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-rw-r--r--src/smallmap_gui.cpp1114
1 files changed, 1114 insertions, 0 deletions
diff --git a/src/smallmap_gui.cpp b/src/smallmap_gui.cpp
new file mode 100644
index 000000000..65e040656
--- /dev/null
+++ b/src/smallmap_gui.cpp
@@ -0,0 +1,1114 @@
+/* $Id$ */
+
+#include "stdafx.h"
+#include "openttd.h"
+#include "functions.h"
+#include "bridge_map.h"
+#include "clear_map.h"
+#include "industry_map.h"
+#include "station_map.h"
+#include "table/strings.h"
+#include "table/sprites.h"
+#include "map.h"
+#include "tile.h"
+#include "gui.h"
+#include "tree_map.h"
+#include "tunnel_map.h"
+#include "window.h"
+#include "gfx.h"
+#include "viewport.h"
+#include "player.h"
+#include "vehicle.h"
+#include "town.h"
+#include "sound.h"
+#include "variables.h"
+
+static const Widget _smallmap_widgets[] = {
+{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
+{ WWT_CAPTION, RESIZE_RIGHT, 13, 11, 433, 0, 13, STR_00B0_MAP, STR_018C_WINDOW_TITLE_DRAG_THIS},
+{ WWT_STICKYBOX, RESIZE_LR, 13, 434, 445, 0, 13, 0x0, STR_STICKY_BUTTON},
+{ WWT_PANEL, RESIZE_RB, 13, 0, 445, 14, 257, 0x0, STR_NULL},
+{ WWT_INSET, RESIZE_RB, 13, 2, 443, 16, 255, 0x0, STR_NULL},
+{ WWT_IMGBTN, RESIZE_LRTB, 13, 380, 401, 258, 279, SPR_IMG_SHOW_COUNTOURS, STR_0191_SHOW_LAND_CONTOURS_ON_MAP},
+{ WWT_IMGBTN, RESIZE_LRTB, 13, 402, 423, 258, 279, SPR_IMG_SHOW_VEHICLES, STR_0192_SHOW_VEHICLES_ON_MAP},
+{ WWT_IMGBTN, RESIZE_LRTB, 13, 424, 445, 258, 279, SPR_IMG_INDUSTRY, STR_0193_SHOW_INDUSTRIES_ON_MAP},
+{ WWT_IMGBTN, RESIZE_LRTB, 13, 380, 401, 280, 301, SPR_IMG_SHOW_ROUTES, STR_0194_SHOW_TRANSPORT_ROUTES_ON},
+{ WWT_IMGBTN, RESIZE_LRTB, 13, 402, 423, 280, 301, SPR_IMG_PLANTTREES, STR_0195_SHOW_VEGETATION_ON_MAP},
+{ WWT_IMGBTN, RESIZE_LRTB, 13, 424, 445, 280, 301, SPR_IMG_COMPANY_GENERAL, STR_0196_SHOW_LAND_OWNERS_ON_MAP},
+{ WWT_IMGBTN, RESIZE_LRTB, 13, 358, 379, 258, 279, SPR_IMG_SMALLMAP, STR_SMALLMAP_CENTER},
+{ WWT_IMGBTN, RESIZE_LRTB, 13, 358, 379, 280, 301, SPR_IMG_TOWN, STR_0197_TOGGLE_TOWN_NAMES_ON_OFF},
+{ WWT_PANEL, RESIZE_RTB, 13, 0, 357, 258, 301, 0x0, STR_NULL},
+{ WWT_PANEL, RESIZE_RTB, 13, 0, 433, 302, 313, 0x0, STR_NULL},
+{ WWT_RESIZEBOX, RESIZE_LRTB, 13, 434, 445, 302, 313, 0x0, STR_RESIZE_BUTTON},
+{ WIDGETS_END},
+};
+
+static int _smallmap_type;
+static bool _smallmap_show_towns = true;
+
+#define MK(a,b) a, b
+#define MKEND() 0xFFFF
+#define MS(a,b) (a | 0x100), b
+
+/* Legend text giving the colours to look for on the minimap */
+static const uint16 _legend_land_contours[] = {
+ MK(0x5A, STR_00F0_100M),
+ MK(0x5C, STR_00F1_200M),
+ MK(0x5E, STR_00F2_300M),
+ MK(0x1F, STR_00F3_400M),
+ MK(0x27, STR_00F4_500M),
+
+ MS(0xD7, STR_00EB_ROADS),
+ MK(0x0A, STR_00EC_RAILROADS),
+ MK(0x98, STR_00ED_STATIONS_AIRPORTS_DOCKS),
+ MK(0xB5, STR_00EE_BUILDINGS_INDUSTRIES),
+ MK(0x0F, STR_00EF_VEHICLES),
+ MKEND()
+};
+
+static const uint16 _legend_vehicles[] = {
+ MK(0xB8, STR_00F5_TRAINS),
+ MK(0xBF, STR_00F6_ROAD_VEHICLES),
+ MK(0x98, STR_00F7_SHIPS),
+ MK(0x0F, STR_00F8_AIRCRAFT),
+ MS(0xD7, STR_00F9_TRANSPORT_ROUTES),
+ MK(0xB5, STR_00EE_BUILDINGS_INDUSTRIES),
+ MKEND()
+};
+
+static const uint16 _legend_industries_normal[] = {
+ MK(0xD7, STR_00FA_COAL_MINE),
+ MK(0xB8, STR_00FB_POWER_STATION),
+ MK(0x56, STR_00FC_FOREST),
+ MK(0xC2, STR_00FD_SAWMILL),
+ MK(0xBF, STR_00FE_OIL_REFINERY),
+ MK(0x0F, STR_0105_BANK),
+
+ MS(0x30, STR_00FF_FARM),
+ MK(0xAE, STR_0100_FACTORY),
+ MK(0x98, STR_0102_OIL_WELLS),
+ MK(0x37, STR_0103_IRON_ORE_MINE),
+ MK(0x0A, STR_0104_STEEL_MILL),
+ MKEND()
+};
+
+static const uint16 _legend_industries_hilly[] = {
+ MK(0xD7, STR_00FA_COAL_MINE),
+ MK(0xB8, STR_00FB_POWER_STATION),
+ MK(0x56, STR_00FC_FOREST),
+ MK(0x0A, STR_0106_PAPER_MILL),
+ MK(0xBF, STR_00FE_OIL_REFINERY),
+ MK(0x37, STR_0108_FOOD_PROCESSING_PLANT),
+ MS(0x30, STR_00FF_FARM),
+
+ MK(0xAE, STR_0101_PRINTING_WORKS),
+ MK(0x98, STR_0102_OIL_WELLS),
+ MK(0xC2, STR_0107_GOLD_MINE),
+ MK(0x0F, STR_0105_BANK),
+ MKEND()
