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-rw-r--r--src/spritecache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/spritecache.cpp b/src/spritecache.cpp
index 55d5f376c..8d6a63ec9 100644
--- a/src/spritecache.cpp
+++ b/src/spritecache.cpp
@@ -414,7 +414,7 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
* extract the data directly and store that as sprite.
* Ugly: yes. Other solution: no. Blame the original author or
* something ;) The image should really have been a data-stream
- * (so type = 0xFF basicly). */
+ * (so type = 0xFF basically). */
uint num = sprite[ZOOM_LVL_NORMAL].width * sprite[ZOOM_LVL_NORMAL].height;
Sprite *s = (Sprite *)allocator(sizeof(*s) + num);