diff options
Diffstat (limited to 'src/sound_type.h')
-rw-r--r-- | src/sound_type.h | 146 |
1 files changed, 73 insertions, 73 deletions
diff --git a/src/sound_type.h b/src/sound_type.h index 0fb0b0a73..c4a96d861 100644 --- a/src/sound_type.h +++ b/src/sound_type.h @@ -36,79 +36,79 @@ struct SoundEntry { */ enum SoundFx { SND_BEGIN = 0, - SND_02_SPLAT_WATER = 0, ///< Water construction. - SND_03_FACTORY_WHISTLE, - SND_04_TRAIN, - SND_05_TRAIN_THROUGH_TUNNEL, - SND_06_SHIP_HORN, - SND_07_FERRY_HORN, - SND_08_PLANE_TAKE_OFF, - SND_09_JET, - SND_0A_TRAIN_HORN, - SND_0B_MINING_MACHINERY, - SND_0C_ELECTRIC_SPARK, - SND_0D_STEAM, - SND_0E_LEVEL_CROSSING, - SND_0F_VEHICLE_BREAKDOWN, - SND_10_TRAIN_BREAKDOWN, - SND_11_CRASH, - SND_12_EXPLOSION, // 16 == 0x10 - SND_13_BIG_CRASH, - SND_14_CASHTILL, - SND_15_BEEP, // 19 == 0x13 - SND_16_MORSE, // 20 == 0x14 - SND_17_SKID_PLANE, - SND_18_HELICOPTER, - SND_19_BUS_START_PULL_AWAY, - SND_1A_BUS_START_PULL_AWAY_WITH_HORN, - SND_1B_TRUCK_START, - SND_1C_TRUCK_START_2, - SND_1D_APPLAUSE, - SND_1E_OOOOH, - SND_1F_SPLAT_OTHER, ///< Non-water non-rail construction. - SND_20_SPLAT_RAIL, ///< Rail construction. - SND_21_JACKHAMMER, - SND_22_CAR_HORN, - SND_23_CAR_HORN_2, - SND_24_SHEEP, - SND_25_COW, - SND_26_HORSE, - SND_27_BLACKSMITH_ANVIL, - SND_28_SAWMILL, // 38 == 0x26 ! - SND_00_GOOD_YEAR, // 39 == 0x27 ! - SND_01_BAD_YEAR, // 40 == 0x28 ! - SND_29_RIP, // 41 == 0x29 ! - SND_2A_EXTRACT_AND_POP, - SND_2B_COMEDY_HIT, - SND_2C_MACHINERY, - SND_2D_RIP_2, - SND_2E_EXTRACT_AND_POP, - SND_2F_POP, - SND_30_CARTOON_SOUND, - SND_31_EXTRACT, - SND_32_POP_2, - SND_33_PLASTIC_MINE, - SND_34_WIND, - SND_35_COMEDY_BREAKDOWN, - SND_36_CARTOON_CRASH, - SND_37_BALLOON_SQUEAK, - SND_38_CHAINSAW, - SND_39_HEAVY_WIND, - SND_3A_COMEDY_BREAKDOWN_2, - SND_3B_JET_OVERHEAD, - SND_3C_COMEDY_CAR, - SND_3D_ANOTHER_JET_OVERHEAD, - SND_3E_COMEDY_CAR_2, - SND_3F_COMEDY_CAR_3, - SND_40_COMEDY_CAR_START_AND_PULL_AWAY, - SND_41_MAGLEV, - SND_42_LOON_BIRD, - SND_43_LION, - SND_44_MONKEYS, - SND_45_PLANE_CRASHING, - SND_46_PLANE_ENGINE_SPUTTERING, - SND_47_MAGLEV_2, - SND_48_DISTANT_BIRD, // 72 == 0x48 + SND_02_CONSTRUCTION_WATER = 0, ///< 0 == 0x00 Construction: water infrastructure + SND_03_FACTORY, ///< 1 == 0x01 Industry producing: factory: whistle + SND_04_DEPARTURE_STEAM, ///< 2 == 0x02 Station departure: steam engine + SND_05_TRAIN_THROUGH_TUNNEL, ///< 3 == 0x03 Train enters tunnel + SND_06_DEPARTURE_CARGO_SHIP, ///< 4 == 0x04 Station departure: cargo ships + SND_07_DEPARTURE_FERRY, ///< 5 == 0x05 Station departure: passenger ships + SND_08_TAKEOFF_PROPELLER, ///< 6 == 0x06 