diff options
Diffstat (limited to 'src/smallmap_gui.cpp')
-rw-r--r-- | src/smallmap_gui.cpp | 13 |
1 files changed, 9 insertions, 4 deletions
diff --git a/src/smallmap_gui.cpp b/src/smallmap_gui.cpp index 8ece48d93..ef1638d2f 100644 --- a/src/smallmap_gui.cpp +++ b/src/smallmap_gui.cpp @@ -115,11 +115,12 @@ static const LegendAndColour _legend_vegetation[] = { MK(PC_ROUGH_LAND, STR_SMALLMAP_LEGENDA_ROUGH_LAND), MK(PC_GRASS_LAND, STR_SMALLMAP_LEGENDA_GRASS_LAND), MK(PC_BARE_LAND, STR_SMALLMAP_LEGENDA_BARE_LAND), + MK(PC_RAINFOREST, STR_SMALLMAP_LEGENDA_RAINFOREST), MK(PC_FIELDS, STR_SMALLMAP_LEGENDA_FIELDS), MK(PC_TREES, STR_SMALLMAP_LEGENDA_TREES), - MK(PC_GREEN, STR_SMALLMAP_LEGENDA_FOREST), - MS(PC_GREY, STR_SMALLMAP_LEGENDA_ROCKS), + MS(PC_GREEN, STR_SMALLMAP_LEGENDA_FOREST), + MK(PC_GREY, STR_SMALLMAP_LEGENDA_ROCKS), MK(PC_ORANGE, STR_SMALLMAP_LEGENDA_DESERT), MK(PC_LIGHT_BLUE, STR_SMALLMAP_LEGENDA_SNOW), MK(PC_BLACK, STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES), @@ -531,7 +532,11 @@ static inline uint32 GetSmallMapVegetationPixels(TileIndex tile, TileType t) { switch (t) { case MP_CLEAR: - return (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) < 3) ? MKCOLOUR_XXXX(PC_BARE_LAND) : _vegetation_clear_bits[GetClearGround(tile)]; + if (IsClearGround(tile, CLEAR_GRASS)) { + if (GetClearDensity(tile) < 3) return MKCOLOUR_XXXX(PC_BARE_LAND); + if (GetTropicZone(tile) == TROPICZONE_RAINFOREST) return MKCOLOUR_XXXX(PC_RAINFOREST); + } + return _vegetation_clear_bits[GetClearGround(tile)]; case MP_INDUSTRY: return IsTileForestIndustry(tile) ? MKCOLOUR_XXXX(PC_GREEN) : MKCOLOUR_XXXX(PC_DARK_RED); @@ -540,7 +545,7 @@ static inline uint32 GetSmallMapVegetationPixels(TileIndex tile, TileType t) if (GetTreeGround(tile) == TREE_GROUND_SNOW_DESERT || GetTreeGround(tile) == TREE_GROUND_ROUGH_SNOW) { return (_settings_game.game_creation.landscape == LT_ARCTIC) ? MKCOLOUR_XYYX(PC_LIGHT_BLUE, PC_TREES) : MKCOLOUR_XYYX(PC_ORANGE, PC_TREES); } - return MKCOLOUR_XYYX(PC_GRASS_LAND, PC_TREES); + return (GetTropicZone(tile) == TROPICZONE_RAINFOREST) ? MKCOLOUR_XYYX(PC_RAINFOREST, PC_TREES) : MKCOLOUR_XYYX(PC_GRASS_LAND, PC_TREES); default: return ApplyMask(MKCOLOUR_XXXX(PC_GRASS_LAND), &_smallmap_vehicles_andor[t]); |