+};
+
+static const uint16 _legend_industries_desert[] = {
+ MK(0xBF, STR_00FE_OIL_REFINERY),
+ MK(0x98, STR_0102_OIL_WELLS),
+ MK(0x0F, STR_0105_BANK),
+ MK(0xB8, STR_0109_DIAMOND_MINE),
+ MK(0x37, STR_0108_FOOD_PROCESSING_PLANT),
+ MK(0x0A, STR_010A_COPPER_ORE_MINE),
+ MK(0x30, STR_00FF_FARM),
+ MS(0x56, STR_010B_FRUIT_PLANTATION),
+
+ MK(0x27, STR_010C_RUBBER_PLANTATION),
+ MK(0x25, STR_010D_WATER_SUPPLY),
+ MK(0xD0, STR_010E_WATER_TOWER),
+ MK(0xAE, STR_0100_FACTORY),
+ MK(0xC2, STR_010F_LUMBER_MILL),
+ MKEND()
+};
+
+static const uint16 _legend_industries_candy[] = {
+ MK(0x30, STR_0110_COTTON_CANDY_FOREST),
+ MK(0xAE, STR_0111_CANDY_FACTORY),
+ MK(0x27, STR_0112_BATTERY_FARM),
+ MK(0x37, STR_0113_COLA_WELLS),
+ MK(0xD0, STR_0114_TOY_SHOP),
+ MK(0x0A, STR_0115_TOY_FACTORY),
+ MS(0x25, STR_0116_PLASTIC_FOUNTAINS),
+
+ MK(0xB8, STR_0117_FIZZY_DRINK_FACTORY),
+ MK(0x98, STR_0118_BUBBLE_GENERATOR),
+ MK(0xC2, STR_0119_TOFFEE_QUARRY),
+ MK(0x0F, STR_011A_SUGAR_MINE),
+ MKEND()
+};
+
+static const uint16 _legend_routes[] = {
+ MK(0xD7, STR_00EB_ROADS),
+ MK(0x0A, STR_00EC_RAILROADS),
+ MK(0xB5, STR_00EE_BUILDINGS_INDUSTRIES),
+ MS(0x56, STR_011B_RAILROAD_STATION),
+
+ MK(0xC2, STR_011C_TRUCK_LOADING_BAY),
+ MK(0xBF, STR_011D_BUS_STATION),
+ MK(0xB8, STR_011E_AIRPORT_HELIPORT),
+ MK(0x98, STR_011F_DOCK),
+ MKEND()
+};
+
+static const uint16 _legend_vegetation[] = {
+ MK(0x52, STR_0120_ROUGH_LAND),
+ MK(0x54, STR_0121_GRASS_LAND),
+ MK(0x37, STR_0122_BARE_LAND),
+ MK(0x25, STR_0123_FIELDS),
+ MK(0x57, STR_0124_TREES),
+ MK(0xD0, STR_00FC_FOREST),
+ MS(0x0A, STR_0125_ROCKS),
+
+ MK(0xC2, STR_012A_DESERT),
+ MK(0x98, STR_012B_SNOW),
+ MK(0xD7, STR_00F9_TRANSPORT_ROUTES),
+ MK(0xB5, STR_00EE_BUILDINGS_INDUSTRIES),
+ MKEND()
+};
+
+static const uint16 _legend_land_owners[] = {
+ MK(0xCA, STR_0126_WATER),
+ MK(0x54, STR_0127_NO_OWNER),
+ MK(0xB4, STR_0128_TOWNS),
+ MK(0x20, STR_0129_INDUSTRIES),
+ MKEND()
+};
+#undef MK
+#undef MS
+#undef MKEND
+
+
+enum { IND_OFFS = 6 };
+static const uint16 * const _legend_table[] = {
+ _legend_land_contours,
+ _legend_vehicles,
+ NULL,
+ _legend_routes,
+ _legend_vegetation,
+ _legend_land_owners,
+
+ _legend_industries_normal,
+ _legend_industries_hilly,
+ _legend_industries_desert,
+ _legend_industries_candy,
+};
+
+#if defined(OTTD_ALIGNMENT)
+ static inline void WRITE_PIXELS(Pixel* d, uint32 val)
+ {
+# if defined(TTD_BIG_ENDIAN)
+ d[0] = GB(val, 24, 8);
+ d[1] = GB(val, 16, 8);
+ d[2] = GB(val, 8, 8);
+ d[3] = GB(val, 0, 8);
+# elif defined(TTD_LITTLE_ENDIAN)
+ d[0] = GB(val, 0, 8);
+ d[1] = GB(val, 8, 8);
+ d[2] = GB(val, 16, 8);
+ d[3] = GB(val, 24, 8);
+# endif
+ }
+
+/* need to use OR, otherwise we will overwrite the wrong pixels at the edges :( */
+ static inline void WRITE_PIXELS_OR(Pixel *d, uint32 val)
+ {
+# if defined(TTD_BIG_ENDIAN)
+ d[0] |= GB(val, 24, 8);
+ d[1] |= GB(val, 16, 8);
+ d[2] |= GB(val, 8, 8);
+ d[3] |= GB(val, 0, 8);
+# elif defined(TTD_LITTLE_ENDIAN)
+ d[0] |= GB(val, 0, 8);
+ d[1] |= GB(val, 8, 8);
+ d[2] |= GB(val, 16, 8);
+ d[3] |= GB(val, 24, 8);
+# endif
+ }
+#else
+# define WRITE_PIXELS(dst, val) *(uint32*)(dst) = (val);
+# define WRITE_PIXELS_OR(dst,val) *(uint32*)(dst) |= (val);
+#endif
+
+#define MKCOLOR(x) TO_LE32X(x)
+
+/* Height encodings; 16 levels XXX - needs updating for more/finer heights! */
+static const uint32 _map_height_bits[16] = {
+ MKCOLOR(0x5A5A5A5A),
+ MKCOLOR(0x5A5B5A5B),
+ MKCOLOR(0x5B5B5B5B),
+ MKCOLOR(0x5B5C5B5C),
+ MKCOLOR(0x5C5C5C5C),
+ MKCOLOR(0x5C5D5C5D),
+ MKCOLOR(0x5D5D5D5D),
+ MKCOLOR(0x5D5E5D5E),
+ MKCOLOR(0x5E5E5E5E),
+ MKCOLOR(0x5E5F5E5F),
+ MKCOLOR(0x5F5F5F5F),
+ MKCOLOR(0x5F1F5F1F),
+ MKCOLOR(0x1F1F1F1F),
+ MKCOLOR(0x1F271F27),
+ MKCOLOR(0x27272727),
+ MKCOLOR(0x27272727),
+};
+
+typedef struct AndOr {
+ uint32 mor;
+ uint32 mand;
+} AndOr;
+
+static inline uint32 ApplyMask(uint32 colour, const AndOr *mask)
+{
+ return (colour & mask->mand) | mask->mor;
+}
+
+
+static const AndOr _smallmap_contours_andor[] = {
