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Diffstat (limited to 'src/station_cmd.cpp.orig')
-rw-r--r-- | src/station_cmd.cpp.orig | 3848 |
1 files changed, 3848 insertions, 0 deletions
diff --git a/src/station_cmd.cpp.orig b/src/station_cmd.cpp.orig new file mode 100644 index 000000000..dc898d9bc --- /dev/null +++ b/src/station_cmd.cpp.orig @@ -0,0 +1,3848 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. + */ + +/** @file station_cmd.cpp Handling of station tiles. */ + +#include "stdafx.h" +#include "aircraft.h" +#include "bridge_map.h" +#include "cmd_helper.h" +#include "viewport_func.h" +#include "command_func.h" +#include "town.h" +#include "news_func.h" +#include "train.h" +#include "ship.h" +#include "roadveh.h" +#include "industry.h" +#include "newgrf_cargo.h" +#include "newgrf_debug.h" +#include "newgrf_station.h" +#include "newgrf_canal.h" /* For the buoy */ +#include "pathfinder/yapf/yapf_cache.h" +#include "road_internal.h" /* For drawing catenary/checking road removal */ +#include "autoslope.h" +#include "water.h" +#include "strings_func.h" +#include "clear_func.h" +#include "date_func.h" +#include "vehicle_func.h" +#include "string_func.h" +#include "animated_tile_func.h" +#include "elrail_func.h" +#include "station_base.h" +#include "roadstop_base.h" +#include "newgrf_railtype.h" +#include "waypoint_base.h" +#include "waypoint_func.h" +#include "pbs.h" +#include "debug.h" +#include "core/random_func.hpp" +#include "company_base.h" +#include "table/airporttile_ids.h" +#include "newgrf_airporttiles.h" +#include "order_backup.h" +#include "newgrf_house.h" +#include "company_gui.h" +#include "widgets/station_widget.h" + +#include "table/strings.h" + +/** + * Check whether the given tile is a hangar. + * @param t the tile to of whether it is a hangar. + * @pre IsTileType(t, MP_STATION) + * @return true if and only if the tile is a hangar. + */ +bool IsHangar(TileIndex t) +{ + assert(IsTileType(t, MP_STATION)); + + /* If the tile isn't an airport there's no chance it's a hangar. */ + if (!IsAirport(t)) return false; + + const Station *st = Station::GetByTile(t); + const AirportSpec *as = st->airport.GetSpec(); + + for (uint i = 0; i < as->nof_depots; i++) { + if (st->airport.GetHangarTile(i) == t) return true; + } + + return false; +} + +/** + * Look for a station around the given tile area. + * @param ta the area to search over + * @param closest_station the closest station found so far + * @param st to 'return' the found station + * @return Succeeded command (if zero or one station found) or failed command (for two or more stations found). + */ +template <class T> +CommandCost GetStationAround(TileArea ta, StationID closest_station, T **st) +{ + ta.tile -= TileDiffXY(1, 1); + ta.w += 2; + ta.h += 2; + + /* check around to see if there's any stations there */ + TILE_AREA_LOOP(tile_cur, ta) { + if (IsTileType(tile_cur, MP_STATION)) { + StationID t = GetStationIndex(tile_cur); + if (!T::IsValidID(t)) continue; + + if (closest_station == INVALID_STATION) { + closest_station = t; + } else if (closest_station != t) { + return_cmd_error(STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING); + } + } + } + *st = (closest_station == INVALID_STATION) ? NULL : T::Get(closest_station); + return CommandCost(); +} + +/** + * Function to check whether the given tile matches some criterion. + * @param tile the tile to check + * @return true if it matches, false otherwise + */ +typedef bool (*CMSAMatcher)(TileIndex tile); + +/** + * Counts the numbers of tiles matching a specific type in the area around + * @param tile the center tile of the 'count area' + * @param cmp the comparator/matcher (@see CMSAMatcher) + * @return the number of matching tiles around + */ +static int CountMapSquareAround(TileIndex tile, CMSAMatcher cmp) +{ + int num = 0; + + for (int dx = -3; dx <= 3; dx++) { + for (int dy = -3; dy <= 3; dy++) { + TileIndex t = TileAddWrap(tile, dx, dy); + if (t != INVALID_TILE && cmp(t)) num++; + } + } + + return num; +} + +/** + * Check whether the tile is a mine. + * @param tile the tile to investigate. + * @return true if and only if the tile is a mine + */ +static bool CMSAMine(TileIndex tile) +{ + /* No industry */ + if (!IsTileType(tile, MP_INDUSTRY)) return false; + + const Industry *ind = Industry::GetByTile(tile); + + /* No extractive industry */ + if ((GetIndustrySpec(ind->type)->life_type & INDUSTRYLIFE_EXTRACTIVE) == 0) return false; + + for (uint i = 0; i < lengthof(ind->produced_cargo); i++) { + /* The industry extracts something non-liquid, i.e. no oil or plastic, so it is a mine. + * Also the production of passengers and mail is ignored. */ + if (ind->produced_cargo[i] != CT_INVALID && + (CargoSpec::Get(ind->produced_cargo[i])->classes & (CC_LIQUID | CC_PASSENGERS | CC_MAIL)) == 0) { + return true; + } + } + + return false; +} + +/** + * Check whether the tile is water. + * @param tile the tile to investigate. + * @return true if and only if the tile is a water tile + */ +static bool CMSAWater(TileIndex tile) +{ + return IsTileType(tile, MP_WATER) && IsWater(tile); +} + +/** + * Check whether the tile is a tree. + * @param tile the tile to investigate. + * @return true if and only if the tile is a tree tile + */ +static bool CMSATree(TileIndex tile) +{ + return IsTileType(tile, MP_TREES); +} + +#define M(x) ((x) - STR_SV_STNAME) + +enum StationNaming { + STATIONNAMING_RAIL, + STATIONNAMING_ROAD, + STATIONNAMING_AIRPORT, + STATIONNAMING_OILRIG, + STATIONNAMING_DOCK, + STATIONNAMING_HELIPORT, +}; + +/** Information to handle station action 0 property 24 correctly */ +struct StationNameInformation { + uint32 free_names; ///< Current bitset of free names (we can remove names). + bool *indtypes; ///< Array of bools telling whether an industry type has been found. +}; + +/** + * Find a station action 0 property 24 station name, or reduce the + * free_names if needed. + * @param tile the tile to search + * @param user_data the StationNameInformation to base the search on + * @return true if the tile contains an industry that has not given + * its name to one of the other stations in town. + */ +static bool FindNearIndustryName(TileIndex tile, void *user_data) +{ + /* All already found industry types */ + StationNameInformation *sni = (StationNameInformation*)user_data; + if (!IsTileType(tile, MP_INDUSTRY)) return false; + + /* If the station name is undefined it means that it doesn't name a station */ + IndustryType indtype = GetIndustryType(tile); + if (GetIndustrySpec(indtype)->station_name == STR_UNDEFINED) return false; + + /* In all cases if an industry that provides a name is found two of + * the standard names will be disabled. */ + sni->free_names &= ~(1 << M(STR_SV_STNAME_OILFIELD) | 1 << M(STR_SV_STNAME_MINES)); + return !sni->indtypes[indtype]; +} + +static StringID GenerateStationName(Station *st, TileIndex tile, StationNaming name_class) +{ + static const uint32 _gen_station_name_bits[] = { + 0, // STATIONNAMING_RAIL + 0, // STATIONNAMING_ROAD + 1U << M(STR_SV_STNAME_AIRPORT), // STATIONNAMING_AIRPORT + 1U << M(STR_SV_STNAME_OILFIELD), // STATIONNAMING_OILRIG + 1U << M(STR_SV_STNAME_DOCKS), // STATIONNAMING_DOCK + 1U << M(STR_SV_STNAME_HELIPORT), // STATIONNAMING_HELIPORT + }; + + const Town *t = st->town; + uint32 free_names = UINT32_MAX; + + bool indtypes[NUM_INDUSTRYTYPES]; + memset(indtypes, 0, sizeof(indtypes)); + + const Station *s; + FOR_ALL_STATIONS(s) { + if (s != st && s->town == t) { + if (s->indtype != IT_INVALID) { + indtypes[s->indtype] = true; + continue; + } + uint str = M(s->string_id); + if (str <= 0x20) { + if (str == M(STR_SV_STNAME_FOREST)) { + str = M(STR_SV_STNAME_WOODS); + } + ClrBit(free_names, str); + } + } + } + + TileIndex indtile = tile; + StationNameInformation sni = { free_names, indtypes }; + if (CircularTileSearch(&indtile, 7, FindNearIndustryName, &sni)) { + /* An industry has been found nearby */ + IndustryType indtype = GetIndustryType(indtile); + const IndustrySpec *indsp = GetIndustrySpec(indtype); + /* STR_NULL means it only disables oil rig/mines */ + if (indsp->station_name != STR_NULL) { + st->indtype = indtype; + return STR_SV_STNAME_FALLBACK; + } + } + + /* Oil rigs/mines name could be marked not free by looking for a near by industry. */ + free_names = sni.free_names; + + /* check default names */ + uint32 tmp = free_names & _gen_station_name_bits[name_class]; + if (tmp != 0) return STR_SV_STNAME + FindFirstBit(tmp); + + /* check mine? */ + if (HasBit(free_names, M(STR_SV_STNAME_MINES))) { + if (CountMapSquareAround(tile, CMSAMine) >= 2) { + return STR_SV_STNAME_MINES; + } + } + + /* check close enough to town to get central as name? */ + if (DistanceMax(tile, t->xy) < 8) { + if (HasBit(free_names, M(STR_SV_STNAME))) return STR_SV_STNAME; + + if (HasBit(free_names, M(STR_SV_STNAME_CENTRAL))) return STR_SV_STNAME_CENTRAL; + } + + /* Check lakeside */ + if (HasBit(free_names, M(STR_SV_STNAME_LAKESIDE)) && + DistanceFromEdge(tile) < 20 && + CountMapSquareAround(tile, CMSAWater) >= 5) { + return STR_SV_STNAME_LAKESIDE; + } + + /* Check woods */ + if (HasBit(free_names, M(STR_SV_STNAME_WOODS)) && ( + CountMapSquareAround(tile, CMSATree) >= 8 || + CountMapSquareAround(tile, IsTileForestIndustry) >= 2) + ) { + return _settings_game.game_creation.landscape == LT_TROPIC ? STR_SV_STNAME_FOREST : STR_SV_STNAME_WOODS; + } + + /* check elevation compared to town */ + int z = GetTileZ(tile); + int z2 = GetTileZ(t->xy); + if (z < z2) { + if (HasBit(free_names, M(STR_SV_STNAME_VALLEY))) return STR_SV_STNAME_VALLEY; + } else if (z > z2) { + if (HasBit(free_names, M(STR_SV_STNAME_HEIGHTS))) return STR_SV_STNAME_HEIGHTS; + } + + /* check direction compared to town */ + static const int8 _direction_and_table[] = { + ~( (1 << M(STR_SV_STNAME_WEST)) | (1 << M(STR_SV_STNAME_EAST)) | (1 << M(STR_SV_STNAME_NORTH)) ), + ~( (1 << M(STR_SV_STNAME_SOUTH)) | (1 << M(STR_SV_STNAME_WEST)) | (1 << M(STR_SV_STNAME_NORTH)) ), + ~( (1 << M(STR_SV_STNAME_SOUTH)) | (1 << M(STR_SV_STNAME_EAST)) | (1 << M(STR_SV_STNAME_NORTH)) ), + ~( (1 << M(STR_SV_STNAME_SOUTH)) | (1 << M(STR_SV_STNAME_WEST)) | (1 << M(STR_SV_STNAME_EAST)) ), + }; + + free_names &= _direction_and_table[ + (TileX(tile) < TileX(t->xy)) + + (TileY(tile) < TileY(t->xy)) * 2]; + + tmp = free_names & ((1 << 1) | (1 << 2) | (1 << 3) | (1 << 4) | (1 << 6) | (1 << 7) | (1 << 12) | (1 << 26) | (1 << 27) | (1 << 28) | (1 << 29) | (1 << 30)); + return (tmp == 0) ? STR_SV_STNAME_FALLBACK : (STR_SV_STNAME + FindFirstBit(tmp)); +} +#undef M + +/** + * Find the closest deleted station of the current company + * @param tile the tile to search from. + * @return the closest station or NULL if too far. + */ +static Station *GetClosestDeletedStation(TileIndex tile) +{ + uint threshold = 8; + Station *best_station = NULL; + Station *st; + + FOR_ALL_STATIONS(st) { + if (!st->IsInUse() && st->owner == _current_company) { + uint cur_dist = DistanceManhattan(tile, st->xy); + + if (cur_dist < threshold) { + threshold = cur_dist; + best_station = st; + } + } + } + + return best_station; +} + + +void Station::GetTileArea(TileArea *ta, StationType type) const +{ + switch (type) { + case STATION_RAIL: + *ta = this->train_station; + return; + + case STATION_AIRPORT: + *ta = this->airport; + return; + + case STATION_TRUCK: + *ta = this->truck_station; + return; + + case STATION_BUS: + *ta = this->bus_station; + return; + + case STATION_DOCK: + case STATION_OILRIG: + ta->tile = this->dock_tile; + break; + + default: NOT_REACHED(); + } + + ta->w = 1; + ta->h = 1; +} + +/** + * Update the virtual coords needed to draw the station sign. + */ +void Station::UpdateVirtCoord() +{ + Point pt = RemapCoords2(TileX(this->xy) * TILE_SIZE, TileY(this->xy) * TILE_SIZE); + + pt.y -= 32 * ZOOM_LVL_BASE; + if ((this->facilities & FACIL_AIRPORT) && this->airport.type == AT_OILRIG) pt.y -= 16 * ZOOM_LVL_BASE; + + SetDParam(0, this->index); + SetDParam(1, this->facilities); + this->sign.UpdatePosition(pt.x, pt.y, STR_VIEWPORT_STATION); + + SetWindowDirty(WC_STATION_VIEW, this->index); +} + +/** Update the virtual coords needed to draw the station sign for all stations. */ +void UpdateAllStationVirtCoords() +{ + BaseStation *st; + + FOR_ALL_BASE_STATIONS(st) { + st->UpdateVirtCoord(); + } +} + +/** + * Get a mask of the cargo types that the station accepts. + * @param st Station to query + * @return the expected mask + */ +static uint GetAcceptanceMask(const Station *st) +{ + uint mask = 0; + + for (CargoID i = 0; i < NUM_CARGO; i++) { + if (HasBit(st->goods[i].acceptance_pickup, GoodsEntry::GES_ACCEPTANCE)) mask |= 1 << i; + } + return mask; +} + +/** + * Items contains the two cargo names that are to be accepted or rejected. + * msg is the string id of the message to display. + */ +static void ShowRejectOrAcceptNews(const Station *st, uint num_items, CargoID *cargo, StringID msg) +{ + for (uint i = 0; i < num_items; i++) { + SetDParam(i + 1, CargoSpec::Get(cargo[i])->name); + } + + SetDParam(0, st->index); + AddNewsItem(msg, NT_ACCEPTANCE, NF_INCOLOUR | NF_SMALL, NR_STATION, st->index); +} + +/** + * Get the cargo types being produced around the tile (in a rectangle). + * @param tile Northtile of area + * @param w X extent of the area + * @param h Y extent of the area + * @param rad Search radius in addition to the given area + */ +CargoArray GetProductionAroundTiles(TileIndex tile, int w, int h, int rad) +{ + CargoArray produced; + + int x = TileX(tile); + int y = TileY(tile); + + /* expand the region by rad tiles on each side + * while making sure that we remain inside the board. */ + int x2 = min(x + w + rad, MapSizeX()); + int x1 = max(x - rad, 0); + + int y2 = min(y + h + rad, MapSizeY()); + int y1 = max(y - rad, 0); + + assert(x1 < x2); + assert(y1 < y2); + assert(w > 0); + assert(h > 0); + + TileArea ta(TileXY(x1, y1), TileXY(x2 - 1, y2 - 1)); + + /* Loop over all tiles to get the produced cargo of + * everything except industries */ + TILE_AREA_LOOP(tile, ta) AddProducedCargo(tile, produced); + + /* Loop over the industries. They produce cargo for + * anything that is within 'rad' from their bounding + * box. As such if you have e.g. a oil well the tile + * area loop might not hit an industry tile while + * the industry would produce cargo for the station. + */ + const Industry *i; + FOR_ALL_INDUSTRIES(i) { + if (!ta.Intersects(i->location)) continue; + + for (uint j = 0; j < lengthof(i->produced_cargo); j++) { + CargoID cargo = i->produced_cargo[j]; + if (cargo != CT_INVALID) produced[cargo]++; + } + } + + return produced; +} + +/** + * Get the acceptance of cargoes around the tile in 1/8. + * @param tile Center of the search area + * @param w X extent of area + * @param h Y extent of area + * @param rad Search radius in addition to given area + * @param always_accepted bitmask of cargo accepted by houses and headquarters; can be NULL + */ +CargoArray GetAcceptanceAroundTiles(TileIndex tile, int w, int h, int rad, uint32 *always_accepted) +{ + CargoArray acceptance; + if (always_accepted != NULL) *always_accepted = 0; + + int x = TileX(tile); + int y = TileY(tile); + + /* expand the region by rad tiles on each side + * while making sure that we remain inside the board. */ + int x2 = min(x + w + rad, MapSizeX()); + int y2 = min(y + h + rad, MapSizeY()); + int x1 = max(x - rad, 0); + int y1 = max(y - rad, 0); + + assert(x1 < x2); + assert(y1 < y2); + assert(w > 0); + assert(h > 0); + + for (int yc = y1; yc != y2; yc++) { + for (int xc = x1; xc != x2; xc++) { + TileIndex tile = TileXY(xc, yc); + AddAcceptedCargo(tile, acceptance, always_accepted); + } + } + + return acceptance; +} + +/** + * Update the acceptance for a station. + * @param st Station to update + * @param show_msg controls whether to display a message that acceptance was changed. + */ +void UpdateStationAcceptance(Station *st, bool show_msg) +{ + /* old accepted goods types */ + uint old_acc = GetAcceptanceMask(st); + + /* And retrieve the acceptance. */ + CargoArray acceptance; + if (!st->rect.IsEmpty()) { + acceptance = GetAcceptanceAroundTiles( + TileXY(st->rect.left, st->rect.top), + st->rect.right - st->rect.left + 1, + st->rect.bottom - st->rect.top + 1, + st->GetCatchmentRadius(), + &st->always_accepted + ); + } + + /* Adjust in case our station only accepts fewer kinds of goods */ + for (CargoID i = 0; i < NUM_CARGO; i++) { + uint amt = min(acceptance[i], 15); + + /* Make sure the station can accept the goods type. */ + bool is_passengers = IsCargoInClass(i, CC_PASSENGERS); + if ((!is_passengers && !