diff options
Diffstat (limited to 'src/ship_cmd.cpp')
-rw-r--r-- | src/ship_cmd.cpp | 44 |
1 files changed, 41 insertions, 3 deletions
diff --git a/src/ship_cmd.cpp b/src/ship_cmd.cpp index 55c695603..63b693d72 100644 --- a/src/ship_cmd.cpp +++ b/src/ship_cmd.cpp @@ -31,6 +31,7 @@ #include "pathfinder/opf/opf_ship.h" #include "engine_base.h" #include "company_base.h" +#include "cargotype.h" #include "tunnelbridge_map.h" #include "zoom_func.h" @@ -181,6 +182,7 @@ static void CheckIfShipNeedsService(Vehicle *v) void Ship::UpdateCache() { const ShipVehicleInfo *svi = ShipVehInfo(this->engine_type); + this->vcache.cached_cargo_mask = (this->cargo_type != INVALID_CARGO && this->cargo_cap > 0) ? 1 << this->cargo_type : 0; /* Get speed fraction for the current water type. Aqueducts are always canals. */ bool is_ocean = GetEffectiveWaterClass(this->tile) == WATER_CLASS_SEA; @@ -496,6 +498,24 @@ static const byte _ship_subcoord[4][6][3] = { } }; +/* Used to find DiagDirection from tile to next tile if track is followed */ +static const DiagDirection _diagdir_to_next_tile[6][4] = { + { DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_SW, DIAGDIR_NW }, + { DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_SW, DIAGDIR_NW }, + { DIAGDIR_SE, DIAGDIR_NE, DIAGDIR_NW, DIAGDIR_SW }, + { DIAGDIR_SE, DIAGDIR_NW, DIAGDIR_NE, DIAGDIR_SW }, + { DIAGDIR_NW, DIAGDIR_SW, DIAGDIR_SE, DIAGDIR_NE }, + { DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_SE, DIAGDIR_NE } +}; + +/** Helper function for collision avoidance. */ +static Vehicle *FindShipOnTile(Vehicle *v, void *data) +{ + if (v->type != VEH_SHIP || v->vehstatus & VS_STOPPED) return NULL; + + return v; +} + static void ShipController(Ship *v) { uint32 r; @@ -558,14 +578,13 @@ static void ShipController(Ship *v) return; } } else if (v->current_order.IsType(OT_GOTO_STATION)) { - v->last_station_visited = v->current_order.GetDestination(); - /* Process station in the orderlist. */ Station *st = Station::Get(v->current_order.GetDestination()); if (st->facilities & FACIL_DOCK) { // ugly, ugly workaround for problem with ships able to drop off cargo at wrong stations ShipArrivesAt(v, st); - v->BeginLoading(); + v->BeginLoading(st->index); } else { // leave stations without docks right aways + v->last_station_visited = v->current_order.GetDestination(); v->current_order.MakeLeaveStation(); v->IncrementRealOrderIndex(); } @@ -588,6 +607,25 @@ static void ShipController(Ship *v) track = ChooseShipTrack(v, gp.new_tile, diagdir, tracks); if (track == INVALID_TRACK) goto reverse_direction; + /* Try to avoid collision and keep distance between each other. */ + if (_settings_game.pf.forbid_90_deg && DistanceManhattan(v->dest_tile, gp.new_tile) > 3) { + if (HasVehicleOnPos(gp.new_tile, NULL, &FindShipOnTile) || + HasVehicleOnPos(TileAddByDiagDir(gp.new_tile, _diagdir_to_next_tile[track][diagdir]), NULL, &FindShipOnTile)) { + + v->cur_speed /= 4; // Go quarter speed. + + Track old = track; + switch (tracks) { + default: break; + case TRACK_BIT_3WAY_NE: track == TRACK_RIGHT ? track = TRACK_X : track = TRACK_UPPER; break; + case TRACK_BIT_3WAY_SE: track == TRACK_LOWER ? track = TRACK_Y : track = TRACK_RIGHT; break; + case TRACK_BIT_3WAY_SW: track == TRACK_LEFT ? track = TRACK_X : track = TRACK_LOWER; break; + case TRACK_BIT_3WAY_NW: track == TRACK_UPPER ? track = TRACK_Y : track = TRACK_LEFT; break; + } + if (!IsWaterTile(gp.new_tile) || !IsWaterTile(TileAddByDiagDir(gp.new_tile, _diagdir_to_next_tile[track][diagdir]))) track = old; // Don't bump in coast, don't get stuck. + } + } + b = _ship_subcoord[diagdir][track]; gp.x = (gp.x & ~0xF) | b[0]; |