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-rw-r--r--src/settings_type.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/settings_type.h b/src/settings_type.h
index dc66e86ab..3550c2ad9 100644
--- a/src/settings_type.h
+++ b/src/settings_type.h
@@ -141,6 +141,8 @@ struct NetworkSettings {
uint8 frame_freq; ///< how often do we send commands to the clients
uint16 commands_per_frame; ///< how many commands may be sent each frame_freq frames?
uint16 max_commands_in_queue; ///< how many commands may there be in the incoming queue before dropping the connection?
+ uint16 bytes_per_frame; ///< how many bytes may, over a long period, be received per frame?
+ uint16 bytes_per_frame_burst; ///< how many bytes may, over a short period, be received?
uint16 max_join_time; ///< maximum amount of time, in game ticks, a client may take to join
bool pause_on_join; ///< pause the game when people join
uint16 server_port; ///< port the server listens on