(st->facilities & ~FACIL_BUS_STOP)) || + (is_passengers && !(st->facilities & ~FACIL_TRUCK_STOP))) { + amt = 0; + } + + SB(st->goods[i].acceptance_pickup, GoodsEntry::GES_ACCEPTANCE, 1, amt >= 8); + } + + /* Only show a message in case the acceptance was actually changed. */ + uint new_acc = GetAcceptanceMask(st); + if (old_acc == new_acc) return; + + /* show a message to report that the acceptance was changed? */ + if (show_msg && st->owner == _local_company && st->IsInUse()) { + /* List of accept and reject strings for different number of + * cargo types */ + static const StringID accept_msg[] = { + STR_NEWS_STATION_NOW_ACCEPTS_CARGO, + STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO, + }; + static const StringID reject_msg[] = { + STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO, + STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO, + }; + + /* Array of accepted and rejected cargo types */ + CargoID accepts[2] = { CT_INVALID, CT_INVALID }; + CargoID rejects[2] = { CT_INVALID, CT_INVALID }; + uint num_acc = 0; + uint num_rej = 0; + + /* Test each cargo type to see if its acceptance has changed */ + for (CargoID i = 0; i < NUM_CARGO; i++) { + if (HasBit(new_acc, i)) { + if (!HasBit(old_acc, i) && num_acc < lengthof(accepts)) { + /* New cargo is accepted */ + accepts[num_acc++] = i; + } + } else { + if (HasBit(old_acc, i) && num_rej < lengthof(rejects)) { + /* Old cargo is no longer accepted */ + rejects[num_rej++] = i; + } + } + } + + /* Show news message if there are any changes */ + if (num_acc > 0) ShowRejectOrAcceptNews(st, num_acc, accepts, accept_msg[num_acc - 1]); + if (num_rej > 0) ShowRejectOrAcceptNews(st, num_rej, rejects, reject_msg[num_rej - 1]); + } + + /* redraw the station view since acceptance changed */ + SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_ACCEPT_RATING_LIST); +} + +static void UpdateStationSignCoord(BaseStation *st) +{ + const StationRect *r = &st->rect; + + if (r->IsEmpty()) return; // no tiles belong to this station + + /* clamp sign coord to be inside the station rect */ + st->xy = TileXY(ClampU(TileX(st->xy), r->left, r->right), ClampU(TileY(st->xy), r->top, r->bottom)); + st->UpdateVirtCoord(); +} + +/** + * Common part of building various station parts and possibly attaching them to an existing one. + * @param [in,out] st Station to attach to + * @param flags Command flags + * @param reuse Whether to try to reuse a deleted station (gray sign) if possible + * @param area Area occupied by the new part + * @param name_class Station naming class to use to generate the new station's name + * @return Command error that occured, if any + */ +static CommandCost BuildStationPart(Station **st, DoCommandFlag flags, bool reuse, TileArea area, StationNaming name_class) +{ + /* Find a deleted station close to us */ + if (*st == NULL && reuse) *st = GetClosestDeletedStation(area.tile); + + if (*st != NULL) { + if ((*st)->owner != _current_company) { + return_cmd_error(STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION); + } + + CommandCost ret = (*st)->rect.BeforeAddRect(area.tile, area.w, area.h, StationRect::ADD_TEST); + if (ret.Failed()) return ret; + } else { + /* allocate and initialize new station */ + if (!Station::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_STATIONS_LOADING); + + if (flags & DC_EXEC) { + *st = new Station(area.tile); + + (*st)->town = ClosestTownFromTile(area.tile, UINT_MAX); + (*st)->string_id = GenerateStationName(*st, area.tile, name_class); + + if (Company::IsValidID(_current_company)) { + SetBit((*st)->town->have_ratings, _current_company); + } + } + } + return CommandCost(); +} + +/** + * This is called right after a station was deleted. + * It checks if the whole station is free of substations, and if so, the station will be + * deleted after a little while. + * @param st Station + */ +static void DeleteStationIfEmpty(BaseStation *st) +{ + if (!st->IsInUse()) { + st->delete_ctr = 0; + InvalidateWindowData(WC_STATION_LIST, st->owner, 0); + } + /* station remains but it probably lost some parts - station sign should stay in the station boundaries */ + UpdateStationSignCoord(st); +} + +CommandCost ClearTile_Station(TileIndex tile, DoCommandFlag flags); + +/** + * Checks if the given tile is buildable, flat and has a certain height. + * @param tile TileIndex to check. + * @param invalid_dirs Prohibited directions for slopes (set of #DiagDirection). + * @param allowed_z Height allowed for the tile. If allowed_z is negative, it will be set to the height of this tile. + * @param allow_steep Whether steep slopes are allowed. + * @param check_bridge Check for the existence of a bridge. + * @return The cost in case of success, or an error code if it failed. + */ +CommandCost CheckBuildableTile(TileIndex tile, uint invalid_dirs, int &allowed_z, bool allow_steep, bool check_bridge = true) +{ + if (check_bridge && MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) { + return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST); + } + + CommandCost ret = EnsureNoVehicleOnGround(tile); + if (ret.Failed()) return ret; + + int z; + Slope tileh = GetTileSlope(tile, &z); + + /* Prohibit building if + * 1) The tile is "steep" (i.e. stretches two height levels). + * 2) The tile is non-flat and the build_on_slopes switch is disabled. + */ + if ((!allow_steep && IsSteepSlope(tileh)) || + ((!_settings_game.construction.build_on_slopes) && tileh != SLOPE_FLAT)) { + return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED); + } + + CommandCost cost(EXPENSES_CONSTRUCTION); + int flat_z = z + GetSlopeMaxZ(tileh); + if (tileh != SLOPE_FLAT) { + /* Forbid building if the tile faces a slope in a invalid direction. */ + for (DiagDirection dir = DIAGDIR_BEGIN; dir != DIAGDIR_END; dir++) { + if (HasBit(invalid_dirs, dir) && !CanBuildDepotByTileh(dir, tileh)) { + return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED); + } + } + cost.AddCost(_price[PR_BUILD_FOUNDATION]); + } + + /* The level of this tile must be equal to allowed_z. */ + if (allowed_z < 0) { + /* First tile. */ + allowed_z = flat_z; + } else if (allowed_z != flat_z) { + return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED); + } + + return cost; +} + +/** + * Tries to clear the given area. + * @param tile_area Area to check. + * @param flags Operation to perform. + * @return The cost in case of success, or an error code if it failed. + */ +CommandCost CheckFlatLand(TileArea tile_area, DoCommandFlag flags) +{ + CommandCost cost(EXPENSES_CONSTRUCTION); + int allowed_z = -1; + + TILE_AREA_LOOP(tile_cur, tile_area) { + CommandCost ret = CheckBuildableTile(tile_cur, 0, allowed_z, true); + if (ret.Failed()) return ret; + cost.AddCost(ret); + + ret = DoCommand(tile_cur, 0, 0, flags, CMD_LANDSCAPE_CLEAR); + if (ret.Failed()) return ret; + cost.AddCost(ret); + } + + return cost; +} + +/** + * Checks if a rail station can be built at the given area. + * @param tile_area Area to check. + * @param flags Operation to perform. + * @param axis Rail station axis. + * @param station StationID to be queried and returned if available. + * @param rt The rail type to check for (overbuilding rail stations over rail). + * @param affected_vehicles List of trains with PBS reservations on the tiles + * @param spec_class Station class. + * @param spec_index Index into the station class. + * @param plat_len Platform length. + * @param numtracks Number of platforms. + * @return The cost in case of success, or an error code if it failed. + */ +static CommandCost CheckFlatLandRailStation(TileArea tile_area, DoCommandFlag flags, Axis axis, StationID *station, RailType rt, SmallVector<Train *, 4> &affected_vehicles, StationClassID spec_class, byte spec_index, byte plat_len, byte numtracks) +{ + CommandCost cost(EXPENSES_CONSTRUCTION); + int allowed_z = -1; + uint invalid_dirs = 5 << axis; + + const StationSpec *statspec = StationClass::Get(spec_class)->GetSpec(spec_index); + bool slope_cb = statspec != NULL && HasBit(statspec->callback_mask, CBM_STATION_SLOPE_CHECK); + + TILE_AREA_LOOP(tile_cur, tile_area) { + CommandCost ret = CheckBuildableTile(tile_cur, invalid_dirs, allowed_z, false); + if (ret.Failed()) return ret; + cost.AddCost(ret); + + if (slope_cb) { + /* Do slope check if requested. */ + ret = PerformStationTileSlopeCheck(tile_area.tile, tile_cur, statspec, axis, plat_len, numtracks); + if (ret.Failed()) return ret; + } + + /* if station is set, then we have special handling to allow building on top of already existing stations. + * so station points to INVALID_STATION if we can build on any station. + * Or it points to a station if we're only allowed to build on exactly that station. */ + if (station != NULL && IsTileType(tile_cur, MP_STATION)) { + if (!IsRailStation(tile_cur)) { + return ClearTile_Station(tile_cur, DC_AUTO); // get error message + } else { + StationID st = GetStationIndex(tile_cur); + if (*station == INVALID_STATION) { + *station = st; + } else if (*station != st) { + return_cmd_error(STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING); + } + } + } else { + /* Rail type is only valid when building a railway station; if station to + * build isn't a rail station it's INVALID_RAILTYPE. */ + if (rt != INVALID_RAILTYPE && + IsPlainRailTile(tile_cur) && !HasSignals(tile_cur) && + HasPowerOnRail(GetRailType(tile_cur), rt)) { + /* Allow overbuilding if the tile: + * - has rail, but no signals + * - it has exactly one track + * - the track is in line with the station + * - the current rail type has power on the to-be-built type (e.g. convert normal rail to el rail) + */ + TrackBits tracks = GetTrackBits(tile_cur); + Track track = RemoveFirstTrack(&tracks); + Track expected_track = HasBit(invalid_dirs, DIAGDIR_NE) ? TRACK_X : TRACK_Y; + + if (tracks == TRACK_BIT_NONE && track == expected_track) { + /* Check for trains having a reservation for this tile. */ + if (HasBit(GetRailReservationTrackBits(tile_cur), track)) { + Train *v = GetTrainForReservation(tile_cur, track); + if (v != NULL) { + *affected_vehicles.Append() = v; + } + } + CommandCost ret = DoCommand(tile_cur, 0, track, flags, CMD_REMOVE_SINGLE_RAIL); + if (ret.Failed()) return ret; + cost.AddCost(ret); + /* With flags & ~DC_EXEC CmdLandscapeClear would fail since the rail still exists */ + continue; + } + } + ret = DoCommand(tile_cur, 0, 0, flags, CMD_LANDSCAPE_CLEAR); + if (ret.Failed()) return ret; + cost.AddCost(ret); + } + } + + return cost; +} + +/** + * Checks if a road stop can be built at the given tile. + * @param tile_area Area to check. + * @param flags Operation to perform. + * @param invalid_dirs Prohibited directions (set of DiagDirections). + * @param is_drive_through True if trying to build a drive-through station. + * @param is_truck_stop True when building a truck stop, false otherwise. + * @param axis Axis of a drive-through road stop. + * @param station StationID to be queried and returned if available. + * @param rts Road types to build. + * @return The cost in case of success, or an error code if it failed. + */ +static CommandCost CheckFlatLandRoadStop(TileArea tile_area, DoCommandFlag flags, uint invalid_dirs, bool is_drive_through, bool is_truck_stop, Axis axis, StationID *station, RoadTypes rts) +{ + CommandCost cost(EXPENSES_CONSTRUCTION); + int allowed_z = -1; + + TILE_AREA_LOOP(cur_tile, tile_area) { + CommandCost ret = CheckBuildableTile(cur_tile, invalid_dirs, allowed_z, !is_drive_through); + if (ret.Failed()) return ret; + cost.AddCost(ret); + + /* If station is set, then we have special handling to allow building on top of already existing stations. + * Station points to INVALID_STATION if we can build on any station. + * Or it points to a station if we're only allowed to build on exactly that station. */ + if (station != NULL && IsTileType(cur_tile, MP_STATION)) { + if (!IsRoadStop(cur_tile)) { + return ClearTile_Station(cur_tile, DC_AUTO); // Get error message. + } else { + if (is_truck_stop != IsTruckStop(cur_tile) || + is_drive_through != IsDriveThroughStopTile(cur_tile)) { + return ClearTile_Station(cur_tile, DC_AUTO); // Get error message. + } + /* Drive-through station in the wrong direction. */ + if (is_drive_through && IsDriveThroughStopTile(cur_tile) && DiagDirToAxis(GetRoadStopDir(cur_tile)) != axis){ + return_cmd_error(STR_ERROR_DRIVE_THROUGH_DIRECTION); + } + StationID st = GetStationIndex(cur_tile); + if (*station == INVALID_STATION) { + *station = st; + } else if (*station != st) { + return_cmd_error(STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING); + } + } + } else { + bool build_over_road = is_drive_through && IsNormalRoadTile(cur_tile); + /* Road bits in the wrong direction. */ + RoadBits rb = IsNormalRoadTile(cur_tile) ? GetAllRoadBits(cur_tile) : ROAD_NONE; + if (build_over_road && (rb & (axis == AXIS_X ? ROAD_Y : ROAD_X)) != 0) { + /* Someone was pedantic and *NEEDED* three fracking different error messages. */ + switch (CountBits(rb)) { + case 1: + return_cmd_error(STR_ERROR_DRIVE_THROUGH_DIRECTION); + + case 2: + if (rb == ROAD_X || rb == ROAD_Y) return_cmd_error(STR_ERROR_DRIVE_THROUGH_DIRECTION); + return_cmd_error(STR_ERROR_DRIVE_THROUGH_CORNER); + + default: // 3 or 4 + return_cmd_error(STR_ERROR_DRIVE_THROUGH_JUNCTION); + } + } + + RoadTypes cur_rts = IsNormalRoadTile(cur_tile) ? GetRoadTypes(cur_tile) : ROADTYPES_NONE; + uint num_roadbits = 0; + if (build_over_road) { + /* There is a road, check if we can build road+tram stop over it. */ + if (HasBit(cur_rts, ROADTYPE_ROAD)) { + Owner road_owner = GetRoadOwner(cur_tile, ROADTYPE_ROAD); + if (road_owner == OWNER_TOWN) { + if (!_settings_game.construction.road_stop_on_town_road) return_cmd_error(STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD); + } else if (!_settings_game.construction.road_stop_on_competitor_road && road_owner != OWNER_NONE) { + CommandCost ret = CheckOwnership(road_owner); + if (ret.Failed()) return ret; + } + num_roadbits += CountBits(GetRoadBits(cur_tile, ROADTYPE_ROAD)); + } + + /* There is a tram, check if we can build road+tram stop over it. */ + if (HasBit(cur_rts, ROADTYPE_TRAM)) { + Owner tram_owner = GetRoadOwner(cur_tile, ROADTYPE_TRAM); + if (!