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-rw-r--r--src/ship_cmd.cpp15
1 files changed, 10 insertions, 5 deletions
diff --git a/src/ship_cmd.cpp b/src/ship_cmd.cpp
index 9bc96ab88..acd5754ec 100644
--- a/src/ship_cmd.cpp
+++ b/src/ship_cmd.cpp
@@ -97,12 +97,17 @@ SpriteID Ship::GetImage(Direction direction) const
return _ship_sprites[spritenum] + direction;
}
-static const Depot *FindClosestShipDepot(const Vehicle *v)
+static const Depot *FindClosestShipDepot(const Vehicle *v, uint max_distance)
{
/* Find the closest depot */
const Depot *depot;
const Depot *best_depot = NULL;
- uint best_dist = UINT_MAX;
+ /* If we don't have a maximum distance, i.e. distance = 0,
+ * we want to find any depot so the best distance of no
+ * depot must be more than any correct distance. On the
+ * other hand if we have set a maximum distance, any depot
+ * further away than max_distance can safely be ignored. */
+ uint best_dist = max_distance == 0 ? UINT_MAX : max_distance + 1;
FOR_ALL_DEPOTS(depot) {
TileIndex tile = depot->xy;
@@ -134,9 +139,9 @@ static void CheckIfShipNeedsService(Vehicle *v)
default: NOT_REACHED();
}
- const Depot *depot = FindClosestShipDepot(v);
+ const Depot *depot = FindClosestShipDepot(v, max_distance);
- if (depot == NULL || DistanceManhattan(v->tile, depot->xy) > max_distance) {
+ if (depot == NULL) {
if (v->current_order.IsType(OT_GOTO_DEPOT)) {
v->current_order.MakeDummy();
SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
@@ -724,7 +729,7 @@ CommandCost CmdSellShip(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p
bool Ship::FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse)
{
- const Depot *depot = FindClosestShipDepot(this);
+ const Depot *depot = FindClosestShipDepot(this, 0);
if (depot == NULL) return false;