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Diffstat (limited to 'src/spritecache.cpp')
-rw-r--r--src/spritecache.cpp23
1 files changed, 14 insertions, 9 deletions
diff --git a/src/spritecache.cpp b/src/spritecache.cpp
index 3029a0253..e1e7d4839 100644
--- a/src/spritecache.cpp
+++ b/src/spritecache.cpp
@@ -404,10 +404,14 @@ static void *ReadRecolourSprite(uint16 file_slot, uint num)
* @param id Sprite number.
* @param sprite_type Type of sprite.
* @param allocator Allocator function to use.
+ * @param encoder Sprite encoder to use.
* @return Read sprite data.
*/
-static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_type, AllocatorProc *allocator)
+static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_type, AllocatorProc *allocator, SpriteEncoder *encoder)
{
+ /* Use current blitter if no other sprite encoder is given. */
+ if (encoder == nullptr) encoder = BlitterFactory::GetCurrentBlitter();
+
uint8 file_slot = sc->file_slot;
size_t file_pos = sc->file_pos;
@@ -422,7 +426,7 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
sprite[ZOOM_LVL_NORMAL].type = sprite_type;
SpriteLoaderGrf sprite_loader(sc->container_ver);
- if (sprite_type != ST_MAPGEN && BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 32) {
+ if (sprite_type != ST_MAPGEN && encoder->Is32BppSupported()) {
/* Try for 32bpp sprites first. */
sprite_avail = sprite_loader.LoadSprite(sprite, file_slot, file_pos, sprite_type, true);
}
@@ -433,7 +437,7 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
if (sprite_avail == 0) {
if (sprite_type == ST_MAPGEN) return nullptr;
if (id == SPR_IMG_QUERY) usererror("Okay... something went horribly wrong. I couldn't load the fallback sprite. What should I do?");
- return (void*)GetRawSprite(SPR_IMG_QUERY, ST_NORMAL, allocator);
+ return (void*)GetRawSprite(SPR_IMG_QUERY, ST_NORMAL, allocator, encoder);
}
if (sprite_type == ST_MAPGEN) {
@@ -466,7 +470,7 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
if (!ResizeSprites(sprite, sprite_avail, file_slot, sc->id)) {
if (id == SPR_IMG_QUERY) usererror("Okay... something went horribly wrong. I couldn't resize the fallback sprite. What should I do?");
- return (void*)GetRawSprite(SPR_IMG_QUERY, ST_NORMAL, allocator);
+ return (void*)GetRawSprite(SPR_IMG_QUERY, ST_NORMAL, allocator, encoder);
}
if (sprite->type == ST_FONT && ZOOM_LVL_FONT != ZOOM_LVL_NORMAL) {
@@ -478,7 +482,7 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
sprite[ZOOM_LVL_NORMAL].data = sprite[ZOOM_LVL_FONT].data;
}
- return BlitterFactory::GetCurrentBlitter()->Encode(sprite, allocator);
+ return encoder->Encode(sprite, allocator);
}
@@ -845,9 +849,10 @@ static void *HandleInvalidSpriteRequest(SpriteID sprite, SpriteType requested, S
* @param sprite Sprite to read.
* @param type Expected sprite type.
* @param allocator Allocator function to use. Set to nullptr to use the usual sprite cache.
+ * @param encoder Sprite encoder to use. Set to nullptr to use the currently active blitter.
* @return Sprite raw data
*/
-void *GetRawSprite(SpriteID sprite, SpriteType type, AllocatorProc *allocator)
+void *GetRawSprite(SpriteID sprite, SpriteType type, AllocatorProc *allocator, SpriteEncoder *encoder)
{
assert(type != ST_MAPGEN || IsMapgenSpriteID(sprite));
assert(type < ST_INVALID);
@@ -863,19 +868,19 @@ void *GetRawSprite(SpriteID sprite, SpriteType type, AllocatorProc *allocator)
if (sc->type != type) return HandleInvalidSpriteRequest(sprite, type, sc, allocator);
- if (allocator == nullptr) {
+ if (allocator == nullptr && encoder == nullptr) {
/* Load sprite into/from spritecache */
/* Update LRU */
sc->lru = ++_sprite_lru_counter;
/* Load the sprite, if it is not loaded, yet */
- if (sc->ptr == nullptr) sc->ptr = ReadSprite(sc, sprite, type, AllocSprite);
+ if (sc->ptr == nullptr) sc->ptr = ReadSprite(sc, sprite, type, AllocSprite, nullptr);
return sc->ptr;
} else {
/* Do not use the spritecache, but a different allocator. */
- return ReadSprite(sc, sprite, type, allocator);
+ return ReadSprite(sc, sprite, type, allocator, encoder);
}
}