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-rw-r--r--src/station_cmd.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp
index 8d299f1f1..cee335fc1 100644
--- a/src/station_cmd.cpp
+++ b/src/station_cmd.cpp
@@ -2139,7 +2139,7 @@ CommandCost CmdBuildAirport(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
CommandCost cost = CheckFlatLand(TileArea(tile, w, h), flags);
if (cost.Failed()) return cost;
- /* Go get the final noise level, that is base noise minus factor from distance to town center */
+ /* The noise level is the noise from the airport and reduce it to account for the distance to the town center. */
Town *nearest = AirportGetNearestTown(as, tile);
uint newnoise_level = GetAirportNoiseLevelForTown(as, nearest->xy, tile);
@@ -2304,7 +2304,7 @@ static CommandCost RemoveAirport(TileIndex tile, DoCommandFlag flags)
);
}
- /* Go get the final noise level, that is base noise minus factor from distance to town center.
+ /* The noise level is the noise from the airport and reduce it to account for the distance to the town center.
* And as for construction, always remove it, even if the setting is not set, in order to avoid the
* need of recalculation */
Town *nearest = AirportGetNearestTown(as, tile);