1);
st->sign.width_1 = 0;
- if (!GenerateStationName(st, tile, STATIONNAMING_OILRIG)) {
- DEBUG(misc, 0, "Can't allocate station-name for oilrig at 0x%X, reverting to oilrig only", tile);
- delete st;
- return;
- }
+ GenerateStationName(st, tile, STATIONNAMING_OILRIG);
MakeOilrig(tile, st->index);