+ {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)},
+ {MKCOLOR(0x000A0A00), MKCOLOR(0xFF0000FF)},
+ {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)},
+ {MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)},
+ {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)},
+ {MKCOLOR(0x98989898), MKCOLOR(0x00000000)},
+ {MKCOLOR(0xCACACACA), MKCOLOR(0x00000000)},
+ {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)},
+ {MKCOLOR(0xB5B5B5B5), MKCOLOR(0x00000000)},
+ {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)},
+ {MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)},
+ {MKCOLOR(0x000A0A00), MKCOLOR(0xFF0000FF)},
+};
+
+static const AndOr _smallmap_vehicles_andor[] = {
+ {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)},
+ {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)},
+ {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)},
+ {MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)},
+ {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)},
+ {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)},
+ {MKCOLOR(0xCACACACA), MKCOLOR(0x00000000)},
+ {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)},
+ {MKCOLOR(0xB5B5B5B5), MKCOLOR(0x00000000)},
+ {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)},
+ {MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)},
+ {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)},
+};
+
+static const AndOr _smallmap_vegetation_andor[] = {
+ {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)},
+ {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)},
+ {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)},
+ {MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)},
+ {MKCOLOR(0x00575700), MKCOLOR(0xFF0000FF)},
+ {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)},
+ {MKCOLOR(0xCACACACA), MKCOLOR(0x00000000)},
+ {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)},
+ {MKCOLOR(0xB5B5B5B5), MKCOLOR(0x00000000)},
+ {MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)},
+ {MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)},
+ {MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)},
+};
+
+typedef uint32 GetSmallMapPixels(TileIndex tile); // typedef callthrough function
+
+/**
+ * Draws one column of the small map in a certain mode onto the screen buffer. This
+ * function looks exactly the same for all types
+ *
+ * @param dst Pointer to a part of the screen buffer to write to.
+ * @param xc The X coordinate of the first tile in the column.
+ * @param yc The Y coordinate of the first tile in the column
+ * @param pitch Number of pixels to advance in the screen buffer each time a pixel is written.
+ * @param reps Number of lines to draw
+ * @param mask ?
+ * @param proc Pointer to the colour function
+ * @see GetSmallMapPixels(TileIndex)
+ */
+static void DrawSmallMapStuff(Pixel *dst, uint xc, uint yc, int pitch, int reps, uint32 mask, GetSmallMapPixels *proc)
+{
+ Pixel *dst_ptr_end = _screen.dst_ptr + _screen.width * _screen.height - _screen.width;
+
+ do {
+ // check if the tile (xc,yc) is within the map range
+ if (xc < MapMaxX() && yc < MapMaxY()) {
+ // check if the dst pointer points to a pixel inside the screen buffer
+ if (dst > _screen.dst_ptr && dst < dst_ptr_end)
+ WRITE_PIXELS_OR(dst, proc(TileXY(xc, yc)) & mask);
+ }
+ // switch to next tile in the column
+ } while (xc++, yc++, dst += pitch, --reps != 0);
+}
+
+
+static inline TileType GetEffectiveTileType(TileIndex tile)
+{
+ TileType t = GetTileType(tile);
+
+ if (t == MP_TUNNELBRIDGE) {
+ TransportType tt;
+
+ if (IsTunnel(tile)) {
+ tt = GetTunnelTransportType(tile);
+ } else {
+ tt = GetBridgeTransportType(tile);
+ }
+ switch (tt) {
+ case TRANSPORT_RAIL: t = MP_RAILWAY; break;
+ case TRANSPORT_ROAD: t = MP_STREET; break;
+ default: t = MP_WATER; break;
+ }
+ }
+ return t;
+}
+
+/**
+ * Return the color a tile would be displayed with in the small map in mode "Contour".
+ * @param tile The tile of which we would like to get the color.