_settings_game.construction.road_stop_on_competitor_road && tram_owner != OWNER_NONE) { + CommandCost ret = CheckOwnership(tram_owner); + if (ret.Failed()) return ret; + } + num_roadbits += CountBits(GetRoadBits(cur_tile, ROADTYPE_TRAM)); + } + + /* Take into account existing roadbits. */ + rts |= cur_rts; + } else { + ret = DoCommand(cur_tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); + if (ret.Failed()) return ret; + cost.AddCost(ret); + } + + uint roadbits_to_build = CountBits(rts) * 2 - num_roadbits; + cost.AddCost(_price[PR_BUILD_ROAD] * roadbits_to_build); + } + } + + return cost; +} + +/** + * Check whether we can expand the rail part of the given station. + * @param st the station to expand + * @param new_ta the current (and if all is fine new) tile area of the rail part of the station + * @param axis the axis of the newly build rail + * @return Succeeded or failed command. + */ +CommandCost CanExpandRailStation(const BaseStation *st, TileArea &new_ta, Axis axis) +{ + TileArea cur_ta = st->train_station; + + /* determine new size of train station region.. */ + int x = min(TileX(cur_ta.tile), TileX(new_ta.tile)); + int y = min(TileY(cur_ta.tile), TileY(new_ta.tile)); + new_ta.w = max(TileX(cur_ta.tile) + cur_ta.w, TileX(new_ta.tile) + new_ta.w) - x; + new_ta.h = max(TileY(cur_ta.tile) + cur_ta.h, TileY(new_ta.tile) + new_ta.h) - y; + new_ta.tile = TileXY(x, y); + + /* make sure the final size is not too big. */ + if (new_ta.w > _settings_game.station.station_spread || new_ta.h > _settings_game.station.station_spread) { + return_cmd_error(STR_ERROR_STATION_TOO_SPREAD_OUT); + } + + return CommandCost(); +} + +static inline byte *CreateSingle(byte *layout, int n) +{ + int i = n; + do *layout++ = 0; while (--i); + layout[((n - 1) >> 1) - n] = 2; + return layout; +} + +static inline byte *CreateMulti(byte *layout, int n, byte b) +{ + int i = n; + do *layout++ = b; while (--i); + if (n > 4) { + layout[0 - n] = 0; + layout[n - 1 - n] = 0; + } + return layout; +} + +/** + * Create the station layout for the given number of tracks and platform length. + * @param layout The layout to write to. + * @param numtracks The number of tracks to write. + * @param plat_len The length of the platforms. + * @param statspec The specification of the station to (possibly) get the layout from. + */ +void GetStationLayout(byte *layout, int numtracks, int plat_len, const StationSpec *statspec) +{ + if (statspec != NULL && statspec->lengths >= plat_len && + statspec->platforms[plat_len - 1] >= numtracks && + statspec->layouts[plat_len - 1][numtracks - 1]) { + /* Custom layout defined, follow it. */ + memcpy(layout, statspec->layouts[plat_len - 1][numtracks - 1], + plat_len * numtracks); + return; + } + + if (plat_len == 1) { + CreateSingle(layout, numtracks); + } else { + if (numtracks & 1) layout = CreateSingle(layout, plat_len); + numtracks >>= 1; + + while (--numtracks >= 0) { + layout = CreateMulti(layout, plat_len, 4); + layout = CreateMulti(layout, plat_len, 6); + } + } +} + +/** + * Find a nearby station that joins this station. + * @tparam T the class to find a station for + * @tparam error_message the error message when building a station on top of others + * @param existing_station an existing station we build over + * @param station_to_join the station to join to + * @param adjacent whether adjacent stations are allowed + * @param ta the area of the newly build station + * @param st 'return' pointer for the found station + * @return command cost with the error or 'okay' + */ +template <class T, StringID error_message> +CommandCost FindJoiningBaseStation(StationID existing_station, StationID station_to_join, bool adjacent, TileArea ta, T **st) +{ + assert(*st == NULL); + bool check_surrounding = true; + + if (_settings_game.station.adjacent_stations) { + if (existing_station != INVALID_STATION) { + if (adjacent && existing_station != station_to_join) { + /* You can't build an adjacent station over the top of one that + * already exists. */ + return_cmd_error(error_message); + } else { + /* Extend the current station, and don't check whether it will + * be near any other stations. */ + *st = T::GetIfValid(existing_station); + check_surrounding = (*st == NULL); + } + } else { + /* There's no station here. Don't check the tiles surrounding this + * one if the company wanted to build an adjacent station. */ + if (adjacent) check_surrounding = false; + } + } + + if (check_surrounding) { + /* Make sure there are no similar stations around us. */ + CommandCost ret = GetStationAround(ta, existing_station, st); + if (ret.Failed()) return ret; + } + + /* Distant join */ + if (*st == NULL && station_to_join != INVALID_STATION) *st = T::GetIfValid(station_to_join); + + return CommandCost(); +} + +/** + * Find a nearby station that joins this station. + * @param existing_station an existing station we build over + * @param station_to_join the station to join to + * @param adjacent whether adjacent stations are allowed + * @param ta the area of the newly build station + * @param st 'return' pointer for the found station + * @return command cost with the error or 'okay' + */ +static CommandCost FindJoiningStation(StationID existing_station, StationID station_to_join, bool adjacent, TileArea ta, Station **st) +{ + return FindJoiningBaseStation<Station, STR_ERROR_MUST_REMOVE_RAILWAY_STATION_FIRST>(existing_station, station_to_join, adjacent, ta, st); +} + +/** + * Find a nearby waypoint that joins this waypoint. + * @param existing_waypoint an existing waypoint we build over + * @param waypoint_to_join the waypoint to join to + * @param adjacent whether adjacent waypoints are allowed + * @param ta the area of the newly build waypoint + * @param wp 'return' pointer for the found waypoint + * @return command cost with the error or 'okay' + */ +CommandCost FindJoiningWaypoint(StationID existing_waypoint, StationID waypoint_to_join, bool adjacent, TileArea ta, Waypoint **wp) +{ + return FindJoiningBaseStation<Waypoint, STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST>(existing_waypoint, waypoint_to_join, adjacent, ta, wp); +} + +/** + * Build rail station + * @param tile_org northern most position of station dragging/placement + * @param flags operation to perform + * @param p1 various bitstuffed elements + * - p1 = (bit 0- 3) - railtype + * - p1 = (bit 4) - orientation (Axis) + * - p1 = (bit 8-15) - number of tracks + * - p1 = (bit 16-23) - platform length + * - p1 = (bit 24) - allow stations directly adjacent to other stations. + * @param p2 various bitstuffed elements + * - p2 = (bit 0- 7) - custom station class + * - p2 = (bit 8-15) - custom station id + * - p2 = (bit 16-31) - station ID to join (NEW_STATION if build new one) + * @param text unused + * @return the cost of this operation or an error + */ +CommandCost CmdBuildRailStation(TileIndex tile_org, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) +{ + /* Unpack parameters */ + RailType rt = Extract<RailType, 0, 4>(p1); + Axis axis = Extract<Axis, 4, 1>(p1); + byte numtracks = GB(p1, 8, 8); + byte plat_len = GB(p1, 16, 8); + bool adjacent = HasBit(p1, 24); + + StationClassID spec_class = Extract<StationClassID, 0, 8>(p2); + byte spec_index = GB(p2, 8, 8); + StationID station_to_join = GB(p2, 16, 16); + + /* Does the authority allow this? */ + CommandCost ret = CheckIfAuthorityAllowsNewStation(tile_org, flags); + if (ret.Failed()) return ret; + + if (!ValParamRailtype(rt)) return CMD_ERROR; + + /* Check if the given station class is valid */ + if ((uint)spec_class >= StationClass::GetClassCount() || spec_class == STAT_CLASS_WAYP) return CMD_ERROR; + if (spec_index >= StationClass::Get(spec_class)->GetSpecCount()) return CMD_ERROR; + if (plat_len == 0 || numtracks == 0) return CMD_ERROR; + + int w_org, h_org; + if (axis == AXIS_X) { + w_org = plat_len; + h_org = numtracks; + } else { + h_org = plat_len; + w_org = numtracks; + } + + bool reuse = (station_to_join != NEW_STATION); + if (!reuse) station_to_join = INVALID_STATION; + bool distant_join = (station_to_join != INVALID_STATION); + + if (distant_join && (!_settings_game.station.distant_join_stations || !Station::IsValidID(station_to_join))) return CMD_ERROR; + + if (h_org > _settings_game.station.station_spread || w_org > _settings_game.station.station_spread) return CMD_ERROR; + + /* these values are those that will be stored in train_tile and station_platforms */ + TileArea new_location(tile_org, w_org, h_org); + + /* Make sure the area below consists of clear tiles. (OR tiles belonging to a certain rail station) */ + StationID est = INVALID_STATION; + SmallVector<Train *, 4> affected_vehicles; + /* Clear the land below the station. */ + CommandCost cost = CheckFlatLandRailStation(new_location, flags, axis, &est, rt, affected_vehicles, spec_class, spec_index, plat_len, numtracks); + if (cost.Failed()) return cost; + /* Add construction expenses. */ + cost.AddCost((numtracks * _price[PR_BUILD_STATION_RAIL] + _price[PR_BUILD_STATION_RAIL_LENGTH]) * plat_len); + cost.AddCost(numtracks * plat_len * RailBuildCost(rt)); + + Station *st = NULL; + ret = FindJoiningStation(est, station_to_join, adjacent, new_location, &st); + if (ret.Failed()) return ret; + + ret = BuildStationPart(&st, flags, reuse, new_location, STATIONNAMING_RAIL); + if (ret.Failed()) return ret; + + if (st != NULL && st->train_station.tile != INVALID_TILE) { + CommandCost ret = CanExpandRailStation(st, new_location, axis); + if (ret.Failed()) return ret; + } + + /* Check if we can allocate a custom stationspec to this station */ + const StationSpec *statspec = StationClass::Get(spec_class)->GetSpec(spec_index); + int specindex = AllocateSpecToStation(statspec, st, (flags & DC_EXEC) != 0); + if (specindex == -1) return_cmd_error(STR_ERROR_TOO_MANY_STATION_SPECS); + + if (statspec != NULL) { + /* Perform NewStation checks */ + + /* Check if the station size is permitted */ + if (HasBit(statspec->disallowed_platforms, numtracks - 1) || HasBit(statspec->disallowed_lengths, plat_len - 1)) { + return CMD_ERROR; + } + + /* Check if the station is buildable */ + if (HasBit(statspec->callback_mask, CBM_STATION_AVAIL)) { + uint16 cb_res = GetStationCallback(CBID_STATION_AVAILABILITY, 0, 0, statspec, NULL, INVALID_TILE); + if (cb_res != CALLBACK_FAILED && !Convert8bitBooleanCallback(statspec->grf_prop.grffile, CBID_STATION_AVAILABILITY, cb_res)) return CMD_ERROR; + } + } + + if (flags & DC_EXEC) { + TileIndexDiff tile_delta; + byte *layout_ptr; + byte numtracks_orig; + Track track; + + st->train_station = new_location; + st->AddFacility(FACIL_TRAIN, new_location.tile); + + st->rect.BeforeAddRect(tile_org, w_org, h_org, StationRect::ADD_TRY); + + if (statspec != NULL) { + /* Include this station spec's animation trigger bitmask + * in the station's cached copy. */ + st->cached_anim_triggers |= statspec->animation.triggers; + } + + tile_delta = (axis == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1)); + track = AxisToTrack(axis); + + layout_ptr = AllocaM(byte, numtracks * plat_len); + GetStationLayout(layout_ptr, numtracks, plat_len, statspec); + + numtracks_orig = numtracks; + + Company *c = Company::Get(st->owner); + TileIndex tile_track = tile_org; + do { + TileIndex tile = tile_track; + int w = plat_len; + do { + byte layout = *layout_ptr++; + if (IsRailStationTile(tile) && HasStationReservation(tile)) { + /* Check for trains having a reservation for this tile. */ + Train *v = GetTrainForReservation(tile, AxisToTrack(GetRailStationAxis(tile))); + if (v != NULL) { + FreeTrainTrackReservation(v); + *affected_vehicles.Append() = v; + if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(v->GetVehicleTrackdir()), false); + for (; v->Next() != NULL; v = v->Next()) { } + if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(ReverseTrackdir(v->GetVehicleTrackdir())), false); + } + } + + /* Railtype can change when overbuilding. */ + if (IsRailStationTile(tile)) { + if (!IsStationTileBlocked(tile)) c->infrastructure.rail[GetRailType(tile)]--; + c->infrastructure.station--; + } + + /* Remove animation if overbuilding */ + DeleteAnimatedTile(tile); + byte old_specindex = HasStationTileRail(tile) ? GetCustomStationSpecIndex(tile) : 0; + MakeRailStation(tile, st->owner, st->index, axis, layout & ~1, rt); + /* Free the spec if we overbuild something */ + DeallocateSpecFromStation(st, old_specindex); + + SetCustomStationSpecIndex(tile, specindex); + SetStationTileRandomBits(tile, GB(Random(), 0, 4)); + SetAnimationFrame(tile, 0); + + if (!IsStationTileBlocked(tile)) c->infrastructure.rail[rt]++; + c->infrastructure.station++; + + if (statspec != NULL) { + /* Use a fixed axis for GetPlatformInfo as our platforms / numtracks are always the right way around */ + uint32 platinfo = GetPlatformInfo(AXIS_X, GetStationGfx(tile), plat_len, numtracks_orig, plat_len - w, numtracks_orig - numtracks, false); + + /* As the station is not yet completely finished, the station does not yet exist. */ + uint16 callback = GetStationCallback(CBID_STATION_TILE_LAYOUT, platinfo, 0, statspec, NULL, tile); + if (callback != CALLBACK_FAILED) { + if (callback < 8) { + SetStationGfx(tile, (callback & ~1) + axis); + } else { + ErrorUnknownCallbackResult(statspec->grf_prop.grffile->grfid, CBID_STATION_TILE_LAYOUT, callback); + } + } + + /* Trigger station animation -- after building? */ + TriggerStationAnimation(st, tile, SAT_BUILT); + } + + tile += tile_delta; + } while (--w); + AddTrackToSignalBuffer(tile_track, track, _current_company); + YapfNotifyTrackLayoutChange(tile_track, track); + tile_track += tile_delta ^ TileDiffXY(1, 1); // perpendicular to tile_delta + } while (--numtracks); + + for (uint i = 0; i < affected_vehicles.Length(); ++i) { + /* Restore reservations of trains. */ + Train *v = affected_vehicles[i]; + if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(v->GetVehicleTrackdir()), true); + TryPathReserve(v, true, true); + for (; v->Next() != NULL; v = v->Next()) { } + if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(ReverseTrackdir(v->GetVehicleTrackdir())), true); + } + + /* Check whether we need to expand the reservation of trains already on the station. */ + TileArea update_reservation_area; + if (axis == AXIS_X) { + update_reservation_area = TileArea(tile_org, 1, numtracks_orig); + } else { + update_reservation_area = TileArea(tile_org, numtracks_orig, 1); + } + + TILE_AREA_LOOP(tile, update_reservation_area) { + DiagDirection dir = AxisToDiagDir(axis); + TileIndexDiff tile_offset = TileOffsByDiagDir(dir); + TileIndex platform_begin = tile - tile_offset * (st->GetPlatformLength(tile, ReverseDiagDir(dir)) - 1); + TileIndex platform_end = tile + tile_offset * (st->GetPlatformLength(tile, dir) - 1); + + /* If there is at least on reservation on the platform, we reserve the whole platform. */ + bool reservation = false; + for (TileIndex t = platform_begin; !reservation && t <= platform_end; t += tile_offset) { + reservation = HasStationReservation(t); + } + + if (reservation) { + SetRailStationPlatformReservation(platform_begin, dir, true); + } + } + + st->MarkTilesDirty(false); + st->UpdateVirtCoord(); + UpdateStationAcceptance(st, false); + st->RecomputeIndustriesNear(); + InvalidateWindowData(WC_SELECT_STATION, 0, 0); + InvalidateWindowData(WC_STATION_LIST, st->owner, 0); + SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_TRAINS); + DirtyCompanyInfrastructureWindows(st->owner); + } + + return cost; +} + +static void MakeRailStationAreaSmaller(BaseStation *st) +{ + TileArea ta = st->train_station; + +restart: + + /* too small? */ + if (ta.w != 0 && ta.h != 0) { + /* check the left side, x = constant, y changes */ + for (uint i = 0; !st->TileBelongsToRailStation(ta.tile + TileDiffXY(0, i));) { + /* the left side is unused? */ + if (++i == ta.h) { + ta.tile += TileDiffXY(1, 0); + ta.w--; + goto restart; + } + } + + /* check the right side, x = constant, y changes */ + for (uint i = 0; !st->TileBelongsToRailStation(ta.tile + TileDiffXY(ta.w - 1, i));) { + /* the right side is unused? */ + if (++i == ta.h) { + ta.w--; + goto restart; + } + } + + /* check the upper side, y = constant, x changes */ + for (uint i = 0; !st->TileBelongsToRailStation(ta.tile + TileDiffXY(i, 0));) { + /* the left side is unused? */ + if (++i == ta.w) { + ta.tile += TileDiffXY(0, 1); + ta.h--; + goto restart; + } + } + + /* check the lower side, y = constant, x changes */ + for (uint i = 0; !st->TileBelongsToRailStation(ta.tile + TileDiffXY(i, ta.h - 1));) { + /* the left side is unused? */ + if (++i == ta.w) { + ta.h--; + goto restart; + } + } + } else { + ta.Clear(); + } + + st->train_station = ta; +} + +/** + * Remove a number of tiles from any rail station within the area. + * @param ta the area to clear station tile from. + * @param affected_stations the stations affected. + * @param flags the command flags. + * @param removal_cost the cost for removing the tile, including the rail. + * @param keep_rail whether to keep the rail of the station. + * @tparam T the type of station to remove. + * @return the number of cleared tiles or an error. + */ +template <class T> +CommandCost RemoveFromRailBaseStation(TileArea ta, SmallVector<T *, 4> &affected_stations, DoCommandFlag flags, Money removal_cost, bool keep_rail) +{ + /* Count of the number of tiles removed */ + int quantity = 0; + CommandCost total_cost(EXPENSES_CONSTRUCTION); + + /* Do the action for every tile into the area */ + TILE_AREA_LOOP(tile, ta) { + /* Make sure the specified tile is a rail station */ + if (!HasStationTileRail(tile)) continue; + + /* If there is a vehicle on ground, do not allow to remove (flood) the tile */ + CommandCost ret = EnsureNoVehicleOnGround(tile); + if (ret.Failed()) continue; + + /* Check ownership of station */ + T *st = T::GetByTile(tile); + if (st == NULL) continue; + + if (_current_company != OWNER_WATER) { + CommandCost ret = CheckOwnership(st->owner); + if (ret.Failed()) continue; + } + + /* If we reached here, the tile is valid so increase the quantity of tiles we will remove */ + quantity++; + + if (keep_rail || IsStationTileBlocked(tile)) { + /* Don't refund the 'steel' of the track when we keep the + * rail, or when the tile didn't have any rail at all. */ + total_cost.AddCost(-_price[PR_CLEAR_RAIL]); + } + + if (flags & DC_EXEC) { + /* read variables before the station tile is removed */ + uint specindex = GetCustomStationSpecIndex(tile); + Track track = GetRailStationTrack(tile); + Owner