diff options
Diffstat (limited to 'src/spritecache.cpp')
-rw-r--r-- | src/spritecache.cpp | 23 |
1 files changed, 14 insertions, 9 deletions
diff --git a/src/spritecache.cpp b/src/spritecache.cpp index 3029a0253..e1e7d4839 100644 --- a/src/spritecache.cpp +++ b/src/spritecache.cpp @@ -404,10 +404,14 @@ static void *ReadRecolourSprite(uint16 file_slot, uint num) * @param id Sprite number. * @param sprite_type Type of sprite. * @param allocator Allocator function to use. + * @param encoder Sprite encoder to use. * @return Read sprite data. */ -static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_type, AllocatorProc *allocator) +static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_type, AllocatorProc *allocator, SpriteEncoder *encoder) { + /* Use current blitter if no other sprite encoder is given. */ + if (encoder == nullptr) encoder = BlitterFactory::GetCurrentBlitter(); + uint8 file_slot = sc->file_slot; size_t file_pos = sc->file_pos; @@ -422,7 +426,7 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty sprite[ZOOM_LVL_NORMAL].type = sprite_type; SpriteLoaderGrf sprite_loader(sc->container_ver); - if (sprite_type != ST_MAPGEN && BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 32) { + if (sprite_type != ST_MAPGEN && encoder->Is32BppSupported()) { /* Try for 32bpp sprites first. */ sprite_avail = sprite_loader.LoadSprite(sprite, file_slot, file_pos, sprite_type, true); } @@ -433,7 +437,7 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty if (sprite_avail == 0) { if (sprite_type == ST_MAPGEN) return nullptr; if (id == SPR_IMG_QUERY) usererror("Okay... something went horribly wrong. I couldn't load the fallback sprite. What should I do?"); - return (void*)GetRawSprite(SPR_IMG_QUERY, ST_NORMAL, allocator); + return (void*)GetRawSprite(SPR_IMG_QUERY, ST_NORMAL, allocator, encoder); } if (sprite_type == ST_MAPGEN) { @@ -466,7 +470,7 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty if (!ResizeSprites(sprite, sprite_avail, file_slot, sc->id)) { if (id == SPR_IMG_QUERY) usererror("Okay... something went horribly wrong. I couldn't resize the fallback sprite. What should I do?"); - return (void*)GetRawSprite(SPR_IMG_QUERY, ST_NORMAL, allocator); + return (void*)GetRawSprite(SPR_IMG_QUERY, ST_NORMAL, allocator, encoder); } if (sprite->type == ST_FONT && ZOOM_LVL_FONT != ZOOM_LVL_NORMAL) { @@ -478,7 +482,7 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty sprite[ZOOM_LVL_NORMAL].data = sprite[ZOOM_LVL_FONT].data; } - return BlitterFactory::GetCurrentBlitter()->Encode(sprite, allocator); + return encoder->Encode(sprite, allocator); } @@ -845,9 +849,10 @@ static void *HandleInvalidSpriteRequest(SpriteID sprite, SpriteType requested, S * @param sprite Sprite to read. * @param type Expected sprite type. * @param allocator Allocator function to use. Set to nullptr to use the usual sprite cache. + * @param encoder Sprite encoder to use. Set to nullptr to use the currently active blitter. * @return Sprite raw data */ -void *GetRawSprite(SpriteID sprite, SpriteType type, AllocatorProc *allocator) +void *GetRawSprite(SpriteID sprite, SpriteType type, AllocatorProc *allocator, SpriteEncoder *encoder) { assert(type != ST_MAPGEN || IsMapgenSpriteID(sprite)); assert(type < ST_INVALID); @@ -863,19 +868,19 @@ void *GetRawSprite(SpriteID sprite, SpriteType type, AllocatorProc *allocator) if (sc->type != type) return HandleInvalidSpriteRequest(sprite, type, sc, allocator); - if (allocator == nullptr) { + if (allocator == nullptr && encoder == nullptr) { /* Load sprite into/from spritecache */ /* Update LRU */ sc->lru = ++_sprite_lru_counter; /* Load the sprite, if it is not loaded, yet */ - if (sc->ptr == nullptr) sc->ptr = ReadSprite(sc, sprite, type, AllocSprite); + if (sc->ptr == nullptr) sc->ptr = ReadSprite(sc, sprite, type, AllocSprite, nullptr); return sc->ptr; } else { /* Do not use the spritecache, but a different allocator. */ - return ReadSprite(sc, sprite, type, allocator); + return ReadSprite(sc, sprite, type, allocator, encoder); } } |