+ * @return The color of tile in the small map in mode "Contour"
+ */
+static inline uint32 GetSmallMapContoursPixels(TileIndex tile)
+{
+ TileType t = GetEffectiveTileType(tile);
+
+ return
+ ApplyMask(_map_height_bits[TileHeight(tile)], &_smallmap_contours_andor[t]);
+}
+
+/**
+ * Return the color a tile would be displayed with in the small map in mode "Vehicles".
+ *
+ * @param t The tile of which we would like to get the color.
+ * @return The color of tile in the small map in mode "Vehicles"
+ */
+static inline uint32 GetSmallMapVehiclesPixels(TileIndex tile)
+{
+ TileType t = GetEffectiveTileType(tile);
+
+ return ApplyMask(MKCOLOR(0x54545454), &_smallmap_vehicles_andor[t]);
+}
+
+/* Industry colours... a total of 175 gfx - XXX - increase if more industries */
+static const byte _industry_smallmap_colors[175] = {
+ 215, 215, 215, 215, 215, 215, 215, 184,
+ 184, 184, 184, 194, 194, 194, 194, 194,
+ 86, 86, 191, 191, 191, 191, 191, 191,
+ 152, 152, 152, 152, 152, 152, 152, 152,
+ 152, 48, 48, 48, 48, 48, 48, 174,
+ 174, 174, 174, 174, 174, 174, 174, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 15, 15, 55, 55, 55, 55,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 194, 194, 194, 194, 194, 194, 194, 194,
+ 194, 194, 194, 194, 194, 194, 194, 194,
+ 194, 15, 15, 184, 184, 184, 184, 184,
+ 184, 184, 184, 184, 55, 55, 55, 55,
+ 55, 55, 55, 55, 55, 55, 55, 55,
+ 55, 55, 55, 55, 86, 39, 37, 37,
+ 208, 174, 174, 174, 174, 194, 194, 194,
+ 194, 48, 48, 174, 174, 174, 174, 39,
+ 39, 55, 208, 208, 208, 208, 10, 10,
+ 10, 10, 10, 10, 37, 37, 37, 37,
+ 37, 37, 37, 37, 184, 184, 184, 184,
+ 152, 152, 152, 152, 194, 194, 194, 15,
+ 15, 15, 15, 15, 15, 15, 15,
+};
+
+/**
+ * Return the color a tile would be displayed with in the small map in mode "Industries".
+ *
+ * @param tile The tile of which we would like to get the color.
+ * @return The color of tile in the small map in mode "Industries"
+ */
+static inline uint32 GetSmallMapIndustriesPixels(TileIndex tile)
+{
+ TileType t = GetEffectiveTileType(tile);
+
+ if (t == MP_INDUSTRY) {
+ return _industry_smallmap_colors[GetIndustryGfx(tile)] * 0x01010101;
+ }
+
+ return ApplyMask(MKCOLOR(0x54545454), &_smallmap_vehicles_andor[t]);
+}
+
+/**
+ * Return the color a tile would be displayed with in the small map in mode "Routes".
+ *
+ * @param t The tile of which we would like to get the color.
+ * @return The color of tile in the small map in mode "Routes"
+ */
+static inline uint32 GetSmallMapRoutesPixels(TileIndex tile)
+{
+ TileType t = GetEffectiveTileType(tile);
+ uint32 bits;
+
+ if (t == MP_STATION) {
+ switch (GetStationType(tile)) {
+ case STATION_RAIL: bits = MKCOLOR(0x56565656); break;
+ case STATION_AIRPORT: bits = MKCOLOR(0xB8B8B8B8); break;
+ case STATION_TRUCK: bits = MKCOLOR(0xC2C2C2C2); break;
+ case STATION_BUS: bits = MKCOLOR(0xBFBFBFBF); break;
+ case STATION_DOCK: bits = MKCOLOR(0x98989898); break;
+ default: bits = MKCOLOR(0xFFFFFFFF); break;
+ }
+ } else {
+ // ground color
+ bits = ApplyMask(MKCOLOR(0x54545454), &_smallmap_contours_andor[t]);
+ }
+ return bits;
+}
+
+
+static const uint32 _vegetation_clear_bits[] = {
+ MKCOLOR(0x54545454), ///< full grass
+ MKCOLOR(0x52525252), ///< rough land
+ MKCOLOR(0x0A0A0A0A), ///< rocks
+ MKCOLOR(0x25252525), ///< fields
+ MKCOLOR(0x98989898), ///< snow
+ MKCOLOR(0xC2C2C2C2), ///< desert
+ MKCOLOR(0x54545454), ///< unused
+ MKCOLOR(0x54545454), ///< unused
+};
+
+static inline uint32 GetSmallMapVegetationPixels(TileIndex tile)
+{
+ TileType t = GetEffectiveTileType(tile);
+ uint32 bits;
+
+ switch (t) {
+ case MP_CLEAR:
+ if (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) < 3) {
+ bits = MKCOLOR(0x37373737);
+ } else {
+ bits = _vegetation_clear_bits[GetClearGround(tile)];
+ }
+ break;
+
+ case MP_INDUSTRY:
+ bits = GetIndustryType(tile) == IT_FOREST ? MKCOLOR(0xD0D0D0D0) : MKCOLOR(0xB5B5B5B5);
+ break;
+
+ case MP_TREES:
+ if (GetTreeGround(tile) == TREE_GROUND_SNOW_DESERT) {
+ bits = (_opt.landscape == LT_HILLY) ? MKCOLOR(0x98575798) : MKCOLOR(0xC25757C2);
+ } else {
+ bits = MKCOLOR(0x54575754);
+ }
+ break;
+
+ default:
+ bits = ApplyMask(MKCOLOR(0x54545454), &_smallmap_vehicles_andor[t]);
+ break;
+ }
+
+ return bits;
+}
+
+
+static uint32 _owner_colors[OWNER_END + 1];
+
+/**
+ * Return the color a tile would be displayed with in the small map in mode "Owner".