owner = GetTileOwner(tile); + RailType rt = GetRailType(tile); + Train *v = NULL; + + if (HasStationReservation(tile)) { + v = GetTrainForReservation(tile, track); + if (v != NULL) { + /* Free train reservation. */ + FreeTrainTrackReservation(v); + if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(v->GetVehicleTrackdir()), false); + Vehicle *temp = v; + for (; temp->Next() != NULL; temp = temp->Next()) { } + if (IsRailStationTile(temp->tile)) SetRailStationPlatformReservation(temp->tile, TrackdirToExitdir(ReverseTrackdir(temp->GetVehicleTrackdir())), false); + } + } + + bool build_rail = keep_rail && !IsStationTileBlocked(tile); + if (!build_rail && !IsStationTileBlocked(tile)) Company::Get(owner)->infrastructure.rail[rt]--; + + DoClearSquare(tile); + DeleteNewGRFInspectWindow(GSF_STATIONS, tile); + if (build_rail) MakeRailNormal(tile, owner, TrackToTrackBits(track), rt); + Company::Get(owner)->infrastructure.station--; + DirtyCompanyInfrastructureWindows(owner); + + st->rect.AfterRemoveTile(st, tile); + AddTrackToSignalBuffer(tile, track, owner); + YapfNotifyTrackLayoutChange(tile, track); + + DeallocateSpecFromStation(st, specindex); + + affected_stations.Include(st); + + if (v != NULL) { + /* Restore station reservation. */ + if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(v->GetVehicleTrackdir()), true); + TryPathReserve(v, true, true); + for (; v->Next() != NULL; v = v->Next()) { } + if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(ReverseTrackdir(v->GetVehicleTrackdir())), true); + } + } + } + + if (quantity == 0) return_cmd_error(STR_ERROR_THERE_IS_NO_STATION); + + for (T **stp = affected_stations.Begin(); stp != affected_stations.End(); stp++) { + T *st = *stp; + + /* now we need to make the "spanned" area of the railway station smaller + * if we deleted something at the edges. + * we also need to adjust train_tile. */ + MakeRailStationAreaSmaller(st); + UpdateStationSignCoord(st); + + /* if we deleted the whole station, delete the train facility. */ + if (st->train_station.tile == INVALID_TILE) { + st->facilities &= ~FACIL_TRAIN; + SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_TRAINS); + st->UpdateVirtCoord(); + DeleteStationIfEmpty(st); + } + } + + total_cost.AddCost(quantity * removal_cost); + return total_cost; +} + +/** + * Remove a single tile from a rail station. + * This allows for custom-built station with holes and weird layouts + * @param start tile of station piece to remove + * @param flags operation to perform + * @param p1 start_tile + * @param p2 various bitstuffed elements + * - p2 = bit 0 - if set keep the rail + * @param text unused + * @return the cost of this operation or an error + */ +CommandCost CmdRemoveFromRailStation(TileIndex start, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) +{ + TileIndex end = p1 == 0 ? start : p1; + if (start >= MapSize() || end >= MapSize()) return CMD_ERROR; + + TileArea ta(start, end); + SmallVector<Station *, 4> affected_stations; + + CommandCost ret = RemoveFromRailBaseStation(ta, affected_stations, flags, _price[PR_CLEAR_STATION_RAIL], HasBit(p2, 0)); + if (ret.Failed()) return ret; + + /* Do all station specific functions here. */ + for (Station **stp = affected_stations.Begin(); stp != affected_stations.End(); stp++) { + Station *st = *stp; + + if (st->train_station.tile == INVALID_TILE) SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_TRAINS); + st->MarkTilesDirty(false); + st->RecomputeIndustriesNear(); + } + + /* Now apply the rail cost to the number that we deleted */ + return ret; +} + +/** + * Remove a single tile from a waypoint. + * This allows for custom-built waypoint with holes and weird layouts + * @param start tile of waypoint piece to remove + * @param flags operation to perform + * @param p1 start_tile + * @param p2 various bitstuffed elements + * - p2 = bit 0 - if set keep the rail + * @param text unused + * @return the cost of this operation or an error + */ +CommandCost CmdRemoveFromRailWaypoint(TileIndex start, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) +{ + TileIndex end = p1 == 0 ? start : p1; + if (start >= MapSize() || end >= MapSize()) return CMD_ERROR; + + TileArea ta(start, end); + SmallVector<Waypoint *, 4> affected_stations; + + return RemoveFromRailBaseStation(ta, affected_stations, flags, _price[PR_CLEAR_WAYPOINT_RAIL], HasBit(p2, 0)); +} + + +/** + * Remove a rail station/waypoint + * @param st The station/waypoint to remove the rail part from + * @param flags operation to perform + * @tparam T the type of station to remove + * @return cost or failure of operation + */ +template <class T> +CommandCost RemoveRailStation(T *st, DoCommandFlag flags) +{ + /* Current company owns the station? */ + if (_current_company != OWNER_WATER) { + CommandCost ret = CheckOwnership(st->owner); + if (ret.Failed()) return ret; + } + + /* determine width and height of platforms */ + TileArea ta = st->train_station; + + assert(ta.w != 0 && ta.h != 0); + + CommandCost cost(EXPENSES_CONSTRUCTION); + /* clear all areas of the station */ + TILE_AREA_LOOP(tile, ta) { + /* only remove tiles that are actually train station tiles */ + if (!st->TileBelongsToRailStation(tile)) continue; + + CommandCost ret = EnsureNoVehicleOnGround(tile); + if (ret.Failed()) return ret; + + cost.AddCost(_price[PR_CLEAR_STATION_RAIL]); + if (flags & DC_EXEC) { + /* read variables before the station tile is removed */ + Track track = GetRailStationTrack(tile); + Owner owner = GetTileOwner(tile); // _current_company can be OWNER_WATER + Train *v = NULL; + if (HasStationReservation(tile)) { + v = GetTrainForReservation(tile, track); + if (v != NULL) FreeTrainTrackReservation(v); + } + if (!IsStationTileBlocked(tile)) Company::Get(owner)->infrastructure.rail[GetRailType(tile)]--; + Company::Get(owner)->infrastructure.station--; + DoClearSquare(tile); + DeleteNewGRFInspectWindow(GSF_STATIONS, tile); + AddTrackToSignalBuffer(tile, track, owner); + YapfNotifyTrackLayoutChange(tile, track); + if (v != NULL) TryPathReserve(v, true); + } + } + + if (flags & DC_EXEC) { + st->rect.AfterRemoveRect(st, st->train_station); + + st->train_station.Clear(); + + st->facilities &= ~FACIL_TRAIN; + + free(st->speclist); + st->num_specs = 0; + st->speclist = NULL; + st->cached_anim_triggers = 0; + + DirtyCompanyInfrastructureWindows(st->owner); + SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_TRAINS); + st->UpdateVirtCoord(); + DeleteStationIfEmpty(st); + } + + return cost; +} + +/** + * Remove a rail station + * @param tile Tile of the station. + * @param flags operation to perform + * @return cost or failure of operation + */ +static CommandCost RemoveRailStation(TileIndex tile, DoCommandFlag flags) +{ + /* if there is flooding, remove platforms tile by tile */ + if (_current_company == OWNER_WATER) { + return DoCommand(tile, 0, 0, DC_EXEC, CMD_REMOVE_FROM_RAIL_STATION); + } + + Station *st = Station::GetByTile(tile); + CommandCost cost = RemoveRailStation(st, flags); + + if (flags & DC_EXEC) st->RecomputeIndustriesNear(); + + return cost; +} + +/** + * Remove a rail waypoint + * @param tile Tile of the waypoint. + * @param flags operation to perform + * @return cost or failure of operation + */ +static CommandCost RemoveRailWaypoint(TileIndex tile, DoCommandFlag flags) +{ + /* if there is flooding, remove waypoints tile by tile */ + if (_current_company == OWNER_WATER) { + return DoCommand(tile, 0, 0, DC_EXEC, CMD_REMOVE_FROM_RAIL_WAYPOINT); + } + + return RemoveRailStation(Waypoint::GetByTile(tile), flags); +} + + +/** + * @param truck_station Determines whether a stop is #ROADSTOP_BUS or #ROADSTOP_TRUCK + * @param st The Station to do the whole procedure for + * @return a pointer to where to link a new RoadStop* + */ +static RoadStop **FindRoadStopSpot(bool truck_station, Station *st) +{ + RoadStop **primary_stop = (truck_station) ? &st->truck_stops : &st->bus_stops; + + if (*primary_stop == NULL) { + /* we have no roadstop of the type yet, so write a "primary stop" */ + return primary_stop; + } else { + /* there are stops already, so append to the end of the list */ + RoadStop *stop = *primary_stop; + while (stop->next != NULL) stop = stop->next; + return &stop->next; + } +} + +static CommandCost RemoveRoadStop(TileIndex tile, DoCommandFlag flags); + +/** + * Find a nearby station that joins this road stop. + * @param existing_stop an existing road stop we build over + * @param station_to_join the station to join to + * @param adjacent whether adjacent stations are allowed + * @param ta the area of the newly build station + * @param st 'return' pointer for the found station + * @return command cost with the error or 'okay' + */ +static CommandCost FindJoiningRoadStop(StationID existing_stop, StationID station_to_join, bool adjacent, TileArea ta, Station **st) +{ + return FindJoiningBaseStation<Station, STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST>(existing_stop, station_to_join, adjacent, ta, st); +} + +/** + * Build a bus or truck stop. + * @param tile Northernmost tile of the stop. + * @param flags Operation to perform. + * @param p1 bit 0..7: Width of the road stop. + * bit 8..15: Length of the road stop. + * @param p2 bit 0: 0 For bus stops, 1 for truck stops. + * bit 1: 0 For normal stops, 1 for drive-through. + * bit 2..3: The roadtypes. + * bit 5: Allow stations directly adjacent to other stations. + * bit 6..7: Entrance direction (#DiagDirection). + * bit 16..31: Station ID to join (NEW_STATION if build new one). + * @param text Unused. + * @return The cost of this operation or an error. + */ +CommandCost CmdBuildRoadStop(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) +{ + bool type = HasBit(p2, 0); + bool is_drive_through = HasBit(p2, 1); + RoadTypes rts = Extract<RoadTypes, 2, 2>(p2); + StationID station_to_join = GB(p2, 16, 16); + bool reuse = (station_to_join != NEW_STATION); + if (!reuse) station_to_join = INVALID_STATION; + bool distant_join = (station_to_join != INVALID_STATION); + + uint8 width = (uint8)GB(p1, 0, 8); + uint8 lenght = (uint8)GB(p1, 8, 8); + + /* Check if the requested road stop is too big */ + if (width > _settings_game.station.station_spread || lenght > _settings_game.station.station_spread) return_cmd_error(STR_ERROR_STATION_TOO_SPREAD_OUT); + /* Check for incorrect width / length. */ + if (width == 0 || lenght == 0) return CMD_ERROR; + /* Check if the first tile and the last tile are valid */ + if (!IsValidTile(tile) || TileAddWrap(tile, width - 1, lenght - 1) == INVALID_TILE) return CMD_ERROR; + + TileArea roadstop_area(tile, width, lenght); + + if (distant_join && (!_settings_game.station.distant_join_stations || !Station::IsValidID(station_to_join))) return CMD_ERROR; + + if (!HasExactlyOneBit(rts) || !HasRoadTypesAvail(_current_company, rts)) return CMD_ERROR; + + /* Trams only have drive through stops */ + if (!is_drive_through && HasBit(rts, ROADTYPE_TRAM)) return CMD_ERROR; + + DiagDirection ddir = Extract<DiagDirection, 6, 2>(p2); + + /* Safeguard the parameters. */ + if (!IsValidDiagDirection(ddir)) return CMD_ERROR; + /* If it is a drive-through stop, check for valid axis. */ + if (is_drive_through && !IsValidAxis((Axis)ddir)) return CMD_ERROR; + + CommandCost ret = CheckIfAuthorityAllowsNewStation(tile, flags); + if (ret.Failed()) return ret; + + /* Total road stop cost. */ + CommandCost cost(EXPENSES_CONSTRUCTION, roadstop_area.w * roadstop_area.h * _price[type ? PR_BUILD_STATION_TRUCK : PR_BUILD_STATION_BUS]); + StationID est = INVALID_STATION; + ret = CheckFlatLandRoadStop(roadstop_area, flags, is_drive_through ? 5 << ddir : 1 << ddir, is_drive_through, type, DiagDirToAxis(ddir), &est, rts); + if (ret.Failed()) return ret; + cost.AddCost(ret); + + Station *st = NULL; + ret = FindJoiningRoadStop(est, station_to_join, HasBit(p2, 5), roadstop_area, &st); + if (ret.Failed()) return ret; + + /* Check if this number of road stops can be allocated. */ + if (!RoadStop::CanAllocateItem(roadstop_area.w * roadstop_area.h)) return_cmd_error(type ? STR_ERROR_TOO_MANY_TRUCK_STOPS : STR_ERROR_TOO_MANY_BUS_STOPS); + + ret = BuildStationPart(&st, flags, reuse, roadstop_area, STATIONNAMING_ROAD); + if (ret.Failed()) return ret; + + if (flags & DC_EXEC) { + /* Check every tile in the area. */ + TILE_AREA_LOOP(cur_tile, roadstop_area) { + RoadTypes cur_rts = GetRoadTypes(cur_tile); + Owner road_owner = HasBit(cur_rts, ROADTYPE_ROAD) ? GetRoadOwner(cur_tile, ROADTYPE_ROAD) : _current_company; + Owner tram_owner = HasBit(cur_rts, ROADTYPE_TRAM) ? GetRoadOwner(cur_tile, ROADTYPE_TRAM) : _current_company; + + if (IsTileType(cur_tile, MP_STATION) && IsRoadStop(cur_tile)) { + RemoveRoadStop(cur_tile, flags); + } + + RoadStop *road_stop = new RoadStop(cur_tile); + /* Insert into linked list of RoadStops. */ + RoadStop **currstop = FindRoadStopSpot(type, st); + *currstop = road_stop; + + if (type) { + st->truck_station.Add(cur_tile); + } else { + st->bus_station.Add(cur_tile); + } + + /* Initialize an empty station. */ + st->AddFacility((type) ? FACIL_TRUCK_STOP : FACIL_BUS_STOP, cur_tile); + + st->rect.BeforeAddTile(cur_tile, StationRect::ADD_TRY); + + RoadStopType rs_type = type ? ROADSTOP_TRUCK : ROADSTOP_BUS; + if (is_drive_through) { + /* Update company infrastructure counts. If the current tile is a normal + * road tile, count only the new road bits needed to get a full diagonal road. */ + RoadType rt; + FOR_EACH_SET_ROADTYPE(rt, cur_rts | rts) { + Company *c = Company::GetIfValid(rt == ROADTYPE_ROAD ? road_owner : tram_owner); + if (c != NULL) { + c->infrastructure.road[rt] += 2 - (IsNormalRoadTile(cur_tile) && HasBit(cur_rts, rt) ? CountBits(GetRoadBits(cur_tile, rt)) : 0); + DirtyCompanyInfrastructureWindows(c->index); + } + } + + MakeDriveThroughRoadStop(cur_tile, st->owner, road_owner, tram_owner, st->index, rs_type, rts | cur_rts, DiagDirToAxis(ddir)); + road_stop->MakeDriveThrough(); + } else { + /* Non-drive-through stop never overbuild and always count as two road bits. */ + Company::Get(st->owner)->infrastructure.road[FIND_FIRST_BIT(rts)] += 2; + MakeRoadStop(cur_tile, st->owner, st->index, rs_type, rts, ddir); + } + Company::Get(st->owner)->infrastructure.station++; + DirtyCompanyInfrastructureWindows(st->owner); + + MarkTileDirtyByTile(cur_tile); + } + } + + if (st != NULL) { + st->UpdateVirtCoord(); + UpdateStationAcceptance(st, false); + st->RecomputeIndustriesNear(); + InvalidateWindowData(WC_SELECT_STATION, 0, 0); + InvalidateWindowData(WC_STATION_LIST, st->owner, 0); + SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_ROADVEHS); + } + return cost; +} + + +static Vehicle *ClearRoadStopStatusEnum(Vehicle *v, void *) +{ + if (v->type == VEH_ROAD) { + /* Okay... we are a road vehicle on a drive through road stop. + * But that road stop has just been removed, so we need to make + * sure we are in a valid state... however, vehicles can also + * turn on road stop tiles, so only clear the 'road stop' state + * bits and only when the state was 'in road stop', otherwise + * we'll end up clearing the turn around bits. */ + RoadVehicle *rv = RoadVehicle::From(v); + if (HasBit(rv->state, RVS_IN_DT_ROAD_STOP)) rv->state &= RVSB_ROAD_STOP_TRACKDIR_MASK; + } + + return NULL; +} + + +/** + * Remove a bus station/truck stop + * @param tile TileIndex been queried + * @param flags operation to perform + * @return cost or failure of operation + */ +static CommandCost RemoveRoadStop(TileIndex tile, DoCommandFlag flags) +{ + Station *st = Station::GetByTile(tile); + + if (_current_company != OWNER_WATER) { + CommandCost ret = CheckOwnership(st->owner); + if (ret.Failed()) return ret; + } + + bool is_truck = IsTruckStop(tile); + + RoadStop **primary_stop; + RoadStop *cur_stop; + if (is_truck) { // truck stop + primary_stop = &st->truck_stops; + cur_stop = RoadStop::GetByTile(tile, ROADSTOP_TRUCK); + } else { + primary_stop = &st->bus_stops; + cur_stop = RoadStop::GetByTile(tile, ROADSTOP_BUS); + } + + assert(cur_stop != NULL); + + /* don't do the check for drive-through road stops when company bankrupts */ + if (IsDriveThroughStopTile(tile) && (flags & DC_BANKRUPT)) { + /* remove the 'going through road stop' status from all vehicles on that tile */ + if (flags & DC_EXEC) FindVehicleOnPos(tile, NULL, &ClearRoadStopStatusEnum); + } else { + CommandCost ret = EnsureNoVehicleOnGround(tile); + if (ret.Failed()) return ret; + } + + if (flags & DC_EXEC) { + if (*primary_stop == cur_stop) { + /* removed the first stop in the list */ + *primary_stop = cur_stop->next; + /* removed the only stop? */ + if (*primary_stop == NULL) { + st->facilities &= (is_truck ? ~FACIL_TRUCK_STOP : ~FACIL_BUS_STOP); + } + } else { + /* tell the predecessor in the list to skip this stop */ + RoadStop *pred = *primary_stop; + while (pred->next != cur_stop) pred = pred->next; + pred->next = cur_stop->next; + } + + /* Update company infrastructure counts. */ + RoadType rt; + FOR_EACH_SET_ROADTYPE(rt, GetRoadTypes(tile)) { + Company *c = Company::GetIfValid(GetRoadOwner(tile, rt)); + if (c != NULL) { + c->infrastructure.road[rt] -= 2; + DirtyCompanyInfrastructureWindows(c->index); + } + } + Company::Get(st->owner)->infrastructure.station--; + + if (IsDriveThroughStopTile(tile)) { + /* Clears the tile for us */ + cur_stop->ClearDriveThrough(); + } else { + DoClearSquare(tile); + } + + SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_ROADVEHS); + delete cur_stop; + + /* Make sure no vehicle is going to the old roadstop */ + RoadVehicle *v; + FOR_ALL_ROADVEHICLES(v) { + if (v->First() == v && v->current_order.IsType(OT_GOTO_STATION) && + v->dest_tile == tile) { + v->dest_tile = v->GetOrderStationLocation(st->index); + } + } + + st->rect.AfterRemoveTile(st, tile); + + st->UpdateVirtCoord(); + st->RecomputeIndustriesNear(); + DeleteStationIfEmpty(st); + + /* Update the tile area of the truck/bus stop */ + if (is_truck) { + st->truck_station.Clear(); + for (const RoadStop *rs = st->truck_stops; rs != NULL; rs = rs->next) st->truck_station.Add(rs->xy); + } else { + st->bus_station.Clear(); + for (const RoadStop *rs = st->bus_stops; rs != NULL; rs = rs->next) st->bus_station.Add(rs->xy); + } + } + + return CommandCost(EXPENSES_CONSTRUCTION, _price[is_truck ? PR_CLEAR_STATION_TRUCK : PR_CLEAR_STATION_BUS]); +} + +/** + * Remove bus or truck stops. + * @param tile Northernmost tile of the removal area. + * @param flags Operation to perform. + * @param p1 bit 0..7: Width of the removal area. + * bit 8..15: Height of the removal area. + * @param p2 bit 0: 0 For bus stops, 1 for truck stops. + * @param text Unused. + * @return The cost of this operation or an error. + */ +CommandCost CmdRemoveRoadStop(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) +{ + uint8 width = (uint8)GB(p1, 0, 8); + uint8 height = (uint8)GB(p1, 8, 8); + + /* Check for incorrect width / height. */ + if (width == 0 || height == 0) return CMD_ERROR; + /* Check if the first tile and the last tile are valid */ + if (!IsValidTile(tile) || TileAddWrap(tile, width - 1, height - 1) == INVALID_TILE) return CMD_ERROR; + + TileArea roadstop_area(tile, width, height); + + int quantity = 0; + CommandCost cost(EXPENSES_CONSTRUCTION); + TILE_AREA_LOOP(cur_tile, roadstop_area) { + /* Make sure the specified tile is a road stop of the correct type */ + if (!IsTileType(cur_tile, MP_STATION) || !IsRoadStop(cur_tile) || (uint32)GetRoadStopType(cur_tile) != GB(p2, 0, 1)) continue; + + /* Save the stop info before it is removed */ + bool is_drive_through = IsDriveThroughStopTile(cur_tile); + RoadTypes rts = GetRoadTypes(cur_tile); + RoadBits road_bits = IsDriveThroughStopTile(cur_tile) ? + ((GetRoadStopDir(cur_tile) == DIAGDIR_NE) ? ROAD_X : ROAD_Y) : + DiagDirToRoadBits(GetRoadStopDir(cur_tile)); + + Owner road_owner = GetRoadOwner(cur_tile, ROADTYPE_ROAD); + Owner tram_owner = GetRoadOwner(cur_tile, ROADTYPE_TRAM); + CommandCost ret = RemoveRoadStop(cur_tile, flags); + if (ret.Failed()) return ret; + cost.AddCost(ret); + + quantity++; + /* If the stop was a drive-through stop replace the road */ + if ((flags & DC_EXEC) && is_drive_through) { + MakeRoadNormal(cur_tile, road_bits, rts, ClosestTownFromTile(cur_tile, UINT_MAX)->index, + road_owner, tram_owner); + + /* Update company infrastructure counts. */ + RoadType rt; + FOR_EACH_SET_ROADTYPE(rt, rts) { + Company *c = Company::GetIfValid(GetRoadOwner(cur_tile, rt)); + if (c != NULL) { + c->infrastructure.road[rt] += CountBits(road_bits); + DirtyCompanyInfrastructureWindows(c->index); + } + } + } + } + + if (quantity == 0) return_cmd_error(STR_ERROR_THERE_IS_NO_STATION); + + return cost; +} + +/** + * Computes the minimal distance from town's xy to any airport's tile. + * @param it An iterator over all airport tiles. + * @param town_tile town's tile (t->xy) + * @return minimal manhattan distance from town_tile to any airport's tile + */ +static uint GetMinimalAirportDistanceToTile(TileIterator &it, TileIndex town_tile) +{ + uint mindist = UINT_MAX; + + for (TileIndex cur_tile = it; cur_tile != INVALID_TILE; cur_tile = ++it) { + mindist = min(mindist, DistanceManhattan(town_tile, cur_tile)); + } + + return mindist; +} + +/** + * Get a possible noise reduction factor based on distance from town center. + * The further you get, the less noise you generate. + * So all those folks at city council can now happily slee... work in their offices + * @param as airport information + * @param it An iterator over all airport tiles. + * @param town_tile TileIndex of town's center, the one who will receive the airport's candidature + * @return the noise that will be generated, according to distance + */ +uint8 GetAirportNoiseLevelForTown(const AirportSpec *as, TileIterator &it, TileIndex town_tile) +{ + /* 0 cannot be accounted, and 1 is the lowest that can be reduced from town. + * So no need to go any further*/ + if (as->noise_level < 2) return as->noise_level; + + uint distance = GetMinimalAirportDistanceToTile(it, town_tile); + + /* The steps for measuring noise reduction are based on the "magical" (and arbitrary) 8 base distance + * adding the town_council_tolerance 4 times, as a way to graduate, depending of the tolerance. + * Basically, it says that the less tolerant a town is, the bigger the distance before + * an actual decrease can be granted */ + uint8 town_tolerance_distance = 8 + (_settings_game.difficulty.town_council_tolerance * 4); + + /* now, we want to have the distance segmented using the distance judged bareable by town + * This will give us the coefficient of reduction the distance provides. */ + uint noise_reduction = distance / town_tolerance_distance; + + /* If the noise reduction equals the airport noise itself, don't give it for free. + * Otherwise, simply reduce the airport's level. */ + return noise_reduction >= as->noise_level ? 1 : as->noise_level - noise_reduction; +} + +/** + * Finds the town nearest to given airport. Based on minimal manhattan distance to any airport's tile. + * If two towns have the same distance, town with lower index is returned. + * @param as airport's description + * @param it An iterator over all airport tiles + * @return nearest town to airport + */ +Town *AirportGetNearestTown(const AirportSpec *as, const TileIterator &it) +{ + Town *t, *nearest = NULL; + uint add = as->size_x + as->size_y - 2; // GetMinimalAirportDistanceToTile can differ from DistanceManhattan by this much + uint mindist = UINT_MAX - add; // prevent overflow + FOR_ALL_TOWNS(t) { + if (DistanceManhattan(t->xy, it) < mindist + add) { // avoid calling GetMinimalAirportDistanceToTile too often + TileIterator *copy = it.Clone(); + uint dist = GetMinimalAirportDistanceToTile(*copy, t->xy); + delete copy; + if (dist < mindist) { + nearest = t; + mindist = dist; + } + } + } + + return nearest; +} + + +/** Recalculate the noise generated by the airports of each town */ +void UpdateAirportsNoise() +{ + Town *t; + const Station *st; + + FOR_ALL_TOWNS(t) t->noise_reached = 0; + + FOR_ALL_STATIONS(st) { + if (st->airport.tile != INVALID_TILE && st->airport.type != AT_OILRIG) { + const AirportSpec *as = st->airport.GetSpec(); + AirportTileIterator it(st); + Town *nearest = AirportGetNearestTown(as, it); + nearest->noise_reached += GetAirportNoiseLevelForTown(as, it, nearest->xy); + } + } +} + +/** + * Place an Airport. + * @param tile tile where airport will be built + * @param flags operation to perform + * @param p1 + * - p1 = (bit 0- 7) - airport type, @see airport.h + * - p1 = (bit 8-15) - airport layout + * @param p2 various bitstuffed elements + * - p2 = (bit 0) - allow airports directly adjacent to other airports. + * - p2 = (bit 16-31) - station ID to join (NEW_STATION if build new one) + * @param text unused + * @return the cost of this operation or an error + */ +CommandCost CmdBuildAirport(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) +{ + StationID station_to_join = GB(p2, 16, 16); + bool reuse = (station_to_join != NEW_STATION); + if (!reuse) station_to_join = INVALID_STATION; + bool distant_join = (station_to_join != INVALID_STATION); + byte airport_type = GB(p1, 0, 8); + byte layout = GB(p1, 8, 8); + + if (distant_join && (!_settings_game.station.distant_join_stations || !Station::IsValidID(station_to_join))) return CMD_ERROR; + + if (airport_type >= NUM_AIRPORTS) return CMD_ERROR; + + CommandCost ret = CheckIfAuthorityAllowsNewStation(tile, flags); + if (ret.Failed()) return ret; + + /* Check if a valid, buildable airport was chosen for construction */ + const AirportSpec *as = AirportSpec::Get(airport_type); + if (!as->IsAvailable() || layout >= as->num_table) return CMD_ERROR; + + Direction rotation = as->rotation[layout]; + int w = as->size_x; + int h = as->size_y; + if (rotation == DIR_E || rotation == DIR_W) Swap(w, h); + TileArea airport_area = TileArea(tile, w, h); + + if (w > _settings_game.station.station_spread || h > _settings_game.station.station_spread) { + return_cmd_error(STR_ERROR_STATION_TOO_SPREAD_OUT); + } + + CommandCost cost = CheckFlatLand(airport_area, flags); + if (cost.Failed()) return cost; + + /* The noise level is the noise from the airport and reduce it to account for the distance to the town center. */ + AirportTileTableIterator iter(as->table[layout], tile); + Town *nearest = AirportGetNearestTown(as, iter); + uint newnoise_level = GetAirportNoiseLevelForTown(as, iter, nearest->xy); + + /* Check if local auth would allow a new airport */ + StringID authority_refuse_message = STR_NULL; + Town *authority_refuse_town = NULL; + + if (_settings_game.economy.station_noise_level) { + /* do not allow to build a new airport if this raise the town noise over the maximum allowed by town */ + if ((nearest->noise_reached + newnoise_level) > nearest->MaxTownNoise()) { + authority_refuse_message = STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE; + authority_refuse_town = nearest; + } + } else { + Town *t = ClosestTownFromTile(tile, UINT_MAX); + uint num = 0; + const Station *st; + FOR_ALL_STATIONS(st) { + if (st->town == t && (st->facilities & FACIL_AIRPORT) && st->airport.type != AT_OILRIG) num++; + } + if (num >= 2) { + authority_refuse_message = STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT; + authority_refuse_town = t; + } + } + + if (authority_refuse_message != STR_NULL) { + SetDParam(0, authority_refuse_town->index); + return_cmd_error(authority_refuse_message); + } + + Station *st = NULL; + ret = FindJoiningStation(INVALID_STATION, station_to_join, HasBit(p2, 0), airport_area, &st); + if (ret.Failed()) return ret; + + /* Distant join */ + if (st == NULL && distant_join) st = Station::GetIfValid(station_to_join); + + ret = BuildStationPart(&st, flags, reuse, airport_area, (GetAirport(airport_type)->flags & AirportFTAClass::AIRPLANES) ? STATIONNAMING_AIRPORT : STATIONNAMING_HELIPORT); + if (ret.Failed()) return ret; + + if (st != NULL && st->airport.tile != INVALID_TILE) { + return_cmd_error(STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT); + } + + for (AirportTileTableIterator iter(as->table[layout], tile); iter != INVALID_TILE; ++iter) { + cost.AddCost(_price[PR_BUILD_STATION_AIRPORT]); + } + + if (flags & DC_EXEC) { + /* Always add the noise, so there will be no need to recalculate when option toggles */ + nearest->noise_reached += newnoise_level; + + st->AddFacility(FACIL_AIRPORT, tile); + st->airport.type = airport_type; + st->airport.layout = layout; + st->airport.flags = 0; + st->airport.rotation = rotation; + + st->rect.BeforeAddRect(tile, w, h, StationRect::ADD_TRY); + + for (AirportTileTableIterator iter(as->table[layout], tile); iter != INVALID_TILE; ++iter) { + MakeAirport(iter, st->owner, st->index, iter.GetStationGfx(), WATER_CLASS_INVALID); + SetStationTileRandomBits(iter, GB(Random(), 0, 4)); + st->airport.Add(iter); + + if (AirportTileSpec::Get(GetTranslatedAirportTileID(iter.GetStationGfx()))->animation.status != ANIM_STATUS_NO_ANIMATION) AddAnimatedTile(iter); + } + + /* Only call the animation trigger after all tiles have been built */ + for (AirportTileTableIterator iter(as->table[layout], tile); iter != INVALID_TILE; ++iter) { + AirportTileAnimationTrigger(st, iter, AAT_BUILT); + } + + UpdateAirplanesOnNewStation(st); + + Company::Get(st->owner)->infrastructure.airport++; + DirtyCompanyInfrastructureWindows(st->owner); + + st->UpdateVirtCoord(); + UpdateStationAcceptance(st, false); + st->RecomputeIndustriesNear(); + InvalidateWindowData(WC_SELECT_STATION, 0, 0); + InvalidateWindowData(WC_STATION_LIST, st->owner, 0); + InvalidateWindowData(WC_STATION_VIEW, st->index); + + if (_settings_game.economy.station_noise_level) { + SetWindowDirty(WC_TOWN_VIEW, st->town->index); + } + } + + return cost; +} + +/** + * Remove an airport + * @param tile TileIndex been queried + * @param flags operation to perform + * @return cost or failure of operation + */ +static CommandCost RemoveAirport(TileIndex tile, DoCommandFlag flags) +{ + Station *st = Station::GetByTile(tile); + + if (_current_company != OWNER_WATER) { + CommandCost ret = CheckOwnership(st->owner); + if (ret.Failed()) return ret; + } + + tile = st->airport.tile; + + CommandCost cost(EXPENSES_CONSTRUCTION); + + const Aircraft *a; + FOR_ALL_AIRCRAFT(a) { + if (!a->IsNormalAircraft()) continue; + if (a->targetairport == st->index && a->state != FLYING) return CMD_ERROR; + } + + if (flags & DC_EXEC) { + const AirportSpec *as = st->airport.GetSpec(); + /* The noise level is the noise from the airport and reduce it to account for the distance to the town center. + * And as for construction, always remove it, even if the setting is not set, in order to avoid the + * need of recalculation */ + AirportTileIterator it(st); + Town *nearest = AirportGetNearestTown(as, it); + nearest->noise_reached -= GetAirportNoiseLevelForTown(as, it, nearest->xy); + } + + TILE_AREA_LOOP(tile_cur, st->airport) { + if (!st->TileBelongsToAirport(tile_cur)) continue; + + CommandCost ret = EnsureNoVehicleOnGround(tile_cur); + if (ret.Failed()) return ret; + + cost.AddCost(_price[PR_CLEAR_STATION_AIRPORT]); + + if (flags & DC_EXEC) { + if (IsHangarTile(tile_cur)) OrderBackup::Reset(tile_cur, false); + DeleteAnimatedTile(tile_cur); + DoClearSquare(tile_cur); + DeleteNewGRFInspectWindow(GSF_AIRPORTTILES, tile_cur); + } + } + + if (flags & DC_EXEC) { + /* Clear the persistent storage. */ + delete st->airport.psa; + + for (uint i = 0; i < st->airport.GetNumHangars(); ++i) { + DeleteWindowById( + WC_VEHICLE_DEPOT, st->airport.GetHangarTile(i) + ); + } + + st->rect.AfterRemoveRect(st, st->airport); + + st->airport.Clear(); + st->facilities &= ~FACIL_AIRPORT; + + InvalidateWindowData(WC_STATION_VIEW, st->index); + + if (_settings_game.economy.station_noise_level) { + SetWindowDirty(WC_TOWN_VIEW, st->town->index); + } + + Company::Get(st->owner)->infrastructure.airport--; + DirtyCompanyInfrastructureWindows(st->owner); + + st->UpdateVirtCoord(); + st->RecomputeIndustriesNear(); + DeleteStationIfEmpty(st); + DeleteNewGRFInspectWindow(GSF_AIRPORTS, st->index); + } + + return cost; +} + +/** + * Open/close an airport to incoming aircraft. + * @param tile Unused. + * @param flags Operation to perform. + * @param p1 Station ID of the airport. + * @param p2 Unused. + * @param text unused + * @return the cost of this operation or an error + */ +CommandCost CmdOpenCloseAirport(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) +{ + if (!Station::IsValidID(p1)) return CMD_ERROR; + Station *st = Station::Get(p1); + + if (!