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Diffstat (limited to 'src/settings_gui.cpp')
-rw-r--r--src/settings_gui.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp
index 9e649594d..dda60f48f 100644
--- a/src/settings_gui.cpp
+++ b/src/settings_gui.cpp
@@ -64,7 +64,7 @@ static StringID *BuildDynamicDropdown(StringID base, int num)
return buf;
}
-static int GetCurRes(void)
+static int GetCurRes()
{
int i;
@@ -77,7 +77,7 @@ static int GetCurRes(void)
return i;
}
-static inline bool RoadVehiclesAreBuilt(void)
+static inline bool RoadVehiclesAreBuilt()
{
const Vehicle* v;
@@ -88,7 +88,7 @@ static inline bool RoadVehiclesAreBuilt(void)
}
-static void ShowCustCurrency(void);
+static void ShowCustCurrency();
static void GameOptionsWndProc(Window *w, WindowEvent *e)
{
@@ -289,7 +289,7 @@ static const WindowDesc _game_options_desc = {
};
-void ShowGameOptions(void)
+void ShowGameOptions()
{
DeleteWindowById(WC_GAME_OPTIONS, 0);
AllocateWindowDesc(&_game_options_desc);
@@ -369,7 +369,7 @@ void SetDifficultyLevel(int mode, GameOptions *gm_opt)
}
}
-extern void StartupEconomy(void);
+extern void StartupEconomy();
enum {
GAMEDIFF_WND_TOP_OFFSET = 45,
@@ -551,7 +551,7 @@ static const WindowDesc _game_difficulty_desc = {
GameDifficultyWndProc
};
-void ShowGameDifficulty(void)
+void ShowGameDifficulty()
{
DeleteWindowById(WC_GAME_OPTIONS, 0);
/* Copy current settings (ingame or in intro) to temporary holding place
@@ -914,7 +914,7 @@ static const WindowDesc _patches_selection_desc = {
PatchesSelectionWndProc,
};
-void ShowPatchesSelection(void)
+void ShowPatchesSelection()
{
DeleteWindowById(WC_GAME_OPTIONS, 0);
AllocateWindowDesc(&_patches_selection_desc);
@@ -1134,7 +1134,7 @@ static const WindowDesc _cust_currency_desc = {
CustCurrencyWndProc,
};
-static void ShowCustCurrency(void)
+static void ShowCustCurrency()
{
_str_separator[0] = _custom_currency.separator;
_str_separator[1] = '\0';