+ *
+ * @param t The tile of which we would like to get the color.
+ * @return The color of tile in the small map in mode "Owner"
+ */
+static inline uint32 GetSmallMapOwnerPixels(TileIndex tile)
+{
+ Owner o;
+
+ switch (GetTileType(tile)) {
+ case MP_INDUSTRY: o = OWNER_END; break;
+ case MP_HOUSE: o = OWNER_TOWN; break;
+ default: o = GetTileOwner(tile); break;
+ }
+
+ return _owner_colors[o];
+}
+
+
+static const uint32 _smallmap_mask_left[3] = {
+ MKCOLOR(0xFF000000),
+ MKCOLOR(0xFFFF0000),
+ MKCOLOR(0xFFFFFF00),
+};
+
+static const uint32 _smallmap_mask_right[] = {
+ MKCOLOR(0x000000FF),
+ MKCOLOR(0x0000FFFF),
+ MKCOLOR(0x00FFFFFF),
+};
+
+/* each tile has 4 x pixels and 1 y pixel */
+
+static GetSmallMapPixels *_smallmap_draw_procs[] = {
+ GetSmallMapContoursPixels,
+ GetSmallMapVehiclesPixels,
+ GetSmallMapIndustriesPixels,
+ GetSmallMapRoutesPixels,
+ GetSmallMapVegetationPixels,
+ GetSmallMapOwnerPixels,
+};
+
+static const byte _vehicle_type_colors[6] = {
+ 184, 191, 152, 15, 215, 184
+};
+
+
+static void DrawVertMapIndicator(int x, int y, int x2, int y2)
+{
+ GfxFillRect(x, y, x2, y + 3, 69);
+ GfxFillRect(x, y2 - 3, x2, y2, 69);
+}
+
+static void DrawHorizMapIndicator(int x, int y, int x2, int y2)
+{
+ GfxFillRect(x, y, x + 3, y2, 69);
+ GfxFillRect(x2 - 3, y, x2, y2, 69);
+}
+
+/**
+ * Draws the small map.
+ *
+ * Basically, the small map is draw column of pixels by column of pixels. The pixels
+ * are drawn directly into the screen buffer. The final map is drawn in multiple passes.
+ * The passes are:
+ * <ol><li>The colors of tiles in the different modes.</li>
+ * <li>Town names (optional)</li>
+ *
+ * @param dpi pointer to pixel to write onto
+ * @param w pointer to Window struct
+ * @param type type of map requested (vegetation, owners, routes, etc)
+ * @param show_towns true if the town names should be displayed, false if not.
+ */
+static void DrawSmallMap(DrawPixelInfo *dpi, Window *w, int type, bool show_towns)
+{
+ DrawPixelInfo *old_dpi;
+ int dx,dy, x, y, x2, y2;
+ Pixel *ptr;
+ int tile_x;
+ int tile_y;
+ ViewPort *vp;
+
+ old_dpi = _cur_dpi;
+ _cur_dpi = dpi;
+
+ /* clear it */
+ GfxFillRect(dpi->left, dpi->top, dpi->left + dpi->width - 1, dpi->top + dpi->height - 1, 0);
+
+ /* setup owner table */
+ if (type == 5) {
+ const Player *p;
+
+ /* fill with some special colors */
+ _owner_colors[OWNER_TOWN] = MKCOLOR(0xB4B4B4B4);
+ _owner_colors[OWNER_NONE] = MKCOLOR(0x54545454);
+ _owner_colors[OWNER_WATER] = MKCOLOR(0xCACACACA);
+ _owner_colors[OWNER_END] = MKCOLOR(0x20202020); /* industry */
+
+ /* now fill with the player colors */
+ FOR_ALL_PLAYERS(p) {
+ if (p->is_active) {
+ _owner_colors[p->index] =
+ _colour_gradient[p->player_color][5] * 0x01010101;
+ }
+ }
+ }
+
+ tile_x = WP(w,smallmap_d).scroll_x / TILE_SIZE;
+ tile_y = WP(w,smallmap_d).scroll_y / TILE_SIZE;
+
+ dx = dpi->left + WP(w,smallmap_d).subscroll;
+ tile_x -= dx / 4;
+ tile_y += dx / 4;
+ dx &= 3;
+
+ dy = dpi->top;
+ tile_x += dy / 2;
+ tile_y += dy / 2;
+
+ if (dy & 1) {
+ tile_x++;
+ dx += 2;
+ if (dx > 3) {
+ dx -= 4;
+ tile_x--;
+ tile_y++;
+ }
+ }
+
+ ptr = dpi->dst_ptr - dx - 4;
+ x = - dx - 4;
+ y = 0;
+
+ for (;;) {
+ uint32 mask = 0xFFFFFFFF;
+ int reps;
+ int t;
+
+ /* distance from left edge */
+ if (x < 0) {
+ if (x < -3) goto skip_column;
+ /* mask to use at the left edge */
+ mask = _smallmap_mask_left[x + 3];
+ }
+
+ /* distance from right edge */
+ t = dpi->width - x;
+ if (t < 4) {
+ if (t <= 0) break; /* exit loop */
+ /* mask to use at the right edge */
+ mask &= _smallmap_mask_right[t - 1];
+ }
+
+ /* number of lines */
+ reps = (dpi->height - y + 1) / 2;
+ if (reps > 0) {
+// assert(ptr >= dpi->dst_ptr);
+ DrawSmallMapStuff(ptr, tile_x, tile_y, dpi->pitch * 2, reps, mask, _smallmap_draw_procs[type]);
+ }
+
+skip_column:
+ if (y == 0) {
+ tile_y++;
+ y++;
+ ptr += dpi->pitch;
+ } else {
+ tile_x--;
+ y--;
+ ptr -= dpi->pitch;
+ }
+ ptr += 2;
+ x += 2;
+ }
+
+ /* draw vehicles? */
+ if (type == 0 || type == 1) {
+ Vehicle *v;
+ bool skip;
+ byte color;
+
+ FOR_ALL_VEHICLES(v) {
+ if (v->type != VEH_Special &&
+ (v->vehstatus & (VS_HIDDEN | VS_UNCLICKABLE)) == 0) {
+ // Remap into flat coordinates.