(st->facilities & FACIL_AIRPORT) || st->owner == OWNER_NONE) return CMD_ERROR; + + CommandCost ret = CheckOwnership(st->owner); + if (ret.Failed()) return ret; + + if (flags & DC_EXEC) { + st->airport.flags ^= AIRPORT_CLOSED_block; + SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_CLOSE_AIRPORT); + } + return CommandCost(); +} + +/** + * Tests whether the company's vehicles have this station in orders + * @param station station ID + * @param include_company If true only check vehicles of \a company, if false only check vehicles of other companies + * @param company company ID + */ +bool HasStationInUse(StationID station, bool include_company, CompanyID company) +{ + const Vehicle *v; + FOR_ALL_VEHICLES(v) { + if ((v->owner == company) == include_company) { + const Order *order; + FOR_VEHICLE_ORDERS(v, order) { + if ((order->IsType(OT_GOTO_STATION) || order->IsType(OT_GOTO_WAYPOINT)) && order->GetDestination() == station) { + return true; + } + } + } + } + return false; +} + +static const TileIndexDiffC _dock_tileoffs_chkaround[] = { + {-1, 0}, + { 0, 0}, + { 0, 0}, + { 0, -1} +}; +static const byte _dock_w_chk[4] = { 2, 1, 2, 1 }; +static const byte _dock_h_chk[4] = { 1, 2, 1, 2 }; + +/** + * Build a dock/haven. + * @param tile tile where dock will be built + * @param flags operation to perform + * @param p1 (bit 0) - allow docks directly adjacent to other docks. + * @param p2 bit 16-31: station ID to join (NEW_STATION if build new one) + * @param text unused + * @return the cost of this operation or an error + */ +CommandCost CmdBuildDock(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) +{ + StationID station_to_join = GB(p2, 16, 16); + bool reuse = (station_to_join != NEW_STATION); + if (!reuse) station_to_join = INVALID_STATION; + bool distant_join = (station_to_join != INVALID_STATION); + + if (distant_join && (!_settings_game.station.distant_join_stations || !Station::IsValidID(station_to_join))) return CMD_ERROR; + + DiagDirection direction = GetInclinedSlopeDirection(GetTileSlope(tile)); + if (direction == INVALID_DIAGDIR) return_cmd_error(STR_ERROR_SITE_UNSUITABLE); + direction = ReverseDiagDir(direction); + + /* Docks cannot be placed on rapids */ + if (HasTileWaterGround(tile)) return_cmd_error(STR_ERROR_SITE_UNSUITABLE); + + CommandCost ret = CheckIfAuthorityAllowsNewStation(tile, flags); + if (ret.Failed()) return ret; + + if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST); + + ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); + if (ret.Failed()) return ret; + + TileIndex tile_cur = tile + TileOffsByDiagDir(direction); + + if (!IsTileType(tile_cur, MP_WATER) || GetTileSlope(tile_cur) != SLOPE_FLAT) { + return_cmd_error(STR_ERROR_SITE_UNSUITABLE); + } + + if (MayHaveBridgeAbove(tile_cur) && IsBridgeAbove(tile_cur)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST); + + /* Get the water class of the water tile before it is cleared.*/ + WaterClass wc = GetWaterClass(tile_cur); + + ret = DoCommand(tile_cur, 0, 0, flags, CMD_LANDSCAPE_CLEAR); + if (ret.Failed()) return ret; + + tile_cur += TileOffsByDiagDir(direction); + if (!IsTileType(tile_cur, MP_WATER) || GetTileSlope(tile_cur) != SLOPE_FLAT) { + return_cmd_error(STR_ERROR_SITE_UNSUITABLE); + } + + TileArea dock_area = TileArea(tile + ToTileIndexDiff(_dock_tileoffs_chkaround[direction]), + _dock_w_chk[direction], _dock_h_chk[direction]); + + /* middle */ + Station *st = NULL; + ret = FindJoiningStation(INVALID_STATION, station_to_join, HasBit(p1, 0), dock_area, &st); + if (ret.Failed()) return ret; + + /* Distant join */ + if (st == NULL && distant_join) st = Station::GetIfValid(station_to_join); + + ret = BuildStationPart(&st, flags, reuse, dock_area, STATIONNAMING_DOCK); + if (ret.Failed()) return ret; + + if (st != NULL && st->dock_tile != INVALID_TILE) return_cmd_error(STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK); + + if (flags & DC_EXEC) { + st->dock_tile = tile; + st->AddFacility(FACIL_DOCK, tile); + + st->rect.BeforeAddRect(dock_area.tile, dock_area.w, dock_area.h, StationRect::ADD_TRY); + + /* If the water part of the dock is on a canal, update infrastructure counts. + * This is needed as we've unconditionally cleared that tile before. */ + if (wc == WATER_CLASS_CANAL) { + Company::Get(st->owner)->infrastructure.water++; + } + Company::Get(st->owner)->infrastructure.station += 2; + DirtyCompanyInfrastructureWindows(st->owner); + + MakeDock(tile, st->owner, st->index, direction, wc); + + st->UpdateVirtCoord(); + UpdateStationAcceptance(st, false); + st->RecomputeIndustriesNear(); + InvalidateWindowData(WC_SELECT_STATION, 0, 0); + InvalidateWindowData(WC_STATION_LIST, st->owner, 0); + SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_SHIPS); + } + + return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_STATION_DOCK]); +} + +/** + * Remove a dock + * @param tile TileIndex been queried + * @param flags operation to perform + * @return cost or failure of operation + */ +static CommandCost RemoveDock(TileIndex tile, DoCommandFlag flags) +{ + Station *st = Station::GetByTile(tile); + CommandCost ret = CheckOwnership(st->owner); + if (ret.Failed()) return ret; + + TileIndex docking_location = TILE_ADD(st->dock_tile, ToTileIndexDiff(GetDockOffset(st->dock_tile))); + + TileIndex tile1 = st->dock_tile; + TileIndex tile2 = tile1 + TileOffsByDiagDir(GetDockDirection(tile1)); + + ret = EnsureNoVehicleOnGround(tile1); + if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile2); + if (ret.Failed()) return ret; + + if (flags & DC_EXEC) { + DoClearSquare(tile1); + MarkTileDirtyByTile(tile1); + MakeWaterKeepingClass(tile2, st->owner); + + st->rect.AfterRemoveTile(st, tile1); + st->rect.AfterRemoveTile(st, tile2); + + st->dock_tile = INVALID_TILE; + st->facilities &= ~FACIL_DOCK; + + Company::Get(st->owner)->infrastructure.station -= 2; + DirtyCompanyInfrastructureWindows(st->owner); + + SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_SHIPS); + st->UpdateVirtCoord(); + st->RecomputeIndustriesNear(); + DeleteStationIfEmpty(st); + + /* All ships that were going to our station, can't go to it anymore. + * Just clear the order, then automatically the next appropriate order + * will be selected and in case of no appropriate order it will just + * wander around the world. */ + Ship *s; + FOR_ALL_SHIPS(s) { + if (s->current_order.IsType(OT_LOADING) && s->tile == docking_location) { + s->LeaveStation(); + } + + if (s->dest_tile == docking_location) { + s->dest_tile = 0; + s->current_order.Free(); + } + } + } + + return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_STATION_DOCK]); +} + +#include "table/station_land.h" + +const DrawTileSprites *GetStationTileLayout(StationType st, byte gfx) +{ + return &_station_display_datas[st][gfx]; +} + +/** + * Check whether a sprite is a track sprite, which can be replaced by a non-track ground sprite and a rail overlay. + * If the ground sprite is suitable, \a ground is replaced with the new non-track ground sprite, and \a overlay_offset + * is set to the overlay to draw. + * @param ti Positional info for the tile to decide snowyness etc. May be NULL. + * @param [in,out] ground Groundsprite to draw. + * @param [out] overlay_offset Overlay to draw. + * @return true if overlay can be drawn. + */ +bool SplitGroundSpriteForOverlay(const TileInfo *ti, SpriteID *ground, RailTrackOffset *overlay_offset) +{ + bool snow_desert; + switch (*ground) { + case SPR_RAIL_TRACK_X: + snow_desert = false; + *overlay_offset = RTO_X; + break; + + case SPR_RAIL_TRACK_Y: + snow_desert = false; + *overlay_offset = RTO_Y; + break; + + case SPR_RAIL_TRACK_X_SNOW: + snow_desert = true; + *overlay_offset = RTO_X; + break; + + case SPR_RAIL_TRACK_Y_SNOW: + snow_desert = true; + *overlay_offset = RTO_Y; + break; + + default: + return false; + } + + if (ti != NULL) { + /* Decide snow/desert from tile */ + switch (_settings_game.game_creation.landscape) { + case LT_ARCTIC: + snow_desert = (uint)ti->z > GetSnowLine() * TILE_HEIGHT; + break; + + case LT_TROPIC: + snow_desert = GetTropicZone(ti->tile) == TROPICZONE_DESERT; + break; + + default: + break; + } + } + + *ground = snow_desert ? SPR_FLAT_SNOW_DESERT_TILE : SPR_FLAT_GRASS_TILE; + return true; +} + +static void DrawTile_Station(TileInfo *ti) +{ + const NewGRFSpriteLayout *layout = NULL; + DrawTileSprites tmp_rail_layout; + const DrawTileSprites *t = NULL; + RoadTypes roadtypes; + int32 total_offset; + const RailtypeInfo *rti = NULL; + uint32 relocation = 0; + uint32 ground_relocation = 0; + BaseStation *st = NULL; + const StationSpec *statspec = NULL; + uint tile_layout = 0; + + if (HasStationRail(ti->tile)) { + rti = GetRailTypeInfo(GetRailType(ti->tile)); + roadtypes = ROADTYPES_NONE; + total_offset = rti->GetRailtypeSpriteOffset(); + + if (IsCustomStationSpecIndex(ti->tile)) { + /* look for customization */ + st = BaseStation::GetByTile(ti->tile); + statspec = st->speclist[GetCustomStationSpecIndex(ti->tile)].spec; + + if (statspec != NULL) { + tile_layout = GetStationGfx(ti->tile); + + if (HasBit(statspec->callback_mask, CBM_STATION_SPRITE_LAYOUT)) { + uint16 callback = GetStationCallback(CBID_STATION_SPRITE_LAYOUT, 0, 0, statspec, st, ti->tile); + if (callback != CALLBACK_FAILED) tile_layout = (callback & ~1) + GetRailStationAxis(ti->tile); + } + + /* Ensure the chosen tile layout is valid for this custom station */ + if (statspec->renderdata != NULL) { + layout = &statspec->renderdata[tile_layout < statspec->tiles ? tile_layout : (uint)GetRailStationAxis(ti->tile)]; + if (!layout->NeedsPreprocessing()) { + t = layout; + layout = NULL; + } + } + } + } + } else { + roadtypes = IsRoadStop(ti->tile) ? GetRoadTypes(ti->tile) : ROADTYPES_NONE; + total_offset = 0; + } + + StationGfx gfx = GetStationGfx(ti->tile); + if (IsAirport(ti->tile)) { + gfx = GetAirportGfx(ti->tile); + if (gfx >= NEW_AIRPORTTILE_OFFSET) { + const AirportTileSpec *ats = AirportTileSpec::Get(gfx); + if (ats->grf_prop.spritegroup[0] != NULL && DrawNewAirportTile(ti, Station::GetByTile(ti->tile), gfx, ats)) { + return; + } + /* No sprite group (or no valid one) found, meaning no graphics associated. + * Use the substitute one instead */ + assert(ats->grf_prop.subst_id != INVALID_AIRPORTTILE); + gfx = ats->grf_prop.subst_id; + } + switch (gfx) { + case APT_RADAR_GRASS_FENCE_SW: + t = &_station_display_datas_airport_radar_grass_fence_sw[GetAnimationFrame(ti->tile)]; + break; + case APT_GRASS_FENCE_NE_FLAG: + t = &_station_display_datas_airport_flag_grass_fence_ne[GetAnimationFrame(ti->tile)]; + break; + case APT_RADAR_FENCE_SW: + t = &_station_display_datas_airport_radar_fence_sw[GetAnimationFrame(ti->tile)]; + break; + case APT_RADAR_FENCE_NE: + t = &_station_display_datas_airport_radar_fence_ne[GetAnimationFrame(ti->tile)]; + break; + case APT_GRASS_FENCE_NE_FLAG_2: + t = &_station_display_datas_airport_flag_grass_fence_ne_2[GetAnimationFrame(ti->tile)]; + break; + } + } + + Owner owner = GetTileOwner(ti->tile); + + PaletteID palette; + if (Company::IsValidID(owner)) { + palette = COMPANY_SPRITE_COLOUR(owner); + } else { + /* Some stations are not owner by a company, namely oil rigs */ + palette = PALETTE_TO_GREY; + } + + if (layout == NULL && (t == NULL || t->seq == NULL)) t = GetStationTileLayout(GetStationType(ti->tile), gfx); + + /* don't show foundation for docks */ + if (ti->tileh != SLOPE_FLAT && !IsDock(ti->tile)) { + if (statspec != NULL && HasBit(statspec->flags, SSF_CUSTOM_FOUNDATIONS)) { + /* Station has custom foundations. + * Check whether the foundation continues beyond the tile's upper sides. */ + uint edge_info = 0; + int z; + Slope slope = GetFoundationPixelSlope(ti->tile, &z); + if (!HasFoundationNW(ti->tile, slope, z)) SetBit(edge_info, 0); + if (!HasFoundationNE(ti->tile, slope, z)) SetBit(edge_info, 1); + SpriteID image = GetCustomStationFoundationRelocation(statspec, st, ti->tile, tile_layout, edge_info); + if (image == 0) goto draw_default_foundation; + + if (HasBit(statspec->flags, SSF_EXTENDED_FOUNDATIONS)) { + /* Station provides extended foundations. */ + + static const uint8 foundation_parts[] = { + 0, 0, 0, 0, // Invalid, Invalid, Invalid, SLOPE_SW + 0, 1, 2, 3, // Invalid, SLOPE_EW, SLOPE_SE, SLOPE_WSE + 0, 4, 5, 6, // Invalid, SLOPE_NW, SLOPE_NS, SLOPE_NWS + 7, 8, 9 // SLOPE_NE, SLOPE_ENW, SLOPE_SEN + }; + + AddSortableSpriteToDraw(image + foundation_parts[ti->tileh], PAL_NONE, ti->x, ti->y, 16, 16, 7, ti->z); + } else { + /* Draw simple foundations, built up from 8 possible foundation sprites. */ + + /* Each set bit represents one of the eight composite sprites to be drawn. + * 'Invalid' entries will not drawn but are included for completeness. */ + static const uint8 composite_foundation_parts[] = { + /* Invalid (00000000), Invalid (11010001), Invalid (11100100), SLOPE_SW (11100000) */ + 0x00, 0xD1, 0xE4, 0xE0, + /* Invalid (11001010), SLOPE_EW (11001001), SLOPE_SE (11000100), SLOPE_WSE (11000000) */ + 0xCA, 0xC9, 0xC4, 0xC0, + /* Invalid (11010010), SLOPE_NW (10010001), SLOPE_NS (11100100), SLOPE_NWS (10100000) */ + 0xD2, 0x91, 0xE4, 0xA0, + /* SLOPE_NE (01001010), SLOPE_ENW (00001001), SLOPE_SEN (01000100) */ + 0x4A, 0x09, 0x44 + }; + + uint8 parts = composite_foundation_parts[ti->tileh]; + + /* If foundations continue beyond the tile's upper sides then + * mask out the last two pieces. */ + if (HasBit(edge_info, 0)) ClrBit(parts, 6); + if (HasBit(edge_info, 1)) ClrBit(parts, 7); + + if (parts == 0) { + /* We always have to draw at least one sprite to make sure there is a boundingbox and a sprite with the + * correct offset for the childsprites. + * So, draw the (completely empty) sprite of the default foundations. */ + goto draw_default_foundation; + } + + StartSpriteCombine(); + for (int i = 0; i < 8; i++) { + if (HasBit(parts, i)) { + AddSortableSpriteToDraw(image + i, PAL_NONE, ti->x, ti->y, 16, 16, 7, ti->z); + } + } + EndSpriteCombine(); + } + + OffsetGroundSprite(31, 1); + ti->z += ApplyPixelFoundationToSlope(FOUNDATION_LEVELED, &ti->tileh); + } else { +draw_default_foundation: + DrawFoundation(ti, FOUNDATION_LEVELED); + } + } + + if (IsBuoy(ti->tile)) { + DrawWaterClassGround(ti); + SpriteID sprite = GetCanalSprite(CF_BUOY, ti->tile); + if (sprite != 0) total_offset = sprite - SPR_IMG_BUOY; + } else if (IsDock(ti->tile) || (IsOilRig(ti->tile) && IsTileOnWater(ti->tile))) { + if (ti->tileh == SLOPE_FLAT) { + DrawWaterClassGround(ti); + } else { + assert(IsDock(ti->tile)); + TileIndex water_tile = ti->tile + TileOffsByDiagDir(GetDockDirection(ti->tile)); + WaterClass wc = GetWaterClass(water_tile); + if (wc == WATER_CLASS_SEA) { + DrawShoreTile(ti->tileh); + } else { + DrawClearLandTile(ti, 3); + } + } + } else { + if (layout != NULL) { + /* Sprite layout which needs preprocessing */ + bool separate_ground = HasBit(statspec->flags, SSF_SEPARATE_GROUND); + uint32 var10_values = layout->PrepareLayout(total_offset, rti->fallback_railtype, 0, 0, separate_ground); + uint8 var10; + FOR_EACH_SET_BIT(var10, var10_values) { + uint32 var10_relocation = GetCustomStationRelocation(statspec, st, ti->tile, var10); + layout->ProcessRegisters(var10, var10_relocation, separate_ground); + } + tmp_rail_layout.seq = layout->GetLayout(&tmp_rail_layout.ground); + t = &tmp_rail_layout; + total_offset = 0; + } else if (statspec != NULL) { + /* Simple sprite layout */ + ground_relocation = relocation = GetCustomStationRelocation(statspec, st, ti->tile, 0); + if (HasBit(statspec->flags, SSF_SEPARATE_GROUND)) { + ground_relocation = GetCustomStationRelocation(statspec, st, ti->tile, 1); + } + ground_relocation += rti->fallback_railtype; + } + + SpriteID image = t->ground.sprite; + PaletteID pal = t->ground.pal; + RailTrackOffset overlay_offset; + if (rti != NULL && rti->UsesOverlay() && SplitGroundSpriteForOverlay(ti, &image, &overlay_offset)) { + SpriteID ground = GetCustomRailSprite(rti, ti->tile, RTSG_GROUND); + DrawGroundSprite(image, PAL_NONE); + DrawGroundSprite(ground + overlay_offset, PAL_NONE); + + if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasStationReservation(ti->tile)) { + SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY); + DrawGroundSprite(overlay + overlay_offset, PALETTE_CRASH); + } + } else { + image += HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE) ? ground_relocation : total_offset; + if (HasBit(pal, SPRITE_MODIFIER_CUSTOM_SPRITE)) pal += ground_relocation; + DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, palette)); + + /* PBS debugging, draw reserved tracks darker */ + if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasStationRail(ti->tile) && HasStationReservation(ti->tile)) { + const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile)); + DrawGroundSprite(GetRailStationAxis(ti->tile) == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH); + } + } + } + + if (HasStationRail(ti->tile) && HasCatenaryDrawn(GetRailType(ti->tile))) DrawCatenary(ti); + + if (HasBit(roadtypes, ROADTYPE_TRAM)) { + Axis axis = GetRoadStopDir(ti->tile) == DIAGDIR_NE ? AXIS_X : AXIS_Y; + DrawGroundSprite((HasBit(roadtypes, ROADTYPE_ROAD) ? SPR_TRAMWAY_OVERLAY : SPR_TRAMWAY_TRAM) + (axis ^ 1), PAL_NONE); + DrawTramCatenary(ti, axis == AXIS_X ? ROAD_X : ROAD_Y); + } + + if (IsRailWaypoint(ti->tile)) { + /* Don't offset the waypoint graphics; they're always the same. */ + total_offset = 0; + } + + DrawRailTileSeq(ti, t, TO_BUILDINGS, total_offset, relocation, palette); +} + +void StationPickerDrawSprite(int x, int y, StationType st, RailType railtype, RoadType roadtype, int image) +{ + int32 total_offset = 0; + PaletteID pal = COMPANY_SPRITE_COLOUR(_local_company); + const DrawTileSprites *t = GetStationTileLayout(st, image); + const RailtypeInfo *rti = NULL; + + if (railtype != INVALID_RAILTYPE) { + rti = GetRailTypeInfo(railtype); + total_offset = rti->GetRailtypeSpriteOffset(); + } + + SpriteID img = t->ground.sprite; + RailTrackOffset overlay_offset; + if (rti != NULL && rti->UsesOverlay() && SplitGroundSpriteForOverlay(NULL, &img, &overlay_offset)) { + SpriteID ground = GetCustomRailSprite(rti, INVALID_TILE, RTSG_GROUND); + DrawSprite(img, PAL_NONE, x, y); + DrawSprite(ground + overlay_offset, PAL_NONE, x, y); + } else { + DrawSprite(img + total_offset, HasBit(img, PALETTE_MODIFIER_COLOUR) ? pal : PAL_NONE, x, y); + } + + if (roadtype == ROADTYPE_TRAM) { + DrawSprite(SPR_TRAMWAY_TRAM + (t->ground.sprite == SPR_ROAD_PAVED_STRAIGHT_X ? 