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-rw-r--r--src/settings_type.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/settings_type.h b/src/settings_type.h
index 9c0bf1ac7..6dd91201c 100644
--- a/src/settings_type.h
+++ b/src/settings_type.h
@@ -9,6 +9,7 @@
#include "town_type.h"
#include "transport_type.h"
#include "network/core/config.h"
+#include "company_type.h"
/** Settings related to the difficulty of the game */
struct DifficultySettings {
@@ -170,12 +171,12 @@ struct ConstructionSettings {
/** Settings related to the AI. */
struct AISettings {
- bool ainew_active; ///< is the new AI active?
bool ai_in_multiplayer; ///< so we allow AIs in multiplayer
bool ai_disable_veh_train; ///< disable types for AI
bool ai_disable_veh_roadveh; ///< disable types for AI
bool ai_disable_veh_aircraft; ///< disable types for AI
bool ai_disable_veh_ship; ///< disable types for AI
+ uint32 ai_max_opcode_till_suspend; ///< max opcode calls till AI will suspend
};
/** Settings related to the old pathfinder. */
@@ -339,6 +340,7 @@ struct GameSettings {
GameCreationSettings game_creation; ///< settings used during the creation of a game (map)
ConstructionSettings construction; ///< construction of things in-game
AISettings ai; ///< what may the AI do?
+ class AIConfig *ai_config[MAX_COMPANIES]; ///< settings per company
PathfinderSettings pf; ///< settings for all pathfinders
OrderSettings order; ///< settings related to orders
VehicleSettings vehicle; ///< options for vehicles