+ Point pt = RemapCoords(
+ v->x_pos / TILE_SIZE - WP(w,smallmap_d).scroll_x / TILE_SIZE, // divide each one separately because (a-b)/c != a/c-b/c in integer world
+ v->y_pos / TILE_SIZE - WP(w,smallmap_d).scroll_y / TILE_SIZE, // dtto
+ 0);
+ x = pt.x;
+ y = pt.y;
+
+ // Check if y is out of bounds?
+ y -= dpi->top;
+ if (!IS_INT_INSIDE(y, 0, dpi->height)) continue;
+
+ // Default is to draw both pixels.
+ skip = false;
+
+ // Offset X coordinate
+ x -= WP(w,smallmap_d).subscroll + 3 + dpi->left;
+
+ if (x < 0) {
+ // if x+1 is 0, that means we're on the very left edge,
+ // and should thus only draw a single pixel
+ if (++x != 0) continue;
+ skip = true;
+ } else if (x >= dpi->width - 1) {
+ // Check if we're at the very right edge, and if so draw only a single pixel
+ if (x != dpi->width - 1) continue;
+ skip = true;
+ }
+
+ // Calculate pointer to pixel and the color
+ ptr = dpi->dst_ptr + y * dpi->pitch + x;
+ color = (type == 1) ? _vehicle_type_colors[v->type-0x10] : 0xF;
+
+ // And draw either one or two pixels depending on clipping
+ ptr[0] = color;
+ if (!skip) ptr[1] = color;
+ }
+ }
+ }
+
+ if (show_towns) {
+ const Town *t;
+
+ FOR_ALL_TOWNS(t) {
+ // Remap the town coordinate
+ Point pt = RemapCoords(
+ (int)(TileX(t->xy) * TILE_SIZE - WP(w, smallmap_d).scroll_x) / TILE_SIZE,
+ (int)(TileY(t->xy) * TILE_SIZE - WP(w, smallmap_d).scroll_y) / TILE_SIZE,
+ 0);
+ x = pt.x - WP(w,smallmap_d).subscroll + 3 - (t->sign.width_2 >> 1);
+ y = pt.y;
+
+ // Check if the town sign is within bounds
+ if (x + t->sign.width_2 > dpi->left &&
+ x < dpi->left + dpi->width &&
+ y + 6 > dpi->top &&
+ y < dpi->top + dpi->height) {
+ // And draw it.
+ SetDParam(0, t->index);
+ DrawString(x, y, STR_2056, 12);
+ }
+ }
+ }
+
+ // Draw map indicators
+ {
+ Point pt;
+
+ // Find main viewport.
+ vp = FindWindowById(WC_MAIN_WINDOW,0)->viewport;
+
+ pt = RemapCoords(WP(w, smallmap_d).scroll_x, WP(w, smallmap_d).scroll_y, 0);
+
+ x = vp->virtual_left - pt.x;
+ y = vp->virtual_top - pt.y;
+ x2 = (x + vp->virtual_width) / TILE_SIZE;
+ y2 = (y + vp->virtual_height) / TILE_SIZE;
+ x /= TILE_SIZE;
+ y /= TILE_SIZE;
+
+ x -= WP(w,smallmap_d).subscroll;
+ x2 -= WP(w,smallmap_d).subscroll;
+
+ DrawVertMapIndicator(x, y, x, y2);
+ DrawVertMapIndicator(x2, y, x2, y2);
+
+ DrawHorizMapIndicator(x, y, x2, y);
+ DrawHorizMapIndicator(x, y2, x2, y2);
+ }
+ _cur_dpi = old_dpi;
+}
+
+void SmallMapCenterOnCurrentPos(Window *w)
+{
+ int x, y;
+ ViewPort *vp;
+ vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport;
+
+ x = ((vp->virtual_width - (w->widget[4].right - w->widget[4].left) * TILE_SIZE) / 2 + vp->virtual_left) / 4;
+ y = ((vp->virtual_height - (w->widget[4].bottom - w->widget[4].top ) * TILE_SIZE) / 2 + vp->virtual_top ) / 2 - TILE_SIZE * 2;
+ WP(w, smallmap_d).scroll_x = (y - x) & ~0xF;
+ WP(w, smallmap_d).scroll_y = (x + y) & ~0xF;
+ SetWindowDirty(w);
+}
+
+static void SmallMapWindowProc(Window *w, WindowEvent *e)
+{
+ switch (e->event) {
+ case WE_PAINT: {
+ const uint16 *tbl;
+ int x, y, y_org;
+ DrawPixelInfo new_dpi;
+
+ /* draw the window */
+ SetDParam(0, STR_00E5_CONTOURS + _smallmap_type);
+ DrawWindowWidgets(w);
+
+ /* draw the legend */
+ tbl = _legend_table[(_smallmap_type != 2) ? _smallmap_type : (_opt.landscape + IND_OFFS)];
+ x = 4;
+ y_org = w->height - 44 - 11;
+ y = y_org;
+ for (;;) {
+ GfxFillRect(x, y + 1, x + 8, y + 5, 0);
+ GfxFillRect(x + 1, y + 2, x + 7, y + 4, (byte)tbl[0]);
+ DrawString(x + 11, y, tbl[1], 0);
+
+ tbl += 2;
+ y += 6;
+
+ if (tbl[0] == 0xFFFF) {
+ break;
+ } else if (tbl[0] & 0x100) {
+ x += 123;
+ y = y_org;
+ }
+ }
+
+ if (!FillDrawPixelInfo(&new_dpi, 3, 17, w->width - 28 + 22, w->height - 64 - 11))
+ return;
+
+ DrawSmallMap(&new_dpi, w, _smallmap_type, _smallmap_show_towns);
+ } break;
+
+ case WE_CLICK:
+ switch (e->we.click.widget) {
+ case 4: { // Map window
+ Window *w2 = FindWindowById(WC_MAIN_WINDOW, 0);
+ Point pt;
+
+ /*
+ * XXX: scrolling with the left mouse button is done by subsequently
+ * clicking with the left mouse button; clicking once centers the
+ * large map at the selected point. So by unclicking the left mouse
+ * button here, it gets reclicked during the next inputloop, which
+ * would make it look like the mouse is being dragged, while it is
+ * actually being (virtually) clicked every inputloop.