1 : 0), PAL_NONE, x, y); + } + + /* Default waypoint has no railtype specific sprites */ + DrawRailTileSeqInGUI(x, y, t, st == STATION_WAYPOINT ? 0 : total_offset, 0, pal); +} + +static int GetSlopePixelZ_Station(TileIndex tile, uint x, uint y) +{ + return GetTileMaxPixelZ(tile); +} + +static Foundation GetFoundation_Station(TileIndex tile, Slope tileh) +{ + return FlatteningFoundation(tileh); +} + +static void GetTileDesc_Station(TileIndex tile, TileDesc *td) +{ + td->owner[0] = GetTileOwner(tile); + if (IsDriveThroughStopTile(tile)) { + Owner road_owner = INVALID_OWNER; + Owner tram_owner = INVALID_OWNER; + RoadTypes rts = GetRoadTypes(tile); + if (HasBit(rts, ROADTYPE_ROAD)) road_owner = GetRoadOwner(tile, ROADTYPE_ROAD); + if (HasBit(rts, ROADTYPE_TRAM)) tram_owner = GetRoadOwner(tile, ROADTYPE_TRAM); + + /* Is there a mix of owners? */ + if ((tram_owner != INVALID_OWNER && tram_owner != td->owner[0]) || + (road_owner != INVALID_OWNER && road_owner != td->owner[0])) { + uint i = 1; + if (road_owner != INVALID_OWNER) { + td->owner_type[i] = STR_LAND_AREA_INFORMATION_ROAD_OWNER; + td->owner[i] = road_owner; + i++; + } + if (tram_owner != INVALID_OWNER) { + td->owner_type[i] = STR_LAND_AREA_INFORMATION_TRAM_OWNER; + td->owner[i] = tram_owner; + } + } + } + td->build_date = BaseStation::GetByTile(tile)->build_date; + + if (HasStationTileRail(tile)) { + const StationSpec *spec = GetStationSpec(tile); + + if (spec != NULL) { + td->station_class = StationClass::Get(spec->cls_id)->name; + td->station_name = spec->name; + + if (spec->grf_prop.grffile != NULL) { + const GRFConfig *gc = GetGRFConfig(spec->grf_prop.grffile->grfid); + td->grf = gc->GetName(); + } + } + + const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(tile)); + td->rail_speed = rti->max_speed; + } + + if (IsAirport(tile)) { + const AirportSpec *as = Station::GetByTile(tile)->airport.GetSpec(); + td->airport_class = AirportClass::Get(as->cls_id)->name; + td->airport_name = as->name; + + const AirportTileSpec *ats = AirportTileSpec::GetByTile(tile); + td->airport_tile_name = ats->name; + + if (as->grf_prop.grffile != NULL) { + const GRFConfig *gc = GetGRFConfig(as->grf_prop.grffile->grfid); + td->grf = gc->GetName(); + } else if (ats->grf_prop.grffile != NULL) { + const GRFConfig *gc = GetGRFConfig(ats->grf_prop.grffile->grfid); + td->grf = gc->GetName(); + } + } + + StringID str; + switch (GetStationType(tile)) { + default: NOT_REACHED(); + case STATION_RAIL: str = STR_LAI_STATION_DESCRIPTION_RAILROAD_STATION; break; + case STATION_AIRPORT: + str = (IsHangar(tile) ? STR_LAI_STATION_DESCRIPTION_AIRCRAFT_HANGAR : STR_LAI_STATION_DESCRIPTION_AIRPORT); + break; + case STATION_TRUCK: str = STR_LAI_STATION_DESCRIPTION_TRUCK_LOADING_AREA; break; + case STATION_BUS: str = STR_LAI_STATION_DESCRIPTION_BUS_STATION; break; + case STATION_OILRIG: str = STR_INDUSTRY_NAME_OIL_RIG; break; + case STATION_DOCK: str = STR_LAI_STATION_DESCRIPTION_SHIP_DOCK; break; + case STATION_BUOY: str = STR_LAI_STATION_DESCRIPTION_BUOY; break; + case STATION_WAYPOINT: str = STR_LAI_STATION_DESCRIPTION_WAYPOINT; break; + } + td->str = str; +} + + +static TrackStatus GetTileTrackStatus_Station(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side) +{ + TrackBits trackbits = TRACK_BIT_NONE; + + switch (mode) { + case TRANSPORT_RAIL: + if (HasStationRail(tile) && !IsStationTileBlocked(tile)) { + trackbits = TrackToTrackBits(GetRailStationTrack(tile)); + } + break; + + case TRANSPORT_WATER: + /* buoy is coded as a station, it is always on open water */ + if (IsBuoy(tile)) { + trackbits = TRACK_BIT_ALL; + /* remove tracks that connect NE map edge */ + if (TileX(tile) == 0) trackbits &= ~(TRACK_BIT_X | TRACK_BIT_UPPER | TRACK_BIT_RIGHT); + /* remove tracks that connect NW map edge */ + if (TileY(tile) == 0) trackbits &= ~(TRACK_BIT_Y | TRACK_BIT_LEFT | TRACK_BIT_UPPER); + } + break; + + case TRANSPORT_ROAD: + if ((GetRoadTypes(tile) & sub_mode) != 0 && IsRoadStop(tile)) { + DiagDirection dir = GetRoadStopDir(tile); + Axis axis = DiagDirToAxis(dir); + + if (side != INVALID_DIAGDIR) { + if (axis != DiagDirToAxis(side) || (IsStandardRoadStopTile(tile) && dir != side)) break; + } + + trackbits = AxisToTrackBits(axis); + } + break; + + default: + break; + } + + return CombineTrackStatus(TrackBitsToTrackdirBits(trackbits), TRACKDIR_BIT_NONE); +} + + +static void TileLoop_Station(TileIndex tile) +{ + /* FIXME -- GetTileTrackStatus_Station -> animated stationtiles + * hardcoded.....not good */ + switch (GetStationType(tile)) { + case STATION_AIRPORT: + AirportTileAnimationTrigger(Station::GetByTile(tile), tile, AAT_TILELOOP); + break; + + case STATION_DOCK: + if (GetTileSlope(tile) != SLOPE_FLAT) break; // only handle water part + /* FALL THROUGH */ + case STATION_OILRIG: //(station part) + case STATION_BUOY: + TileLoop_Water(tile); + break; + + default: break; + } +} + + +static void AnimateTile_Station(TileIndex tile) +{ + if (HasStationRail(tile)) { + AnimateStationTile(tile); + return; + } + + if (IsAirport(tile)) { + AnimateAirportTile(tile); + } +} + + +static bool ClickTile_Station(TileIndex tile) +{ + const BaseStation *bst = BaseStation::GetByTile(tile); + + if (bst->facilities & FACIL_WAYPOINT) { + ShowWaypointWindow(Waypoint::From(bst)); + } else if (IsHangar(tile)) { + const Station *st = Station::From(bst); + ShowDepotWindow(st->airport.GetHangarTile(st->airport.GetHangarNum(tile)), VEH_AIRCRAFT); + } else { + ShowStationViewWindow(bst->index); + } + return true; +} + +static VehicleEnterTileStatus VehicleEnter_Station(Vehicle *v, TileIndex tile, int x, int y) +{ + if (v->type == VEH_TRAIN) { + StationID station_id = GetStationIndex(tile); + if (!v->current_order.ShouldStopAtStation(v, station_id)) return VETSB_CONTINUE; + if (!IsRailStation(tile) || !v->IsFrontEngine()) return VETSB_CONTINUE; + + int station_ahead; + int station_length; + int stop = GetTrainStopLocation(station_id, tile, Train::From(v), &station_ahead, &station_length); + + /* Stop whenever that amount of station ahead + the distance from the + * begin of the platform to the stop location is longer than the length + * of the platform. Station ahead 'includes' the current tile where the + * vehicle is on, so we need to subtract that. */ + if (!IsInsideBS(stop + station_ahead, station_length, TILE_SIZE)) return VETSB_CONTINUE; + + DiagDirection dir = DirToDiagDir(v->direction); + + x &= 0xF; + y &= 0xF; + + if (DiagDirToAxis(dir) != AXIS_X) Swap(x, y); + if (y == TILE_SIZE / 2) { + if (dir != DIAGDIR_SE && dir != DIAGDIR_SW) x = TILE_SIZE - 1 - x; + stop &= TILE_SIZE - 1; + + if (x == stop) return VETSB_ENTERED_STATION | (VehicleEnterTileStatus)(station_id << VETS_STATION_ID_OFFSET); // enter station + if (x < stop) { + uint16 spd; + + v->vehstatus |= VS_TRAIN_SLOWING; + spd = max(0, (stop - x) * 20 - 15); + if (spd < v->cur_speed) v->cur_speed = spd; + } + } + } else if (v->type == VEH_ROAD) { + RoadVehicle *rv = RoadVehicle::From(v); + if (rv->state < RVSB_IN_ROAD_STOP && !IsReversingRoadTrackdir((Trackdir)rv->state) && rv->frame == 0) { + if (IsRoadStop(tile) && rv->IsFrontEngine()) { + /* Attempt to allocate a parking bay in a road stop */ + return RoadStop::GetByTile(tile, GetRoadStopType(tile))->Enter(rv) ? VETSB_CONTINUE : VETSB_CANNOT_ENTER; + } + } + } + + return VETSB_CONTINUE; +} + +/** + * Run the watched cargo callback for all houses in the catchment area. + * @param st Station. + */ +void TriggerWatchedCargoCallbacks(Station *st) +{ + /* Collect cargoes accepted since the last big tick. */ + uint cargoes = 0; + for (CargoID cid = 0; cid < NUM_CARGO; cid++) { + if (HasBit(st->goods[cid].acceptance_pickup, GoodsEntry::GES_ACCEPTED_BIGTICK)) SetBit(cargoes, cid); + } + + /* Anything to do? */ + if (cargoes == 0) return; + + /* Loop over all houses in the catchment. */ + Rect r = st->GetCatchmentRect(); + TileArea ta(TileXY(r.left, r.top), TileXY(r.right, r.bottom)); + TILE_AREA_LOOP(tile, ta) { + if (IsTileType(tile, MP_HOUSE)) { + WatchedCargoCallback(tile, cargoes); + } + } +} + +/** + * This function is called for each station once every 250 ticks. + * Not all stations will get the tick at the same time. + * @param st the station receiving the tick. + * @return true if the station is still valid (wasn't deleted) + */ +static bool StationHandleBigTick(BaseStation *st) +{ + if (!st->IsInUse()) { + if (++st->delete_ctr >= 8) delete st; + return false; + } + + if (Station::IsExpected(st)) { + TriggerWatchedCargoCallbacks(Station::From(st)); + + for (CargoID i = 0; i < NUM_CARGO; i++) { + ClrBit(Station::From(st)->goods[i].acceptance_pickup, GoodsEntry::GES_ACCEPTED_BIGTICK); + } + } + + + if ((st->facilities & FACIL_WAYPOINT) == 0) UpdateStationAcceptance(Station::From(st), true); + + return true; +} + +static inline void byte_inc_sat(byte *p) +{ + byte b = *p + 1; + if (b != 0) *p = b; +} + +static void UpdateStationRating(Station *st) +{ + bool waiting_changed = false; + + byte_inc_sat(&st->time_since_load); + byte_inc_sat(&st->time_since_unload); + + const CargoSpec *cs; + FOR_ALL_CARGOSPECS(cs) { + GoodsEntry *ge = &st->goods[cs->Index()]; + /* Slowly increase the rating back to his original level in the case we + * didn't deliver cargo yet to this station. This happens when a bribe + * failed while you didn't moved that cargo yet to a station. */ + if (!HasBit(ge->acceptance_pickup, GoodsEntry::GES_PICKUP) && ge->rating < INITIAL_STATION_RATING) { + ge->rating++; + } + + /* Only change the rating if we are moving this cargo */ + if (HasBit(ge->acceptance_pickup, GoodsEntry::GES_PICKUP)) { + byte_inc_sat(&ge->time_since_pickup); + + bool skip = false; + int rating = 0; + uint waiting = ge->cargo.Count(); + + if (HasBit(cs->callback_mask, CBM_CARGO_STATION_RATING_CALC)) { + /* Perform custom station rating. If it succeeds the speed, days in transit and + * waiting cargo ratings must not be executed. */ + + /* NewGRFs expect last speed to be 0xFF when no vehicle has arrived yet. */ + uint last_speed = ge->HasVehicleEverTriedLoading() ? ge->last_speed : 0xFF; + + uint32 var18 = min(ge->time_since_pickup, 0xFF) | (min(waiting, 0xFFFF) << 8) | (min(last_speed, 0xFF) << 24); + /* Convert to the 'old' vehicle types */ + uint32 var10 = (st->last_vehicle_type == VEH_INVALID) ? 0x0 : (st->last_vehicle_type + 0x10); + uint16 callback = GetCargoCallback(CBID_CARGO_STATION_RATING_CALC, var10, var18, cs); + if (callback != CALLBACK_FAILED) { + skip = true; + rating = GB(callback, 0, 14); + + /* Simulate a 15 bit signed value */ + if (HasBit(callback, 14)) rating -= 0x4000; + } + } + + if (!skip) { + int b = ge->last_speed - 85; + if (b >= 0) rating += b >> 2; + + byte waittime = ge->time_since_pickup; + if (st->last_vehicle_type == VEH_SHIP) waittime >>= 2; + (waittime > 21) || + (rating += 25, waittime > 12) || + (rating += 25, waittime > 6) || + (rating += 45, waittime > 3) || + (rating += 35, true); + + (rating -= 90, waiting > 1500) || + (rating += 55, waiting > 1000) || + (rating += 35, waiting > 600) || + (rating += 10, waiting > 300) || + (rating += 20, waiting > 100) || + (rating += 10, true); + } + + if (Company::IsValidID(st->owner) && HasBit(st->town->statues, st->owner)) rating += 26; + + byte age = ge->last_age; + (age >= 3) || + (rating += 10, age >= 2) || + (rating += 10, age >= 1) || + (rating += 13, true); + + { + int or_ = ge->rating; // old rating + + /* only modify rating in steps of -2, -1, 0, 1 or 2 */ + ge->rating = rating = or_ + Clamp(Clamp(rating, 0, 255) - or_, -2, 2); + + /* if rating is <= 64 and more than 200 items waiting, + * remove some random amount of goods from the station */ + if (rating <= 64 && waiting >= 200) { + int dec = Random() & 0x1F; + if (waiting < 400) dec &= 7; + waiting -= dec + 1; + waiting_changed = true; + } + + /* if rating is <= 127 and there are any items waiting, maybe remove some goods. */ + if (rating <= 127 && waiting != 0) { + uint32 r = Random(); + if (rating <= (int)GB(r, 0, 7)) { + /* Need to have int, otherwise it will just overflow etc. */ + waiting = max((int)waiting - (int)GB(r, 8, 2) - 1, 0); + waiting_changed = true; + } + } + + /* At some point we really must cap the cargo. Previously this + * was a strict 4095, but now we'll have a less strict, but + * increasingly aggressive truncation of the amount of cargo. */ + static const uint WAITING_CARGO_THRESHOLD = 1 << 12; + static const uint WAITING_CARGO_CUT_FACTOR = 1 << 6; + static const uint MAX_WAITING_CARGO = 1 << 15; + + if (waiting > WAITING_CARGO_THRESHOLD) { + uint difference = waiting - WAITING_CARGO_THRESHOLD; + waiting -= (difference / WAITING_CARGO_CUT_FACTOR); + + waiting = min(waiting, MAX_WAITING_CARGO); + waiting_changed = true; + } + + if (waiting_changed) ge->cargo.Truncate(waiting); + } + } + } + + StationID index = st->index; + if (waiting_changed) { + SetWindowDirty(WC_STATION_VIEW, index); // update whole window + } else { + SetWindowWidgetDirty(WC_STATION_VIEW, index, WID_SV_ACCEPT_RATING_LIST); // update only ratings list + } +} + +/* called for every station each tick */ +static void StationHandleSmallTick(BaseStation *st) +{ + if ((st->facilities & FACIL_WAYPOINT) != 0 || !st->IsInUse()) return; + + byte b = st->delete_ctr + 1; + if (b >= STATION_RATING_TICKS) b = 0; + st->delete_ctr = b; + + if (b == 0) UpdateStationRating(Station::From(st)); +} + +void OnTick_Station() +{ + if (_game_mode == GM_EDITOR) return; + + BaseStation *st; + FOR_ALL_BASE_STATIONS(st) { + StationHandleSmallTick(st); + + /* Run STATION_ACCEPTANCE_TICKS = 250 tick interval trigger for station animation. + * Station index is included so that triggers are not all done + * at the same time. */ + if ((_tick_counter + st->index) % STATION_ACCEPTANCE_TICKS == 0) { + /* Stop processing this station if it was deleted */ + if (!StationHandleBigTick(st)) continue; + TriggerStationAnimation(st, st->xy, SAT_250_TICKS); + if (Station::IsExpected(st)) AirportAnimationTrigger(Station::From(st), AAT_STATION_250_TICKS); + } + } +} + +/** Monthly loop for stations. */ +void StationMonthlyLoop() +{ + Station *st; + + FOR_ALL_STATIONS(st) { + for (CargoID i = 0; i < NUM_CARGO; i++) { + GoodsEntry *ge = &st->goods[i]; + SB(ge->acceptance_pickup, GoodsEntry::GES_LAST_MONTH, 1, GB(ge->acceptance_pickup, GoodsEntry::GES_CURRENT_MONTH, 1)); + ClrBit(ge->acceptance_pickup, GoodsEntry::GES_CURRENT_MONTH); + } + } +} + + +void ModifyStationRatingAround(TileIndex tile, Owner owner, int amount, uint radius) +{ + Station *st; + + FOR_ALL_STATIONS(st) { + if (st->owner == owner && + DistanceManhattan(tile, st->xy) <= radius) { + for (CargoID i = 0; i < NUM_CARGO; i++) { + GoodsEntry *ge = &st->goods[i]; + + if (ge->acceptance_pickup != 0) { + ge->rating = Clamp(ge->rating + amount, 0, 255); + } + } + } + } +} + +static