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diff --git a/src/station.cpp b/src/station.cpp
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+++ b/src/station.cpp
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+/* $Id$ */
+
+/** @file station_cmd.c */
+
+#include "stdafx.h"
+#include "openttd.h"
+#include "bridge_map.h"
+#include "debug.h"
+#include "functions.h"
+#include "station_map.h"
+#include "table/sprites.h"
+#include "table/strings.h"
+#include "map.h"
+#include "tile.h"
+#include "station.h"
+#include "gfx.h"
+#include "window.h"
+#include "viewport.h"
+#include "command.h"
+#include "town.h"
+#include "vehicle.h"
+#include "news.h"
+#include "saveload.h"
+#include "economy.h"
+#include "player.h"
+#include "airport.h"
+#include "sprite.h"
+#include "depot.h"
+#include "train.h"
+#include "water_map.h"
+#include "industry_map.h"
+#include "newgrf_callbacks.h"
+#include "newgrf_station.h"
+#include "yapf/yapf.h"
+#include "date.h"
+#include "helpers.hpp"
+
+void StationRect_Init(Station *st); // don't worry, will be removed soon
+
+Station::Station(TileIndex tile)
+{
+ DEBUG(station, cDebugCtorLevel, "I+%3d", index);
+
+ xy = tile;
+ airport_tile = dock_tile = train_tile = 0;
+ bus_stops = truck_stops = NULL;
+ had_vehicle_of_type = 0;
+ time_since_load = 255;
+ time_since_unload = 255;
+ delete_ctr = 0;
+ facilities = 0;
+
+ last_vehicle_type = VEH_Invalid;
+
+ for (GoodsEntry *ge = goods; ge != endof(goods); ge++) {
+ ge->waiting_acceptance = 0;
+ ge->days_since_pickup = 0;
+ ge->enroute_from = INVALID_STATION;
+ ge->rating = 175;
+ ge->last_speed = 0;
+ ge->last_age = 0xFF;
+ ge->feeder_profit = 0;
+ }
+
+ random_bits = Random();
+ waiting_triggers = 0;
+
+ StationRect_Init(this);
+}
+
+/**
+* Clean up a station by clearing vehicle orders and invalidating windows.
+* Aircraft-Hangar orders need special treatment here, as the hangars are
+* actually part of a station (tiletype is STATION), but the order type
+* is OT_GOTO_DEPOT.
+* @param st Station to be deleted
+*/
+Station::~Station()
+{
+ DEBUG(station, cDebugCtorLevel, "I-%3d", index);
+
+ DeleteName(string_id);
+ MarkDirty();
+ RebuildStationLists();
+ InvalidateWindowClasses(WC_STATION_LIST);
+
+ DeleteWindowById(WC_STATION_VIEW, index);
+
+ /* Now delete all orders that go to the station */
+ RemoveOrderFromAllVehicles(OT_GOTO_STATION, index);
+
+ //Subsidies need removal as well
+ DeleteSubsidyWithStation(index);
+
+ free(speclist);
+ xy = 0;
+}
+
+void* Station::operator new(size_t size)
+{
+ Station *st = AllocateRaw();
+ return st;
+}
+
+void* Station::operator new(size_t size, int st_idx)
+{
+ if (!AddBlockIfNeeded(&_Station_pool, st_idx))
+ error("Stations: failed loading savegame: too many stations");
+
+ Station *st = GetStation(st_idx);
+ return st;
+}
+
+void Station::operator delete(void *p)
+{
+}
+
+void Station::operator delete(void *p, int st_idx)
+{
+}
+
+void Station::MarkDirty() const
+{
+ if (sign.width_1 != 0) {
+ InvalidateWindowWidget(WC_STATION_VIEW, index, 1);
+
+ MarkAllViewportsDirty(
+ sign.left - 6,
+ sign.top,
+ sign.left + (sign.width_1 << 2) + 12,
+ sign.top + 48);
+ }
+}
+
+void Station::MarkTilesDirty() const
+{
+ TileIndex tile = train_tile;
+ int w, h;
+
+ // XXX No station is recorded as 0, not INVALID_TILE...
+ if (tile == 0) return;
+
+ for (h = 0; h < trainst_h; h++) {
+ for (w = 0; w < trainst_w; w++) {
+ if (TileBelongsToRailStation(tile)) {
+ MarkTileDirtyByTile(tile);
+ }
+ tile += TileDiffXY(1, 0);
+ }
+ tile += TileDiffXY(-w, 1);
+ }
+}
+
+bool Station::TileBelongsToRailStation(TileIndex tile) const
+{
+ return IsTileType(tile, MP_STATION) && GetStationIndex(tile) == index && IsRailwayStation(tile);
+}
+
+/*static*/ Station *Station::AllocateRaw(void)
+{
+ Station *st = NULL;
+
+ /* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
+ * TODO - This is just a temporary stage, this will be removed. */
+ for (st = GetStation(0); st != NULL; st = (st->index + 1U < GetStationPoolSize()) ? GetStation(st->index + 1U) : NULL) {
+ if (!IsValidStation(st)) {
+ StationID index = st->index;
+
+ memset(st, 0, sizeof(Station));
+ st->index = index;
+ return st;
+ }
+ }
+
+ /* Check if we can add a block to the pool */
+ if (AddBlockToPool(&_Station_pool)) return AllocateRaw();
+
+ _error_message = STR_3008_TOO_MANY_STATIONS_LOADING;
+ return NULL;
+}