diff options
Diffstat (limited to 'src/spritecache.cpp')
-rw-r--r-- | src/spritecache.cpp | 419 |
1 files changed, 419 insertions, 0 deletions
diff --git a/src/spritecache.cpp b/src/spritecache.cpp new file mode 100644 index 000000000..fd881bb2a --- /dev/null +++ b/src/spritecache.cpp @@ -0,0 +1,419 @@ +/* $Id$ */ + +#include "stdafx.h" +#include "openttd.h" +#include "debug.h" +#include "functions.h" +#include "macros.h" +#include "spritecache.h" +#include "table/sprites.h" +#include "fileio.h" + +#define SPRITE_CACHE_SIZE 1024*1024 + + +typedef struct SpriteCache { + void *ptr; + uint32 file_pos; + int16 lru; +} SpriteCache; + + +static uint _spritecache_items = 0; +static SpriteCache *_spritecache = NULL; + + +static inline SpriteCache *GetSpriteCache(uint index) +{ + return &_spritecache[index]; +} + + +static SpriteCache *AllocateSpriteCache(uint index) +{ + if (index >= _spritecache_items) { + /* Add another 1024 items to the 'pool' */ + uint items = ALIGN(index + 1, 1024); + + DEBUG(sprite, 4, "Increasing sprite cache to %d items (%d bytes)", items, items * sizeof(*_spritecache)); + + _spritecache = realloc(_spritecache, items * sizeof(*_spritecache)); + + if (_spritecache == NULL) { + error("Unable to allocate sprite cache of %d items (%d bytes)", items, items * sizeof(*_spritecache)); + } + + /* Reset the new items and update the count */ + memset(_spritecache + _spritecache_items, 0, (items - _spritecache_items) * sizeof(*_spritecache)); + _spritecache_items = items; + } + + return GetSpriteCache(index); +} + + +typedef struct MemBlock { + uint32 size; + byte data[VARARRAY_SIZE]; +} MemBlock; + +static uint _sprite_lru_counter; +static MemBlock *_spritecache_ptr; +static int _compact_cache_counter; + +static void CompactSpriteCache(void); + +static bool ReadSpriteHeaderSkipData(void) +{ + uint16 num = FioReadWord(); + byte type; + + if (num == 0) return false; + + type = FioReadByte(); + if (type == 0xFF) { + FioSkipBytes(num); + /* Some NewGRF files have "empty" pseudo-sprites which are 1 + * byte long. Catch these so the sprites won't be displayed. */ + return num != 1; + } + + FioSkipBytes(7); + num -= 8; + if (num == 0) return true; + + if (type & 2) { + FioSkipBytes(num); + } else { + while (num > 0) { + int8 i = FioReadByte(); + if (i >= 0) { + num -= i; + FioSkipBytes(i); + } else { + i = -(i >> 3); + num -= i; + FioReadByte(); + } + } + } + + return true; +} + +/* Check if the given Sprite ID exists */ +bool SpriteExists(SpriteID id) +{ + /* Special case for Sprite ID zero -- its position is also 0... */ + if (id == 0) return true; + + return GetSpriteCache(id)->file_pos != 0; +} + +static void* AllocSprite(size_t); + +static void* ReadSprite(SpriteCache *sc, SpriteID id) +{ + uint num; + byte type; + + DEBUG(sprite, 9, "Load sprite %d", id); + + if (!SpriteExists(id)) { + error( + "Tried to load non-existing sprite #%d.\n" + "Probable cause: Wrong/missing NewGRFs", + id + ); + } + + FioSeekToFile(sc->file_pos); + + num = FioReadWord(); + type = FioReadByte(); + if (type == 0xFF) { + byte* dest = AllocSprite(num); + + sc->ptr = dest; + FioReadBlock(dest, num); + + return dest; + } else { + uint height = FioReadByte(); + uint width = FioReadWord(); + Sprite* sprite; + byte* dest; + + num = (type & 0x02) ? width * height : num - 8; + sprite = AllocSprite(sizeof(*sprite) + num); + sc->ptr = sprite; + sprite->info = type; + sprite->height = (id != 142) ? height : 10; // Compensate for a TTD bug + sprite->width = width; + sprite->x_offs = FioReadWord(); + sprite->y_offs = FioReadWord(); + + dest = sprite->data; + while (num > 0) { + int8 i = FioReadByte(); + + if (i >= 0) { + num -= i; + for (; i > 0; --i) *dest++ = FioReadByte(); + } else { + const byte* rel = dest - (((i & 7) << 8) | FioReadByte()); + + i = -(i >> 3); + num -= i; + + for (; i > 0; --i) *dest++ = *rel++; + } + } + + return sprite; + } +} + + +bool LoadNextSprite(int load_index, byte file_index) +{ + SpriteCache *sc; + uint32 file_pos = FioGetPos() | (file_index << 24); + + if (!ReadSpriteHeaderSkipData()) return false; + + if (load_index >= MAX_SPRITES) { + error("Tried to load too many sprites (#%d; max %d)", load_index, MAX_SPRITES); + } + + sc = AllocateSpriteCache(load_index); + sc->file_pos = file_pos; + sc->ptr = NULL; + sc->lru = 0; + + return true; +} + + +void DupSprite(SpriteID old, SpriteID new) +{ + SpriteCache *scold = GetSpriteCache(old); + SpriteCache *scnew = AllocateSpriteCache(new); + + scnew->file_pos = scold->file_pos; + scnew->ptr = NULL; +} + + +void SkipSprites(uint count) +{ + for (; count > 0; --count) { + if (!ReadSpriteHeaderSkipData()) return; + } +} + + +#define S_FREE_MASK 1 + +static inline MemBlock* NextBlock(MemBlock* block) +{ + return (MemBlock*)((byte*)block + (block->size & ~S_FREE_MASK)); +} + +static uint32 GetSpriteCacheUsage(void) +{ + uint32 tot_size = 0; + MemBlock* s; + + for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s)) + if (!