diff options
Diffstat (limited to 'src/station_cmd.cpp')
-rw-r--r-- | src/station_cmd.cpp | 35 |
1 files changed, 17 insertions, 18 deletions
diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp index 22f6b5c81..12a735caa 100644 --- a/src/station_cmd.cpp +++ b/src/station_cmd.cpp @@ -34,8 +34,7 @@ #include "yapf/yapf.h" #include "date.h" #include "helpers.hpp" - -#include <memory> // for auto_ptr +#include "misc/autoptr.hpp" /** * Called if a new block is added to the station-pool @@ -932,7 +931,7 @@ int32 CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1, uint3 /* In case of new station if DC_EXEC is NOT set we still need to create the station * to test if everything is OK. In this case we need to delete it before return. */ - std::auto_ptr<Station> st_auto_delete; + AutoPtrT<Station> st_auto_delete; if (st != NULL) { // Reuse an existing station. @@ -955,7 +954,7 @@ int32 CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1, uint3 if (st == NULL) return CMD_ERROR; /* ensure that in case of error (or no DC_EXEC) the station gets deleted upon return */ - st_auto_delete = std::auto_ptr<Station>(st); + st_auto_delete = st; st->town = ClosestTownFromTile(tile_org, (uint)-1); if (!GenerateStationName(st, tile_org, 0)) return CMD_ERROR; @@ -1044,7 +1043,7 @@ int32 CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1, uint3 RebuildStationLists(); InvalidateWindow(WC_STATION_LIST, st->owner); /* success, so don't delete the new station */ - st_auto_delete.release(); + st_auto_delete.Release(); } return cost; @@ -1366,7 +1365,7 @@ int32 CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) } /* ensure that in case of error (or no DC_EXEC) the new road stop gets deleted upon return */ - std::auto_ptr<RoadStop> rs_auto_delete(road_stop); + AutoPtrT<RoadStop> rs_auto_delete(road_stop); if (st != NULL && GetNumRoadStopsInStation(st, RoadStop::BUS) + GetNumRoadStopsInStation(st, RoadStop::TRUCK) >= RoadStop::LIMIT) { @@ -1375,7 +1374,7 @@ int32 CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) /* In case of new station if DC_EXEC is NOT set we still need to create the station * to test if everything is OK. In this case we need to delete it before return. */ - std::auto_ptr<Station> st_auto_delete; + AutoPtrT<Station> st_auto_delete; if (st != NULL) { if (st->owner != OWNER_NONE && st->owner != _current_player) { @@ -1391,7 +1390,7 @@ int32 CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (st == NULL) return CMD_ERROR; /* ensure that in case of error (or no DC_EXEC) the new station gets deleted upon return */ - st_auto_delete = std::auto_ptr<Station>(st); + st_auto_delete = st; Town *t = st->town = ClosestTownFromTile(tile, (uint)-1); @@ -1425,8 +1424,8 @@ int32 CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) RebuildStationLists(); InvalidateWindow(WC_STATION_LIST, st->owner); /* success, so don't delete the new station and the new road stop */ - st_auto_delete.release(); - rs_auto_delete.release(); + st_auto_delete.Release(); + rs_auto_delete.Release(); } return cost; } @@ -1633,7 +1632,7 @@ int32 CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) /* In case of new station if DC_EXEC is NOT set we still need to create the station * to test if everything is OK. In this case we need to delete it before return. */ - std::auto_ptr<Station> st_auto_delete; + AutoPtrT<Station> st_auto_delete; if (st != NULL) { if (st->owner != OWNER_NONE && st->owner != _current_player) @@ -1651,7 +1650,7 @@ int32 CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (st == NULL) return CMD_ERROR; /* ensure that in case of error (or no DC_EXEC) the station gets deleted upon return */ - st_auto_delete = std::auto_ptr<Station>(st); + st_auto_delete = st; st->town = t; @@ -1699,7 +1698,7 @@ int32 CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) RebuildStationLists(); InvalidateWindow(WC_STATION_LIST, st->owner); /* success, so don't delete the new station */ - st_auto_delete.release(); + st_auto_delete.Release(); } return cost; @@ -1771,7 +1770,7 @@ int32 CmdBuildBuoy(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (st == NULL) return CMD_ERROR; /* ensure that in case of error (or no DC_EXEC) the station gets deleted upon return */ - std::auto_ptr<Station> st_auto_delete(st); + AutoPtrT<Station> st_auto_delete(st); st->town = ClosestTownFromTile(tile, (uint)-1); st->sign.width_1 = 0; @@ -1795,7 +1794,7 @@ int32 CmdBuildBuoy(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) RebuildStationLists(); InvalidateWindow(WC_STATION_LIST, st->owner); /* success, so don't delete the new station */ - st_auto_delete.release(); + st_auto_delete.Release(); } return _price.build_dock; @@ -1915,7 +1914,7 @@ int32 CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) /* In case of new station if DC_EXEC is NOT set we still need to create the station * to test if everything is OK. In this case we need to delete it before return. */ - std::auto_ptr<Station> st_auto_delete; + AutoPtrT<Station> st_auto_delete; if (st != NULL) { if (st->owner != OWNER_NONE && st->owner != _current_player) @@ -1930,7 +1929,7 @@ int32 CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (st == NULL) return CMD_ERROR; /* ensure that in case of error (or no DC_EXEC) the station gets deleted upon return */ - st_auto_delete = std::auto_ptr<Station>(st); + st_auto_delete = st; Town *t = st->town = ClosestTownFromTile(tile, (uint)-1); @@ -1956,7 +1955,7 @@ int32 CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) RebuildStationLists(); InvalidateWindow(WC_STATION_LIST, st->owner); /* success, so don't delete the new station */ - st_auto_delete.release(); + st_auto_delete.Release(); } return _price.build_dock; } |