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-rw-r--r--src/ship.h7
1 files changed, 1 insertions, 6 deletions
diff --git a/src/ship.h b/src/ship.h
index 99a4f94aa..84bd7af57 100644
--- a/src/ship.h
+++ b/src/ship.h
@@ -15,12 +15,7 @@ void RecalcShipStuff(Vehicle *v);
void GetShipSpriteSize(EngineID engine, uint &width, uint &height);
/**
- * This class 'wraps' Vehicle; you do not actually instantiate this class.
- * You create a Vehicle using AllocateVehicle, so it is added to the pool
- * and you reinitialize that to a Train using:
- * v = new (v) Ship();
- *
- * As side-effect the vehicle type is set correctly.
+ * All ships have this type.
*/
struct Ship: public SpecializedVehicle<Ship, VEH_SHIP> {
TrackBitsByte state;