(s->size & S_FREE_MASK)) tot_size += s->size; + + return tot_size; +} + + +void IncreaseSpriteLRU(void) +{ + // Increase all LRU values + if (_sprite_lru_counter > 16384) { + SpriteID i; + + DEBUG(sprite, 3, "Fixing lru %d, inuse=%d", _sprite_lru_counter, GetSpriteCacheUsage()); + + for (i = 0; i != _spritecache_items; i++) { + SpriteCache *sc = GetSpriteCache(i); + if (sc->ptr != NULL) { + if (sc->lru >= 0) { + sc->lru = -1; + } else if (sc->lru != -32768) { + sc->lru--; + } + } + } + _sprite_lru_counter = 0; + } + + // Compact sprite cache every now and then. + if (++_compact_cache_counter >= 740) { + CompactSpriteCache(); + _compact_cache_counter = 0; + } +} + +// Called when holes in the sprite cache should be removed. +// That is accomplished by moving the cached data. +static void CompactSpriteCache(void) +{ + MemBlock *s; + + DEBUG(sprite, 3, "Compacting sprite cache, inuse=%d", GetSpriteCacheUsage()); + + for (s = _spritecache_ptr; s->size != 0;) { + if (s->size & S_FREE_MASK) { + MemBlock* next = NextBlock(s); + MemBlock temp; + SpriteID i; + + // Since free blocks are automatically coalesced, this should hold true. + assert(!(next->size & S_FREE_MASK)); + + // If the next block is the sentinel block, we can safely return + if (next->size == 0) + break; + + // Locate the sprite belonging to the next pointer. + for (i = 0; GetSpriteCache(i)->ptr != next->data; i++) { + assert(i != _spritecache_items); + } + + GetSpriteCache(i)->ptr = s->data; // Adjust sprite array entry + // Swap this and the next block + temp = *s; + memmove(s, next, next->size); + s = NextBlock(s); + *s = temp; + + // Coalesce free blocks + while (NextBlock(s)->size & S_FREE_MASK) { + s->size += NextBlock(s)->size & ~S_FREE_MASK; + } + } else { + s = NextBlock(s); + } + } +} + +static void DeleteEntryFromSpriteCache(void) +{ + SpriteID i; + uint best = -1; + MemBlock* s; + int cur_lru; + + DEBUG(sprite, 3, "DeleteEntryFromSpriteCache, inuse=%d", GetSpriteCacheUsage()); + + cur_lru = 0xffff; + for (i = 0; i != _spritecache_items; i++) { + SpriteCache *sc = GetSpriteCache(i); + if (sc->ptr != NULL && sc->lru < cur_lru) { + cur_lru = sc->lru; + best = i; + } + } + + // Display an error message and die, in case we found no sprite at all. + // This shouldn't really happen, unless all sprites are locked. + if (best == (uint)-1) + error("Out of sprite memory"); + + // Mark the block as free (the block must be in use) + s = (MemBlock*)GetSpriteCache(best)->ptr - 1; + assert(!(s->size & S_FREE_MASK)); + s->size |= S_FREE_MASK; + GetSpriteCache(best)->ptr = NULL; + + // And coalesce adjacent free blocks + for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s)) { + if (s->size & S_FREE_MASK) { + while (NextBlock(s)->size & S_FREE_MASK) { + s->size += NextBlock(s)->size & ~S_FREE_MASK; + } + } + } +} + +static void* AllocSprite(size_t mem_req) +{ + mem_req += sizeof(MemBlock); + + /* Align this to an uint32 boundary. This also makes sure that the 2 least + * bits are not used, so we could use those for other things. */ + mem_req = ALIGN(mem_req, sizeof(uint32)); + + for (;;) { + MemBlock* s; + + for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s)) { + if (s->size & S_FREE_MASK) { + size_t cur_size = s->size & ~S_FREE_MASK; + + /* Is the block exactly the size we need or + * big enough for an additional free block? */ + if (cur_size == mem_req || + cur_size >= mem_req + sizeof(MemBlock)) { + // Set size and in use + s->size = mem_req; + + // Do we need to inject a free block too? + if (cur_size != mem_req) { + NextBlock(s)->size = (cur_size - mem_req) | S_FREE_MASK; + } + + return s->data; + } + } + } + + // Reached sentinel, but no block found yet. Delete some old entry. + DeleteEntryFromSpriteCache(); + } +} + + +const void *GetRawSprite(SpriteID sprite) +{ + SpriteCache *sc; + void* p; + + assert(sprite < MAX_SPRITES); + + sc = GetSpriteCache(sprite); + + // Update LRU + sc->lru = ++_sprite_lru_counter; + + p = sc->ptr; + + // Load the sprite, if it is not loaded, yet + if (p == NULL) p = ReadSprite(sc, sprite); + return p; +} + + +void GfxInitSpriteMem(void) +{ + // initialize sprite cache heap + if (_spritecache_ptr == NULL) _spritecache_ptr = malloc(SPRITE_CACHE_SIZE); + + // A big free block + _spritecache_ptr->size = (SPRITE_CACHE_SIZE - sizeof(MemBlock)) | S_FREE_MASK; + // Sentinel block (identified by size == 0) + NextBlock(_spritecache_ptr)->size = 0; + + /* Reset the spritecache 'pool' */ + free(_spritecache); + _spritecache_items = 0; + _spritecache = NULL; + + _compact_cache_counter = 0; +} |