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-rw-r--r--src/station_base.h94
1 files changed, 84 insertions, 10 deletions
diff --git a/src/station_base.h b/src/station_base.h
index 17ba23029..c2d364711 100644
--- a/src/station_base.h
+++ b/src/station_base.h
@@ -17,6 +17,7 @@
#include "company_type.h"
#include "industry_type.h"
#include "core/geometry_type.hpp"
+#include "core/bitmath_func.hpp"
#include "viewport_type.h"
#include <list>
@@ -51,26 +52,99 @@ struct GoodsEntry {
/** A Stop for a Road Vehicle */
struct RoadStop : RoadStopPool::PoolItem<&_roadstop_pool> {
+ enum RoadStopStatusFlags {
+ RSSFB_BAY0_FREE = 0, ///< Non-zero when bay 0 is free
+ RSSFB_BAY1_FREE = 1, ///< Non-zero when bay 1 is free
+ RSSFB_BAY_COUNT = 2, ///< Max. number of bays
+ RSSFB_ENTRY_BUSY = 7, ///< Non-zero when roadstop entry is busy
+ };
+
static const uint LIMIT = 16; ///< The maximum amount of roadstops that are allowed at a single station
- static const uint MAX_BAY_COUNT = 2; ///< The maximum number of loading bays
static const uint MAX_VEHICLES = 64; ///< The maximum number of vehicles that can allocate a slot to this roadstop
TileIndex xy; ///< Position on the map
- byte status; ///< Current status of the Stop. Like which spot is taken. Access using *Bay and *Busy functions.
+ byte status; ///< Current status of the Stop, @see RoadStopSatusFlag. Access using *Bay and *Busy functions.
byte num_vehicles; ///< Number of vehicles currently slotted to this stop
struct RoadStop *next; ///< Next stop of the given type at this station
RoadStop(TileIndex tile = INVALID_TILE);
~RoadStop();
- /* For accessing status */
- bool HasFreeBay() const;
- bool IsFreeBay(uint nr) const;
- uint AllocateBay();
- void AllocateDriveThroughBay(uint nr);
- void FreeBay(uint nr);
- bool IsEntranceBusy() const;
- void SetEntranceBusy(bool busy);
+ /**
+ * Checks whether there is a free bay in this road stop
+ * @return is at least one bay free?
+ */
+ FORCEINLINE bool HasFreeBay() const
+ {
+ return GB(this->status, 0, RSSFB_BAY_COUNT) != 0;
+ }
+
+ /**
+ * Checks whether the given bay is free in this road stop
+ * @param nr bay to check
+ * @return is given bay free?
+ */
+ FORCEINLINE bool IsFreeBay(uint nr) const
+ {
+ assert(nr < RSSFB_BAY_COUNT);
+ return HasBit(this->status, nr);
+ }
+
+ /**
+ * Allocates a bay
+ * @return the allocated bay number
+ * @pre this->HasFreeBay()
+ */
+ FORCEINLINE uint AllocateBay()
+ {
+ assert(this->HasFreeBay());
+
+ /* Find the first free bay. If the bit is set, the bay is free. */
+ uint bay_nr = 0;
+ while (!HasBit(this->status, bay_nr)) bay_nr++;
+
+ ClrBit(this->status, bay_nr);
+ return bay_nr;
+ }
+
+ /**
+ * Allocates a bay in a drive-through road stop
+ * @param nr the number of the bay to allocate
+ */
+ FORCEINLINE void AllocateDriveThroughBay(uint nr)
+ {
+ assert(nr < RSSFB_BAY_COUNT);
+ ClrBit(this->status, nr);
+ }
+
+ /**
+ * Frees the given bay
+ * @param nr the number of the bay to free
+ */
+ FORCEINLINE void FreeBay(uint nr)
+ {
+ assert(nr < RSSFB_BAY_COUNT);
+ SetBit(this->status, nr);
+ }
+
+
+ /**
+ * Checks whether the entrance of the road stop is occupied by a vehicle
+ * @return is entrance busy?
+ */
+ FORCEINLINE bool IsEntranceBusy() const
+ {
+ return HasBit(this->status, RSSFB_ENTRY_BUSY);
+ }
+
+ /**
+ * Makes an entrance occupied or free
+ * @param busy if true, marks busy; free otherwise
+ */
+ FORCEINLINE void SetEntranceBusy(bool busy)
+ {
+ SB(this->status, RSSFB_ENTRY_BUSY, 1, busy);
+ }
RoadStop *GetNextRoadStop(const struct RoadVehicle *v) const;
};