Takeoff: propeller plane (non-toyland) + SND_09_TAKEOFF_JET, ///< 7 == 0x07 Takeoff: regular jet plane + SND_0A_DEPARTURE_TRAIN, ///< 8 == 0x08 Station departure: diesel and electric engine + SND_0B_MINE, ///< 9 == 0x09 Industry animation: coal/copper/gold mine: headgear + SND_0C_POWER_STATION, ///< 10 == 0x0A Industry animation: power station: spark + SND_0D_UNUSED, ///< 11 == 0x0B unused (1) + SND_0E_LEVEL_CROSSING, ///< 12 == 0x0C Train passes through level crossing + SND_0F_BREAKDOWN_ROADVEHICLE, ///< 13 == 0x0D Breakdown: road vehicle (non-toyland) + SND_10_BREAKDOWN_TRAIN_SHIP, ///< 14 == 0x0E Breakdown: train or ship (non-toyland) + SND_11_UNUSED, ///< 15 == 0x0F unused (2) + SND_12_EXPLOSION, ///< 16 == 0x10 Destruction, crashes, disasters, ... + SND_13_TRAIN_COLLISION, ///< 15 == 0x11 Train+train crash + SND_14_CASHTILL, ///< 18 == 0x12 Income from cargo delivery + SND_15_BEEP, ///< 19 == 0x13 GUI button click + SND_16_NEWS_TICKER, ///< 20 == 0x14 News ticker + SND_17_SKID_PLANE, ///< 21 == 0x15 Plane landing / touching ground + SND_18_TAKEOFF_HELICOPTER, ///< 22 == 0x16 Takeoff: helicopter + SND_19_DEPARTURE_OLD_RV_1, ///< 23 == 0x17 Station departure: truck and old bus (1) (non-toyland) + SND_1A_DEPARTURE_OLD_RV_2, ///< 24 == 0x18 Station departure: truck and old bus (2) (random variation of SND_19_DEPARTURE_OLD_RV_1) (non-toyland) + SND_1B_DEPARTURE_MODERN_BUS, ///< 25 == 0x19 Station departure: modern bus (non-toyland) + SND_1C_DEPARTURE_OLD_BUS, ///< 26 == 0x1A Station departure: old bus (non-toyland) + SND_1D_APPLAUSE, ///< 27 == 0x1B News: first vehicle at station + SND_1E_NEW_ENGINE, ///< 28 == 0x1C News: new engine available + SND_1F_CONSTRUCTION_OTHER, ///< 29 == 0x1D Construction: other (non-water, non-rail, non-bridge) + SND_20_CONSTRUCTION_RAIL, ///< 30 == 0x1E Construction: rail infrastructure + SND_21_ROAD_WORKS, ///< 31 == 0x1F Road reconstruction animation + SND_22_UNUSED, ///< 32 == 0x20 unused (3) + SND_23_UNUSED, ///< 33 == 0x21 unused (4) + SND_24_FARM_1, ///< 34 == 0x22 Industry producing: farm (1): sheep + SND_25_FARM_2, ///< 35 == 0x23 Industry producing: farm (2): cow + SND_26_FARM_3, ///< 36 == 0x24 Industry producing: farm (3): horse + SND_27_CONSTRUCTION_BRIDGE, ///< 37 == 0x25 Construction: bridge + SND_28_SAWMILL, ///< 38 == 0x26 Industry producing: sawmill + SND_00_GOOD_YEAR, ///< 39 == 0x27 New year: performance improved + SND_01_BAD_YEAR, ///< 40 == 0x28 New year: performance declined + SND_29_SUGAR_MINE_2, ///< 41 == 0x29 Industry animation: sugar mine (2): shaking sieve + SND_2A_TOY_FACTORY_3, ///< 42 == 0x2A Industry animation: toy