diff options
Diffstat (limited to 'src/settings_type.h')
-rw-r--r-- | src/settings_type.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/settings_type.h b/src/settings_type.h index c586d3198..adef05995 100644 --- a/src/settings_type.h +++ b/src/settings_type.h @@ -51,7 +51,7 @@ struct GUISettings { bool smooth_scroll; ///< smooth scroll viewports bool measure_tooltip; ///< show a permanent tooltip when dragging tools byte liveries; ///< options for displaying company liveries, 0=none, 1=self, 2=all - bool prefer_teamchat; ///< choose the chat message target with <ENTER>, true=all players, false=your team + bool prefer_teamchat; ///< choose the chat message target with <ENTER>, true=all clients, false=your team uint8 advanced_vehicle_list; ///< use the "advanced" vehicle list uint8 loading_indicators; ///< show loading indicators uint8 default_rail_type; ///< the default rail type for the rail GUI @@ -111,7 +111,7 @@ struct NetworkSettings { char rcon_password[NETWORK_PASSWORD_LENGTH]; ///< passowrd for rconsole (server side) bool server_advertise; ///< advertise the server to the masterserver uint8 lan_internet; ///< search on the LAN or internet for servers - char player_name[NETWORK_NAME_LENGTH]; ///< name of the player + char client_name[NETWORK_NAME_LENGTH]; ///< name of the player (as client) char default_company_pass[NETWORK_PASSWORD_LENGTH]; ///< default password for new companies in encrypted form char connect_to_ip[NETWORK_HOSTNAME_LENGTH]; ///< default for the "Add server" query char network_id[NETWORK_UNIQUE_ID_LENGTH]; ///< semi-unique ID of the client @@ -122,7 +122,7 @@ struct NetworkSettings { uint8 max_clients; ///< maximum amount of clients uint8 max_spectators; ///< maximum amount of spectators Year restart_game_year; ///< year the server restarts - uint8 min_players; ///< minimum amount of players to unpause the game + uint8 min_active_clients; ///< minimum amount of active clients to unpause the game uint8 server_lang; ///< language of the server bool reload_cfg; ///< reload the config file before restarting char last_host[NETWORK_HOSTNAME_LENGTH]; ///< IP address of the last joined server @@ -277,10 +277,10 @@ struct VehicleSettings { bool realistic_acceleration; ///< realistic acceleration for trains bool wagon_speed_limits; ///< enable wagon speed limits bool disable_elrails; ///< when true, the elrails are disabled - UnitID max_trains; ///< max trains in game per player - UnitID max_roadveh; ///< max trucks in game per player - UnitID max_aircraft; ///< max planes in game per player - UnitID max_ships; ///< max ships in game per player + UnitID max_trains; ///< max trains in game per company + UnitID max_roadveh; ///< max trucks in game per company + UnitID max_aircraft; ///< max planes in game per company + UnitID max_ships; ///< max ships in game per company bool servint_ispercent; ///< service intervals are in percents uint16 servint_trains; ///< service interval for trains uint16 servint_roadveh; ///< service interval for road vehicles @@ -302,7 +302,7 @@ struct EconomySettings { bool allow_shares; ///< allow the buying/selling of shares byte dist_local_authority; ///< distance for town local authority, default 20 bool exclusive_rights; ///< allow buying exclusive rights - bool give_money; ///< allow giving other players money + bool give_money; ///< allow giving other companies money bool mod_road_rebuild; ///< roadworks remove unneccesary RoadBits bool multiple_industry_per_town; ///< allow many industries of the same type per town bool same_industry_close; ///< allow same type industries to be built close to each other |