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Diffstat (limited to 'src/ship_cmd.cpp')
-rw-r--r--src/ship_cmd.cpp39
1 files changed, 15 insertions, 24 deletions
diff --git a/src/ship_cmd.cpp b/src/ship_cmd.cpp
index b886924b1..ffcd723b5 100644
--- a/src/ship_cmd.cpp
+++ b/src/ship_cmd.cpp
@@ -153,17 +153,14 @@ static void CheckIfShipNeedsService(Vehicle *v)
const Depot *depot = FindClosestShipDepot(v);
if (depot == NULL || DistanceManhattan(v->tile, depot->xy) > 12) {
- if (v->current_order.type == OT_GOTO_DEPOT) {
- v->current_order.type = OT_DUMMY;
- v->current_order.flags = 0;
+ if (v->current_order.IsType(OT_GOTO_DEPOT)) {
+ v->current_order.MakeDummy();
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
}
return;
}
- v->current_order.type = OT_GOTO_DEPOT;
- v->current_order.flags = OFB_NON_STOP;
- v->current_order.dest = depot->index;
+ v->current_order.MakeGoToDepot(depot->index, false);
v->dest_tile = depot->xy;
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
}
@@ -604,7 +601,7 @@ static void ShipController(Vehicle *v)
ProcessOrders(v);
v->HandleLoading();
- if (v->current_order.type == OT_LOADING) return;
+ if (v->current_order.IsType(OT_LOADING)) return;
CheckShipLeaveDepot(v);
@@ -625,40 +622,38 @@ static void ShipController(Vehicle *v)
/* A leave station order only needs one tick to get processed, so we can
* always skip ahead. */
- if (v->current_order.type == OT_LEAVESTATION) {
+ if (v->current_order.IsType(OT_LEAVESTATION)) {
v->current_order.Free();
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
} else if (v->dest_tile != 0) {
/* We have a target, let's see if we reached it... */
- if (v->current_order.type == OT_GOTO_STATION &&
+ if (v->current_order.IsType(OT_GOTO_STATION) &&
IsBuoyTile(v->dest_tile) &&
DistanceManhattan(v->dest_tile, gp.new_tile) <= 3) {
/* We got within 3 tiles of our target buoy, so let's skip to our
* next order */
UpdateVehicleTimetable(v, true);
v->cur_order_index++;
- v->current_order.type = OT_DUMMY;
+ v->current_order.MakeDummy();
InvalidateVehicleOrder(v);
} else {
/* Non-buoy orders really need to reach the tile */
if (v->dest_tile == gp.new_tile) {
- if (v->current_order.type == OT_GOTO_DEPOT) {
+ if (v->current_order.IsType(OT_GOTO_DEPOT)) {
if ((gp.x & 0xF) == 8 && (gp.y & 0xF) == 8) {
VehicleEnterDepot(v);
return;
}
- } else if (v->current_order.type == OT_GOTO_STATION) {
- Station *st;
-
+ } else if (v->current_order.IsType(OT_GOTO_STATION)) {
v->last_station_visited = v->current_order.dest;
/* Process station in the orderlist. */
- st = GetStation(v->current_order.dest);
+ Station *st = GetStation(v->current_order.dest);
if (st->facilities & FACIL_DOCK) { // ugly, ugly workaround for problem with ships able to drop off cargo at wrong stations
ShipArrivesAt(v, st);
v->BeginLoading();
} else { // leave stations without docks right aways
- v->current_order.type = OT_LEAVESTATION;
+ v->current_order.MakeLeaveStation();
v->cur_order_index++;
InvalidateVehicleOrder(v);
}
@@ -947,7 +942,7 @@ CommandCost CmdSendShipToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p
if (v->IsInDepot()) return CMD_ERROR;
/* If the current orders are already goto-depot */
- if (v->current_order.type == OT_GOTO_DEPOT) {
+ if (v->current_order.IsType(OT_GOTO_DEPOT)) {
if (!!(p2 & DEPOT_SERVICE) == HasBit(v->current_order.flags, OF_HALT_IN_DEPOT)) {
/* We called with a different DEPOT_SERVICE setting.
* Now we change the setting to apply the new one and let the vehicle head for the same depot.
@@ -967,8 +962,7 @@ CommandCost CmdSendShipToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p
if (HasBit(v->current_order.flags, OF_PART_OF_ORDERS))
v->cur_order_index++;
- v->current_order.type = OT_DUMMY;
- v->current_order.flags = 0;
+ v->current_order.MakeDummy();
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
}
return CommandCost();
@@ -978,14 +972,11 @@ CommandCost CmdSendShipToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p
if (dep == NULL) return_cmd_error(STR_981A_UNABLE_TO_FIND_LOCAL_DEPOT);
if (flags & DC_EXEC) {
- if (v->current_order.type == OT_LOADING) v->LeaveStation();
+ if (v->current_order.IsType(OT_LOADING)) v->LeaveStation();
v->dest_tile = dep->xy;
- v->current_order.type = OT_GOTO_DEPOT;
- v->current_order.flags = OFB_NON_STOP;
+ v->current_order.MakeGoToDepot(dep->index, false);
if (!(p2 & DEPOT_SERVICE)) SetBit(v->current_order.flags, OF_HALT_IN_DEPOT);
- v->current_order.refit_cargo = CT_INVALID;
- v->current_order.dest = dep->index;
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
}