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-rw-r--r--src/station.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/station.cpp b/src/station.cpp
index f859495d1..892677312 100644
--- a/src/station.cpp
+++ b/src/station.cpp
@@ -416,7 +416,7 @@ void Station::RecomputeCatchment()
if (!_settings_game.station.serve_neutral_industries && this->industry != nullptr) {
/* Station is associated with an industry, so we only need to deliver to that industry. */
this->catchment_tiles.Initialize(this->industry->location);
- TILE_AREA_LOOP(tile, this->industry->location) {
+ for (TileIndex tile : this->industry->location) {
if (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == this->industry->index) {
this->catchment_tiles.SetTile(tile);
}
@@ -435,7 +435,7 @@ void Station::RecomputeCatchment()
/* Loop finding all station tiles */
TileArea ta(TileXY(this->rect.left, this->rect.top), TileXY(this->rect.right, this->rect.bottom));
- TILE_AREA_LOOP(tile, ta) {
+ for (TileIndex tile : ta) {
if (!IsTileType(tile, MP_STATION) || GetStationIndex(tile) != this->index) continue;
uint r = GetTileCatchmentRadius(tile, this);
@@ -443,7 +443,7 @@ void Station::RecomputeCatchment()
/* This tile sub-loop doesn't need to test any tiles, they are simply added to the catchment set. */
TileArea ta2 = TileArea(tile, 1, 1).Expand(r);
- TILE_AREA_LOOP(tile2, ta2) this->catchment_tiles.SetTile(tile2);
+ for (TileIndex tile2 : ta2) this->catchment_tiles.SetTile(tile2);
}
/* Search catchment tiles for towns and industries */
@@ -567,7 +567,7 @@ CommandCost StationRect::BeforeAddRect(TileIndex tile, int w, int h, StationRect
/* static */ bool StationRect::ScanForStationTiles(StationID st_id, int left_a, int top_a, int right_a, int bottom_a)
{
TileArea ta(TileXY(left_a, top_a), TileXY(right_a, bottom_a));
- TILE_AREA_LOOP(tile, ta) {
+ for (TileIndex tile : ta) {
if (IsTileType(tile, MP_STATION) && GetStationIndex(tile) == st_id) return true;
}