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-rw-r--r--src/sprite.h45
1 files changed, 45 insertions, 0 deletions
diff --git a/src/sprite.h b/src/sprite.h
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index 000000000..9dca01a66
--- /dev/null
+++ b/src/sprite.h
@@ -0,0 +1,45 @@
+/* $Id$ */
+
+#ifndef SPRITE_H
+#define SPRITE_H
+
+
+/* The following describes bunch of sprites to be drawn together in a single 3D
+ * bounding box. Used especially for various multi-sprite buildings (like
+ * depots or stations): */
+
+typedef struct DrawTileSeqStruct {
+ int8 delta_x; // 0x80 is sequence terminator
+ int8 delta_y;
+ int8 delta_z;
+ byte size_x;
+ byte size_y;
+ byte size_z;
+ uint32 image;
+} DrawTileSeqStruct;
+
+typedef struct DrawTileSprites {
+ SpriteID ground_sprite;
+ const DrawTileSeqStruct* seq;
+} DrawTileSprites;
+
+/**
+ * This structure is the same for both Industries and Houses.
+ * Buildings here reference a general type of construction
+ */
+typedef struct DrawBuildingsTileStruct {
+ SpriteID ground;
+ SpriteID building;
+ byte subtile_x:4;
+ byte subtile_y:4;
+ byte width:4;
+ byte height:4;
+ byte dz;
+ byte draw_proc; /* this allows to specify a special drawing procedure.*/
+} DrawBuildingsTileStruct;
+
+// Iterate through all DrawTileSeqStructs in DrawTileSprites.
+#define foreach_draw_tile_seq(idx, list) for (idx = list; ((byte) idx->delta_x) != 0x80; idx++)
+
+
+#endif /* SPRITE_H */