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-rw-r--r--src/smallmap_gui.cpp48
1 files changed, 25 insertions, 23 deletions
diff --git a/src/smallmap_gui.cpp b/src/smallmap_gui.cpp
index 06591b0e9..b2b546060 100644
--- a/src/smallmap_gui.cpp
+++ b/src/smallmap_gui.cpp
@@ -1,5 +1,7 @@
/* $Id$ */
+/** @file smallmap_gui.cpp */
+
#include "stdafx.h"
#include "openttd.h"
#include "functions.h"
@@ -332,13 +334,13 @@ static void DrawSmallMapStuff(Pixel *dst, uint xc, uint yc, int pitch, int reps,
Pixel *dst_ptr_end = _screen.dst_ptr + _screen.width * _screen.height - _screen.width;
do {
- // check if the tile (xc,yc) is within the map range
+ /* check if the tile (xc,yc) is within the map range */
if (xc < MapMaxX() && yc < MapMaxY()) {
- // check if the dst pointer points to a pixel inside the screen buffer
+ /* check if the dst pointer points to a pixel inside the screen buffer */
if (dst > _screen.dst_ptr && dst < dst_ptr_end)
WRITE_PIXELS_OR(dst, proc(TileXY(xc, yc)) & mask);
}
- // switch to next tile in the column
+ /* switch to next tile in the column */
} while (xc++, yc++, dst += pitch, --reps != 0);
}
@@ -454,7 +456,7 @@ static inline uint32 GetSmallMapRoutesPixels(TileIndex tile)
default: bits = MKCOLOR(0xFFFFFFFF); break;
}
} else {
- // ground color
+ /* ground color */
bits = ApplyMask(MKCOLOR(0x54545454), &_smallmap_contours_andor[t]);
}
return bits;
@@ -693,7 +695,7 @@ skip_column:
FOR_ALL_VEHICLES(v) {
if (v->type != VEH_SPECIAL &&
(v->vehstatus & (VS_HIDDEN | VS_UNCLICKABLE)) == 0) {
- // Remap into flat coordinates.
+ /* Remap into flat coordinates. */
Point pt = RemapCoords(
v->x_pos / TILE_SIZE - WP(w,smallmap_d).scroll_x / TILE_SIZE, // divide each one separately because (a-b)/c != a/c-b/c in integer world
v->y_pos / TILE_SIZE - WP(w,smallmap_d).scroll_y / TILE_SIZE, // dtto
@@ -701,32 +703,32 @@ skip_column:
x = pt.x;
y = pt.y;
- // Check if y is out of bounds?
+ /* Check if y is out of bounds? */
y -= dpi->top;
if (!IS_INT_INSIDE(y, 0, dpi->height)) continue;
- // Default is to draw both pixels.
+ /* Default is to draw both pixels. */
skip = false;
- // Offset X coordinate
+ /* Offset X coordinate */
x -= WP(w,smallmap_d).subscroll + 3 + dpi->left;
if (x < 0) {
- // if x+1 is 0, that means we're on the very left edge,
- // and should thus only draw a single pixel
+ /* if x+1 is 0, that means we're on the very left edge,
+ * and should thus only draw a single pixel */
if (++x != 0) continue;
skip = true;
} else if (x >= dpi->width - 1) {
- // Check if we're at the very right edge, and if so draw only a single pixel
+ /* Check if we're at the very right edge, and if so draw only a single pixel */
if (x != dpi->width - 1) continue;
skip = true;
}
- // Calculate pointer to pixel and the color
+ /* Calculate pointer to pixel and the color */
ptr = dpi->dst_ptr + y * dpi->pitch + x;
color = (type == 1) ? _vehicle_type_colors[v->type] : 0xF;
- // And draw either one or two pixels depending on clipping
+ /* And draw either one or two pixels depending on clipping */
ptr[0] = color;
if (!skip) ptr[1] = color;
}
@@ -737,7 +739,7 @@ skip_column:
const Town *t;
FOR_ALL_TOWNS(t) {
- // Remap the town coordinate
+ /* Remap the town coordinate */
Point pt = RemapCoords(
(int)(TileX(t->xy) * TILE_SIZE - WP(w, smallmap_d).scroll_x) / TILE_SIZE,
(int)(TileY(t->xy) * TILE_SIZE - WP(w, smallmap_d).scroll_y) / TILE_SIZE,
@@ -745,23 +747,23 @@ skip_column:
x = pt.x - WP(w,smallmap_d).subscroll + 3 - (t->sign.width_2 >> 1);
y = pt.y;
- // Check if the town sign is within bounds
+ /* Check if the town sign is within bounds */
if (x + t->sign.width_2 > dpi->left &&
x < dpi->left + dpi->width &&
y + 6 > dpi->top &&
y < dpi->top + dpi->height) {
- // And draw it.
+ /* And draw it. */
SetDParam(0, t->index);
DrawString(x, y, STR_2056, 12);
}
}
}
- // Draw map indicators
+ /* Draw map indicators */
{
Point pt;
- // Find main viewport.
+ /* Find main viewport. */
vp = FindWindowById(WC_MAIN_WINDOW,0)->viewport;
pt = RemapCoords(WP(w, smallmap_d).scroll_x, WP(w, smallmap_d).scroll_y, 0);
@@ -1033,7 +1035,7 @@ static void ExtraViewPortWndProc(Window *w, WindowEvent *e)
int x = WP(w, vp_d).scrollpos_x; // Where is the main looking at
int y = WP(w, vp_d).scrollpos_y;
- // set this view to same location. Based on the center, adjusting for zoom
+ /* set this view to same location. Based on the center, adjusting for zoom */
WP(w2, vp_d).scrollpos_x = x - (w2->viewport->virtual_width - w->viewport->virtual_width) / 2;
WP(w2, vp_d).scrollpos_y = y - (w2->viewport->virtual_height - w->viewport->virtual_height) / 2;
} break;
@@ -1094,18 +1096,18 @@ void ShowExtraViewPortWindow()
Window *w, *v;
int i = 0;
- // find next free window number for extra viewport
+ /* find next free window number for extra viewport */
while (FindWindowById(WC_EXTRA_VIEW_PORT, i) != NULL) i++;
w = AllocateWindowDescFront(&_extra_view_port_desc, i);
if (w != NULL) {
int x, y;
- // the main window with the main view
+ /* the main window with the main view */
v = FindWindowById(WC_MAIN_WINDOW, 0);
- // New viewport start ats (zero,zero)
+ /* New viewport start ats (zero,zero) */
AssignWindowViewport(w, 3, 17, 294, 214, 0 , 0);
- // center on same place as main window (zoom is maximum, no adjustment needed)
+ /* center on same place as main window (zoom is maximum, no adjustment needed) */
x = WP(v, vp_d).scrollpos_x;
y = WP(v, vp_d).scrollpos_y;
WP(w, vp_d).scrollpos_x = x + (v->viewport->virtual_width - (294)) / 2;