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-rw-r--r--src/ship_cmd.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/ship_cmd.cpp b/src/ship_cmd.cpp
index 2af35c307..98f718a80 100644
--- a/src/ship_cmd.cpp
+++ b/src/ship_cmd.cpp
@@ -748,7 +748,7 @@ void ShipsYearlyLoop()
* @param tile tile of depot where ship is built
* @param flags type of operation
* @param p1 ship type being built (engine)
- * @param p2 bit 0 when set, the unitnumber will be 0, otherwise it will be a free number
+ * @param p2 unused
*/
CommandCost CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
@@ -766,7 +766,7 @@ CommandCost CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (!IsShipDepotTile(tile)) return CMD_ERROR;
if (!IsTileOwner(tile, _current_player)) return CMD_ERROR;
- unit_num = HasBit(p2, 0) ? 0 : GetFreeUnitNumber(VEH_SHIP);
+ unit_num = (flags & DC_AUTOREPLACE) ? 0 : GetFreeUnitNumber(VEH_SHIP);
if (!Vehicle::AllocateList(NULL, 1) || unit_num > _settings_game.vehicle.max_ships)
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);