+ */
+ _left_button_clicked = false;
+
+ pt = RemapCoords(WP(w,smallmap_d).scroll_x, WP(w,smallmap_d).scroll_y, 0);
+ WP(w2, vp_d).scrollpos_x = pt.x + ((_cursor.pos.x - w->left + 2) << 4) - (w2->viewport->virtual_width >> 1);
+ WP(w2, vp_d).scrollpos_y = pt.y + ((_cursor.pos.y - w->top - 16) << 4) - (w2->viewport->virtual_height >> 1);
+
+ SetWindowDirty(w);
+ } break;
+
+ case 5: // Show land contours
+ case 6: // Show vehicles
+ case 7: // Show industries
+ case 8: // Show transport routes
+ case 9: // Show vegetation
+ case 10: // Show land owners
+ RaiseWindowWidget(w, _smallmap_type + 5);
+ _smallmap_type = e->we.click.widget - 5;
+ LowerWindowWidget(w, _smallmap_type + 5);
+
+ SetWindowDirty(w);
+ SndPlayFx(SND_15_BEEP);
+ break;
+
+ case 11: // Center the smallmap again
+ SmallMapCenterOnCurrentPos(w);
+
+ SetWindowDirty(w);
+ SndPlayFx(SND_15_BEEP);
+ break;
+
+ case 12: // Toggle town names
+ ToggleWidgetLoweredState(w, 12);
+ _smallmap_show_towns = IsWindowWidgetLowered(w, 12);
+
+ SetWindowDirty(w);
+ SndPlayFx(SND_15_BEEP);
+ break;
+ }
+ break;
+
+ case WE_RCLICK:
+ if (e->we.click.widget == 4) {
+ if (_scrolling_viewport) return;
+ _scrolling_viewport = true;
+ _cursor.delta.x = 0;
+ _cursor.delta.y = 0;
+ }
+ break;
+
+ case WE_MOUSELOOP:
+ /* update the window every now and then */
+ if ((++w->vscroll.pos & 0x1F) == 0) SetWindowDirty(w);
+ break;
+
+ case WE_SCROLL: {
+ int x;
+ int y;
+ int sub;
+ int hx;
+ int hy;
+ int hvx;
+ int hvy;
+
+ _cursor.fix_at = true;
+
+ x = WP(w, smallmap_d).scroll_x;
+ y = WP(w, smallmap_d).scroll_y;
+
+ sub = WP(w, smallmap_d).subscroll + e->we.scroll.delta.x;
+
+ x -= (sub >> 2) << 4;
+ y += (sub >> 2) << 4;
+ sub &= 3;
+
+ x += (e->we.scroll.delta.y >> 1) << 4;
+ y += (e->we.scroll.delta.y >> 1) << 4;
+
+ if (e->we.scroll.delta.y & 1) {
+ x += TILE_SIZE;
+ sub += 2;
+ if (sub > 3) {
+ sub -= 4;
+ x -= TILE_SIZE;
+ y += TILE_SIZE;
+ }
+ }
+
+ hx = (w->widget[4].right - w->widget[4].left) / 2;
+ hy = (w->widget[4].bottom - w->widget[4].top ) / 2;
+ hvx = hx * -4 + hy * 8;
+ hvy = hx * 4 + hy * 8;
+ if (x < -hvx) {
+ x = -hvx;
+ sub = 0;
+ }
+ if (x > (int)MapMaxX() * TILE_SIZE - hvx) {
+ x = MapMaxX() * TILE_SIZE - hvx;
+ sub = 0;
+ }
+ if (y < -hvy) {
+ y = -hvy;
+ sub = 0;
+ }
+ if (y > (int)MapMaxY() * TILE_SIZE - hvy) {
+ y = MapMaxY() * TILE_SIZE - hvy;
+ sub = 0;
+ }
+
+ WP(w, smallmap_d).scroll_x = x;
+ WP(w, smallmap_d).scroll_y = y;
+ WP(w, smallmap_d).subscroll = sub;
+
+ SetWindowDirty(w);
+ } break;
+ }
+}
+
+static const WindowDesc _smallmap_desc = {
+ WDP_AUTO, WDP_AUTO, 446, 314,
+ WC_SMALLMAP,0,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON | WDF_RESIZABLE,
+ _smallmap_widgets,
+ SmallMapWindowProc
+};
+
+void ShowSmallMap(void)
+{
+ Window *w;
+
+ w = AllocateWindowDescFront(&_smallmap_desc, 0);
+ if (w == NULL) return;
+
+ LowerWindowWidget(w, _smallmap_type + 5);
+ SetWindowWidgetLoweredState(w, 12, _smallmap_show_towns);
+ w->resize.width = 350;
+ w->resize.height = 250;
+
+ SmallMapCenterOnCurrentPos(w);
+}
+
+/* Extra ViewPort Window Stuff */
+static const Widget _extra_view_port_widgets[] = {
+{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
+{ WWT_CAPTION, RESIZE_RIGHT, 14, 11, 287, 0, 13, STR_EXTRA_VIEW_PORT_TITLE, STR_018C_WINDOW_TITLE_DRAG_THIS},
+{ WWT_STICKYBOX, RESIZE_LR, 14, 288, 299, 0, 13, 0x0, STR_STICKY_BUTTON},
+{ WWT_PANEL, RESIZE_RB, 14, 0, 299, 14, 233, 0x0, STR_NULL},
+{ WWT_INSET, RESIZE_RB, 14, 2, 297, 16, 231, 0x0, STR_NULL},
+{ WWT_PUSHIMGBTN, RESIZE_TB, 14, 0, 21, 234, 255, SPR_IMG_ZOOMIN, STR_017F_ZOOM_THE_VIEW_IN},
+{ WWT_PUSHIMGBTN, RESIZE_TB, 14, 22, 43, 234, 255, SPR_IMG_ZOOMOUT, STR_0180_ZOOM_THE_VIEW_OUT},
+{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 44, 171, 234, 255, STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW, STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT},