factory (3): eject product + SND_2B_TOY_FACTORY_2, ///< 43 == 0x2B Industry animation: toy factory (2): stamp product + SND_2C_TOY_FACTORY_1, ///< 44 == 0x2C Industry animation: toy factory (1): conveyor belt + SND_2D_SUGAR_MINE_1, ///< 45 == 0x2D Industry animation: sugar mine (1): shaking sieve + SND_2E_BUBBLE_GENERATOR, ///< 46 == 0x2E Industry animation: bubble generator (1): generate bubble + SND_2F_BUBBLE_GENERATOR_FAIL, ///< 47 == 0x2F Industry animation: bubble generator (2a): bubble pop + SND_30_TOFFEE_QUARRY, ///< 48 == 0x30 Industry animation: toffee quarry: drill + SND_31_BUBBLE_GENERATOR_SUCCESS, ///< 49 == 0x31 Industry animation: bubble generator (2b): bubble slurped + SND_32_UNUSED, ///< 50 == 0x32 unused (5) + SND_33_PLASTIC_MINE, ///< 51 == 0x33 Industry producing: plastic fountain + SND_34_ARCTIC_SNOW_1, ///< 52 == 0x34 Tree ambient: arctic snow (1): wind + SND_35_BREAKDOWN_ROADVEHICLE_TOYLAND, ///< 53 == 0x35 Breakdown: road vehicle (toyland) + SND_36_LUMBER_MILL_3, ///< 54 == 0x36 Industry animation: lumber mill (3): crashing tree + SND_37_LUMBER_MILL_2, ///< 55 == 0x37 Industry animation: lumber mill (2): falling tree + SND_38_LUMBER_MILL_1, ///< 56 == 0x38 Industry animation: lumber mill (1): chainsaw + SND_39_ARCTIC_SNOW_2, ///< 57 == 0x39 Tree ambient: arctic snow (2): heavy wind + SND_3A_BREAKDOWN_TRAIN_SHIP_TOYLAND, ///< 58 == 0x3A Breakdown: train or ship (toyland) + SND_3B_TAKEOFF_JET_FAST, ///< 59 == 0x3B Takeoff: supersonic plane (fast) + SND_3C_DEPARTURE_BUS_TOYLAND_1, ///< 60 == 0x3C Station departure: bus (1) (toyland) + SND_3D_TAKEOFF_JET_BIG, ///< 61 == 0x3D Takeoff: huge jet plane (high capacity) + SND_3E_DEPARTURE_BUS_TOYLAND_2, ///< 62 == 0x3E Station departure: bus (2) (toyland) + SND_3F_DEPARTURE_TRUCK_TOYLAND_1, ///< 63 == 0x3F Station departure: truck (1) (toyland) + SND_40_DEPARTURE_TRUCK_TOYLAND_2, ///< 64 == 0x40 Station departure: truck (2) (toyland) + SND_41_DEPARTURE_MAGLEV, ///< 65 == 0x41 Station departure: maglev engine + SND_42_RAINFOREST_1, ///< 66 == 0x42 Tree ambient: rainforest ambient (1): bird (1) + SND_43_RAINFOREST_2, ///< 67 == 0x43 Tree ambient: rainforest ambient (2): lion + SND_44_RAINFOREST_3, ///< 68 == 0x44 Tree ambient: rainforest ambient (3): monkeys + SND_45_TAKEOFF_PROPELLER_TOYLAND_1, ///< 69 == 0x45 Takeoff: propeller plane (1) (toyland) + SND_46_TAKEOFF_PROPELLER_TOYLAND_2, ///< 70 == 0x46 Takeoff: propeller plane (2) (toyland) + SND_47_DEPARTURE_MONORAIL, ///< 71 == 0x47 Station departure: monorail engine + SND_48_RAINFOREST_4, ///< 72 == 0x48 Tree ambient: rainforest ambient (4): bird (2) SND_END }; |