uint UpdateStationWaiting(Station *st, CargoID type, uint amount, SourceType source_type, SourceID source_id) +{ + /* We can't allocate a CargoPacket? Then don't do anything + * at all; i.e. just discard the incoming cargo. */ + if (!CargoPacket::CanAllocateItem()) return 0; + + GoodsEntry &ge = st->goods[type]; + amount += ge.amount_fract; + ge.amount_fract = GB(amount, 0, 8); + + amount >>= 8; + /* No new "real" cargo item yet. */ + if (amount == 0) return 0; + + ge.cargo.Append(new CargoPacket(st->index, st->xy, amount, source_type, source_id)); + + if (!HasBit(ge.acceptance_pickup, GoodsEntry::GES_PICKUP)) { + InvalidateWindowData(WC_STATION_LIST, st->index); + SetBit(ge.acceptance_pickup, GoodsEntry::GES_PICKUP); + } + + TriggerStationRandomisation(st, st->xy, SRT_NEW_CARGO, type); + TriggerStationAnimation(st, st->xy, SAT_NEW_CARGO, type); + AirportAnimationTrigger(st, AAT_STATION_NEW_CARGO, type); + + SetWindowDirty(WC_STATION_VIEW, st->index); + st->MarkTilesDirty(true); + return amount; +} + +static bool IsUniqueStationName(const char *name) +{ + const Station *st; + + FOR_ALL_STATIONS(st) { + if (st->name != NULL && strcmp(st->name, name) == 0) return false; + } + + return true; +} + +/** + * Rename a station + * @param tile unused + * @param flags operation to perform + * @param p1 station ID that is to be renamed + * @param p2 unused + * @param text the new name or an empty string when resetting to the default + * @return the cost of this operation or an error + */ +CommandCost CmdRenameStation(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) +{ + Station *st = Station::GetIfValid(p1); + if (st == NULL) return CMD_ERROR; + + CommandCost ret = CheckOwnership(st->owner); + if (ret.Failed()) return ret; + + bool reset = StrEmpty(text); + + if (!reset) { + if (Utf8StringLength(text) >= MAX_LENGTH_STATION_NAME_CHARS) return CMD_ERROR; + if (!IsUniqueStationName(text)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE); + } + + if (flags & DC_EXEC) { + free(st->name); + st->name = reset ? NULL : strdup(text); + + st->UpdateVirtCoord(); + InvalidateWindowData(WC_STATION_LIST, st->owner, 1); + } + + return CommandCost(); +} + +/** + * Find all stations around a rectangular producer (industry, house, headquarter, ...) + * + * @param location The location/area of the producer + * @param stations The list to store the stations in + */ +void FindStationsAroundTiles(const TileArea &location, StationList *stations) +{ + /* area to search = producer plus station catchment radius */ + uint max_rad = (_settings_game.station.modified_catchment ? MAX_CATCHMENT : CA_UNMODIFIED); + + uint x = TileX(location.tile); + uint y = TileY(location.tile); + + uint min_x = (x > max_rad) ? x - max_rad : 0; + uint max_x = x + location.w + max_rad; + uint min_y = (y > max_rad) ? y - max_rad : 0; + uint max_y = y + location.h + max_rad; + + if (min_x == 0 && _settings_game.construction.freeform_edges) min_x = 1; + if (min_y == 0 && _settings_game.construction.freeform_edges) min_y = 1; + if (max_x >= MapSizeX()) max_x = MapSizeX() - 1; + if (max_y >= MapSizeY()) max_y = MapSizeY() - 1; + + for (uint cy = min_y; cy < max_y; cy++) { + for (uint cx = min_x; cx < max_x; cx++) { + TileIndex cur_tile = TileXY(cx, cy); + if (!IsTileType(cur_tile, MP_STATION)) continue; + + Station *st = Station::GetByTile(cur_tile); + /* st can be NULL in case of waypoints */ + if (st == NULL) continue; + + if (_settings_game.station.modified_catchment) { + int rad = st->GetCatchmentRadius(); + int rad_x = cx - x; + int rad_y = cy - y; + + if (rad_x < -rad || rad_x >= rad + location.w) continue; + if (rad_y < -rad || rad_y >= rad + location.h) continue; + } + + /* Insert the station in the set. This will fail if it has + * already been added. + */ + stations->Include(st); + } + } +} + +/** + * Run a tile loop to find stations around a tile, on demand. Cache the result for further requests + * @return pointer to a StationList containing all stations found + */ +const StationList *StationFinder::GetStations() +{ + if (this->tile != INVALID_TILE) { + FindStationsAroundTiles(*this, &this->stations); + this->tile = INVALID_TILE; + } + return &this->stations; +} + +uint MoveGoodsToStation(CargoID type, uint amount, SourceType source_type, SourceID source_id, const StationList *all_stations) +{ + /* Return if nothing to do. Also the rounding below fails for 0. */ + if (amount == 0) return 0; + + Station *st1 = NULL; // Station with best rating + Station *st2 = NULL; // Second best station + uint best_rating1 = 0; // rating of st1 + uint best_rating2 = 0; // rating of st2 + + for (Station * const *st_iter = all_stations->Begin(); st_iter != all_stations->End(); ++st_iter) { + Station *st = *st_iter; + + /* Is the station reserved exclusively for somebody else? */ + if (st->town->exclusive_counter > 0 && st->town->exclusivity != st->owner) continue; + + if (st->goods[type].rating == 0) continue; // Lowest possible rating, better not to give cargo anymore + + if (_settings_game.order.selectgoods && !st->goods[type].HasVehicleEverTriedLoading()) continue; // Selectively servicing stations, and not this one + + if (IsCargoInClass(type, CC_PASSENGERS)) { + if (st->facilities == FACIL_TRUCK_STOP) continue; // passengers are never served by just a truck stop + } else { + if (st->facilities == FACIL_BUS_STOP) continue; // non-passengers are never served by just a bus stop + } + + /* This station can be used, add it to st1/st2 */ + if (st1 == NULL || st->goods[type].rating >= best_rating1) { + st2 = st1; best_rating2 = best_rating1; st1 = st; best_rating1 = st->goods[type].rating; + } else if (st2 == NULL || st->goods[type].rating >= best_rating2) { + st2 = st; best_rating2 = st->goods[type].rating; + } + } + + /* no stations around at all? */ + if (st1 == NULL) return 0; + + /* From now we'll calculate with fractal cargo amounts. + * First determine how much cargo we really have. */ + amount *= best_rating1 + 1; + + if (st2 == NULL) { + /* only one station around */ + return UpdateStationWaiting(st1, type, amount, source_type, source_id); + } + + /* several stations around, the best two (highest rating) are in st1 and st2 */ + assert(st1 != NULL); + assert(st2 != NULL); + assert(best_rating1 != 0 || best_rating2 != 0); + + /* Then determine the amount the worst station gets. We do it this way as the + * best should get a bonus, which in this case is the rounding difference from + * this calculation. In reality that will mean the bonus will be pretty low. + * Nevertheless, the best station should always get the most cargo regardless + * of rounding issues. */ + uint worst_cargo = amount * best_rating2 / (best_rating1 + best_rating2); + assert(worst_cargo <= (amount - worst_cargo)); + + /* And then send the cargo to the stations! */ + uint moved = UpdateStationWaiting(st1, type, amount - worst_cargo, source_type, source_id); + /* These two UpdateStationWaiting's can't be in the statement as then the order + * of execution would be undefined and that could cause desyncs with callbacks. */ + return moved + UpdateStationWaiting(st2, type, worst_cargo, source_type, source_id); +} + +void BuildOilRig(TileIndex tile) +{ + if (!Station::CanAllocateItem()) { + DEBUG(misc, 0, "Can't allocate station for oilrig at 0x%X, reverting to oilrig only", tile); + return; + } + + Station *st = new Station(tile); + st->town = ClosestTownFromTile(tile, UINT_MAX); + + st->string_id = GenerateStationName(st, tile, STATIONNAMING_OILRIG); + + assert(IsTileType(tile, MP_INDUSTRY)); + DeleteAnimatedTile(tile); + MakeOilrig(tile, st->index, GetWaterClass(tile)); + + st->owner = OWNER_NONE; + st->airport.type = AT_OILRIG; + st->airport.Add(tile); + st->dock_tile = tile; + st->facilities = FACIL_AIRPORT | FACIL_DOCK; + st->build_date = _date; + + st->rect.BeforeAddTile(tile, StationRect::ADD_FORCE); + + st->UpdateVirtCoord(); + UpdateStationAcceptance(st, false); + st->RecomputeIndustriesNear(); +} + +void DeleteOilRig(TileIndex tile) +{ + Station *st = Station::GetByTile(tile); + + MakeWaterKeepingClass(tile, OWNER_NONE); + + st->dock_tile = INVALID_TILE; + st->airport.Clear(); + st->facilities &= ~(FACIL_AIRPORT | FACIL_DOCK); + st->airport.flags = 0; + + st->rect.AfterRemoveTile(st, tile); + + st->UpdateVirtCoord(); + st->RecomputeIndustriesNear(); + if (!st->IsInUse()) delete st; +} + +static void ChangeTileOwner_Station(TileIndex tile, Owner old_owner, Owner new_owner) +{ + if (IsRoadStopTile(tile)) { + for (RoadType rt = ROADTYPE_ROAD; rt < ROADTYPE_END; rt++) { + /* Update all roadtypes, no matter if they are present */ + if (GetRoadOwner(tile, rt) == old_owner) { + if (HasTileRoadType(tile, rt)) { + /* A drive-through road-stop has always two road bits. No need to dirty windows here, we'll redraw the whole screen anyway. */ + Company::Get(old_owner)->infrastructure.road[rt] -= 2; + if (new_owner != INVALID_OWNER) Company::Get(new_owner)->infrastructure.road[rt] += 2; + } + SetRoadOwner(tile, rt, new_owner == INVALID_OWNER ? OWNER_NONE : new_owner); + } + } + } + + if (!IsTileOwner(tile, old_owner)) return; + + if (new_owner != INVALID_OWNER) { + /* Update company infrastructure counts. Only do it here + * if the new owner is valid as otherwise the clear + * command will do it for us. No need to dirty windows + * here, we'll redraw the whole screen anyway.*/ + Company *old_company = Company::Get(old_owner); + Company *new_company = Company::Get(new_owner); + + /* Update counts for underlying infrastructure. */ + switch (GetStationType(tile)) { + case STATION_RAIL: + case STATION_WAYPOINT: + if (!IsStationTileBlocked(tile)) { + old_company->infrastructure.rail[GetRailType(tile)]--; + new_company->infrastructure.rail[GetRailType(tile)]++; + } + break; + + case STATION_BUS: + case STATION_TRUCK: + /* Road stops were already handled above. */ + break; + + case STATION_BUOY: + case STATION_DOCK: + if (GetWaterClass(tile) == WATER_CLASS_CANAL) { + old_company->infrastructure.water--; + new_company->infrastructure.water++; + } + break; + + default: + break; + } + + /* Update station tile count. */ + if (!IsBuoy(tile) && !IsAirport(tile)) { + old_company->infrastructure.station--; + new_company->infrastructure.station++; + } + + /* for buoys, owner of tile is owner of water, st->owner == OWNER_NONE */ + SetTileOwner(tile, new_owner); + InvalidateWindowClassesData(WC_STATION_LIST, 0); + } else { + if (IsDriveThroughStopTile(tile)) { + /* Remove the drive-through road stop */ + DoCommand(tile, 1 | 1 << 8, (GetStationType(tile) == STATION_TRUCK) ? ROADSTOP_TRUCK : ROADSTOP_BUS, DC_EXEC | DC_BANKRUPT, CMD_REMOVE_ROAD_STOP); + assert(IsTileType(tile, MP_ROAD)); + /* Change owner of tile and all roadtypes */ + ChangeTileOwner(tile, old_owner, new_owner); + } else { + DoCommand(tile, 0, 0, DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR); + /* Set tile owner of water under (now removed) buoy and dock to OWNER_NONE. + * Update owner of buoy if it was not removed (was in orders). + * Do not update when owned by OWNER_WATER (sea and rivers). */ + if ((IsTileType(tile, MP_WATER) || IsBuoyTile(tile)) && IsTileOwner(tile, old_owner)) SetTileOwner(tile, OWNER_NONE); + } + } +} + +/** + * Check if a drive-through road stop tile can be cleared. + * Road stops built on town-owned roads check the conditions + * that would allow clearing of the original road. + * @param tile road stop tile to check + * @param flags command flags + * @return true if the road can be cleared + */ +static bool CanRemoveRoadWithStop(TileIndex tile, DoCommandFlag flags) +{ + /* Yeah... water can always remove stops, right? */ + if (_current_company == OWNER_WATER) return true; + + RoadTypes rts = GetRoadTypes(tile); + if (HasBit(rts, ROADTYPE_TRAM)) { + Owner tram_owner = GetRoadOwner(tile, ROADTYPE_TRAM); + if (tram_owner != OWNER_NONE && CheckOwnership(tram_owner).Failed()) return false; + } + if (HasBit(rts, ROADTYPE_ROAD)) { + Owner road_owner = GetRoadOwner(tile, ROADTYPE_ROAD); + if (road_owner != OWNER_TOWN) { + if (road_owner != OWNER_NONE && CheckOwnership(road_owner).Failed()) return false; + } else { + if (CheckAllowRemoveRoad(tile, GetAnyRoadBits(tile, ROADTYPE_ROAD), OWNER_TOWN, ROADTYPE_ROAD, flags).Failed()) return false; + } + } + + return true; +} + +/** + * Clear a single tile of a station. + * @param tile The tile to clear. + * @param flags The DoCommand flags related to the "command". + * @return The cost, or error of clearing. + */ +CommandCost ClearTile_Station(TileIndex tile, DoCommandFlag flags) +{ + if (flags & DC_AUTO) { + switch (GetStationType(tile)) { + default: break; + case STATION_RAIL: return_cmd_error(STR_ERROR_MUST_DEMOLISH_RAILROAD); + case STATION_WAYPOINT: return_cmd_error(STR_ERROR_BUILDING_MUST_BE_DEMOLISHED); + case STATION_AIRPORT: return_cmd_error(STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST); + case STATION_TRUCK: return_cmd_error(HasTileRoadType(tile, ROADTYPE_TRAM) ? STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST : STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST); + case STATION_BUS: return_cmd_error(HasTileRoadType(tile, ROADTYPE_TRAM) ? STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST : STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST); + case STATION_BUOY: return_cmd_error(STR_ERROR_BUOY_IN_THE_WAY); + case STATION_DOCK: return_cmd_error(STR_ERROR_MUST_DEMOLISH_DOCK_FIRST); + case STATION_OILRIG: + SetDParam(1, STR_INDUSTRY_NAME_OIL_RIG); + return_cmd_error(STR_ERROR_GENERIC_OBJECT_IN_THE_WAY); + } + } + + switch (GetStationType(tile)) { + case STATION_RAIL: return RemoveRailStation(tile, flags); + case STATION_WAYPOINT: return RemoveRailWaypoint(tile, flags); + case STATION_AIRPORT: return RemoveAirport(tile, flags); + case STATION_TRUCK: + if (IsDriveThroughStopTile(tile) && !CanRemoveRoadWithStop(tile, flags)) { + return_cmd_error(STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST); + } + return RemoveRoadStop(tile, flags); + case STATION_BUS: + if (IsDriveThroughStopTile(tile) && !CanRemoveRoadWithStop(tile, flags)) { + return_cmd_error(STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST); + } + return RemoveRoadStop(tile, flags); + case STATION_BUOY: return RemoveBuoy(tile, flags); + case STATION_DOCK: return RemoveDock(tile, flags); + default: break; + } + + return CMD_ERROR; +} + +static CommandCost TerraformTile_Station(TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new) +{ + if (_settings_game.construction.build_on_slopes && AutoslopeEnabled()) { + /* TODO: If you implement newgrf callback 149 'land slope check', you have to decide what to do with it here. + * TTDP does not call it. + */ + if (GetTileMaxZ(tile) == z_new + GetSlopeMaxZ(tileh_new)) { + switch (GetStationType(tile)) { + case STATION_WAYPOINT: + case STATION_RAIL: { + DiagDirection direction = AxisToDiagDir(GetRailStationAxis(tile)); + if (!AutoslopeCheckForEntranceEdge(tile, z_new, tileh_new, direction)) break; + if (!AutoslopeCheckForEntranceEdge(tile, z_new, tileh_new, ReverseDiagDir(direction))) break; + return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]); + } + + case STATION_AIRPORT: + return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]); + + case STATION_TRUCK: + case STATION_BUS: { + DiagDirection direction = GetRoadStopDir(tile); + if (!AutoslopeCheckForEntranceEdge(tile, z_new, tileh_new, direction)) break; + if (IsDriveThroughStopTile(tile)) { + if (!AutoslopeCheckForEntranceEdge(tile, z_new, tileh_new, ReverseDiagDir(direction))) break; + } + return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]); + } + + default: break; + } + } + } + return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); +} + + +extern const TileTypeProcs _tile_type_station_procs = { + DrawTile_Station, // draw_tile_proc + GetSlopePixelZ_Station, // get_slope_z_proc + ClearTile_Station, // clear_tile_proc + NULL, // add_accepted_cargo_proc + GetTileDesc_Station, // get_tile_desc_proc + GetTileTrackStatus_Station, // get_tile_track_status_proc + ClickTile_Station, // click_tile_proc + AnimateTile_Station, // animate_tile_proc + TileLoop_Station, // tile_loop_proc + ChangeTileOwner_Station, // change_tile_owner_proc + NULL, // add_produced_cargo_proc + VehicleEnter_Station, // vehicle_enter_tile_proc + GetFoundation_Station, // get_foundation_proc + TerraformTile_Station, // terraform_tile_proc +}; |