+{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 172, 298, 234, 255, STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN, STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT},
+{ WWT_PANEL, RESIZE_RTB, 14, 299, 299, 234, 255, 0x0, STR_NULL},
+{ WWT_PANEL, RESIZE_RTB, 14, 0, 287, 256, 267, 0x0, STR_NULL},
+{ WWT_RESIZEBOX, RESIZE_LRTB, 14, 288, 299, 256, 267, 0x0, STR_RESIZE_BUTTON},
+{ WIDGETS_END},
+};
+
+static void ExtraViewPortWndProc(Window *w, WindowEvent *e)
+{
+ switch (e->event) {
+ case WE_CREATE: /* Disable zoom in button */
+ DisableWindowWidget(w, 5);
+ break;
+
+ case WE_PAINT:
+ // set the number in the title bar
+ SetDParam(0, w->window_number + 1);
+
+ DrawWindowWidgets(w);
+ DrawWindowViewport(w);
+ break;
+
+ case WE_CLICK:
+ switch (e->we.click.widget) {
+ case 5: DoZoomInOutWindow(ZOOM_IN, w); break;
+ case 6: DoZoomInOutWindow(ZOOM_OUT, w); break;
+
+ case 7: { /* location button (move main view to same spot as this view) 'Paste Location' */
+ Window *w2 = FindWindowById(WC_MAIN_WINDOW, 0);
+ int x = WP(w, vp_d).scrollpos_x; // Where is the main looking at
+ int y = WP(w, vp_d).scrollpos_y;
+
+ // set this view to same location. Based on the center, adjusting for zoom
+ WP(w2, vp_d).scrollpos_x = x - (w2->viewport->virtual_width - w->viewport->virtual_width) / 2;
+ WP(w2, vp_d).scrollpos_y = y - (w2->viewport->virtual_height - w->viewport->virtual_height) / 2;
+ } break;
+
+ case 8: { /* inverse location button (move this view to same spot as main view) 'Copy Location' */
+ const Window *w2 = FindWindowById(WC_MAIN_WINDOW, 0);
+ int x = WP(w2, const vp_d).scrollpos_x;
+ int y = WP(w2, const vp_d).scrollpos_y;
+
+ WP(w, vp_d).scrollpos_x = x + (w2->viewport->virtual_width - w->viewport->virtual_width) / 2;
+ WP(w, vp_d).scrollpos_y = y + (w2->viewport->virtual_height - w->viewport->virtual_height) / 2;
+ } break;
+ }
+ break;
+
+ case WE_RESIZE:
+ w->viewport->width += e->we.sizing.diff.x;
+ w->viewport->height += e->we.sizing.diff.y;
+ w->viewport->virtual_width += e->we.sizing.diff.x;
+ w->viewport->virtual_height += e->we.sizing.diff.y;
+ break;
+
+ case WE_SCROLL: {
+ ViewPort *vp = IsPtInWindowViewport(w, _cursor.pos.x, _cursor.pos.y);
+
+ if (vp == NULL) {
+ _cursor.fix_at = false;
+ _scrolling_viewport = false;
+ }
+
+ WP(w, vp_d).scrollpos_x += e->we.scroll.delta.x << vp->zoom;
+ WP(w, vp_d).scrollpos_y += e->we.scroll.delta.y << vp->zoom;
+ } break;
+
+ case WE_MOUSEWHEEL:
+ ZoomInOrOutToCursorWindow(e->we.wheel.wheel < 0, w);
+ break;
+
+
+ case WE_MESSAGE:
+ /* Only handle zoom message if intended for us (msg ZOOM_IN/ZOOM_OUT) */
+ if (e->we.message.wparam != w->window_number) break;
+ HandleZoomMessage(w, w->viewport, 5, 6);
+ break;
+ }
+}
+
+static const WindowDesc _extra_view_port_desc = {
+ WDP_AUTO, WDP_AUTO, 300, 268,
+ WC_EXTRA_VIEW_PORT,0,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
+ _extra_view_port_widgets,
+ ExtraViewPortWndProc
+};
+
+void ShowExtraViewPortWindow(void)
+{
+ Window *w, *v;
+ int i = 0;
+
+ // find next free window number for extra viewport
+ while (FindWindowById(WC_EXTRA_VIEW_PORT, i) != NULL) i++;
+
+ w = AllocateWindowDescFront(&_extra_view_port_desc, i);
+ if (w != NULL) {
+ int x, y;
+ // the main window with the main view
+ v = FindWindowById(WC_MAIN_WINDOW, 0);
+ // New viewport start ats (zero,zero)
+ AssignWindowViewport(w, 3, 17, 294, 214, 0 , 0);
+
+ // center on same place as main window (zoom is maximum, no adjustment needed)
+ x = WP(v, vp_d).scrollpos_x;
+ y = WP(v, vp_d).scrollpos_y;
+ WP(w, vp_d).scrollpos_x = x + (v->viewport->virtual_width - (294)) / 2;
+ WP(w, vp_d).scrollpos_y = y + (v->viewport->virtual_height - (214)) / 2;
+ }
+}