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-rw-r--r--src/settings_type.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/settings_type.h b/src/settings_type.h
index ab5a87d4c..a67128787 100644
--- a/src/settings_type.h
+++ b/src/settings_type.h
@@ -154,6 +154,7 @@ struct GameCreationSettings {
byte town_name; ///< the town name generator used for town names
byte landscape; ///< the landscape we're currently in
byte snow_line; ///< the snowline level in this game
+ byte water_borders; ///< bitset of the borders that are water
};
/** Settings related to construction in-game */
@@ -165,6 +166,7 @@ struct ConstructionSettings {
bool extra_dynamite; ///< extra dynamite
bool road_stop_on_town_road; ///< allow building of drive-through road stops on town owned roads
uint8 raw_industry_construction; ///< type of (raw) industry construction (none, "normal", prospecting)
+ bool freeform_edges; ///< allow terraforming the tiles at the map edges
};
/** Settings related to the AI. */