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-rw-r--r--src/settings_gui.cpp10
1 files changed, 1 insertions, 9 deletions
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp
index 0c3ecbccd..616e8d6e1 100644
--- a/src/settings_gui.cpp
+++ b/src/settings_gui.cpp
@@ -725,7 +725,6 @@ enum RestrictionMode {
RM_ADVANCED, ///< Display settings associated to the "advanced" list.
RM_ALL, ///< List all settings regardless of the default/newgame/... values.
RM_CHANGED_AGAINST_DEFAULT, ///< Show only settings which are different compared to default values.
- RM_CHANGED_AGAINST_DEFAULT_WO_LOCAL, ///< Show only non-local settings which are different compared to default values.
RM_CHANGED_AGAINST_NEW, ///< Show only settings which are different compared to the user's new game setting values.
RM_END, ///< End for iteration.
};
@@ -1030,11 +1029,6 @@ bool SettingEntry::IsVisibleByRestrictionMode(RestrictionMode mode) const
assert((this->flags & SEF_KIND_MASK) == SEF_SETTING_KIND);
const SettingDesc *sd = this->d.entry.setting;
- if (mode == RM_CHANGED_AGAINST_DEFAULT_WO_LOCAL && (sd->save.conv & SLF_NO_NETWORK_SYNC) != 0) {
- /* Hide local settings when comparing our settings against those of the server. */
- return false;
- }
-
if (mode == RM_BASIC) return (this->d.entry.setting->desc.cat & SC_BASIC_LIST) != 0;
if (mode == RM_ADVANCED) return (this->d.entry.setting->desc.cat & SC_ADVANCED_LIST) != 0;
@@ -1044,7 +1038,7 @@ bool SettingEntry::IsVisibleByRestrictionMode(RestrictionMode mode) const
int64 filter_value;
- if (mode == RM_CHANGED_AGAINST_DEFAULT || mode == RM_CHANGED_AGAINST_DEFAULT_WO_LOCAL) {
+ if (mode == RM_CHANGED_AGAINST_DEFAULT) {
/* This entry shall only be visible, if the value deviates from its default value. */
/* Read the default value. */
@@ -1721,7 +1715,6 @@ static const StringID _game_settings_restrict_dropdown[] = {
STR_CONFIG_SETTING_RESTRICT_ADVANCED, // RM_ADVANCED
STR_CONFIG_SETTING_RESTRICT_ALL, // RM_ALL
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT, // RM_CHANGED_AGAINST_DEFAULT
- STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT_WO_LOCAL, // RM_CHANGED_AGAINST_DEFAULT_WO_LOCAL
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW, // RM_CHANGED_AGAINST_NEW
};
assert_compile(lengthof(_game_settings_restrict_dropdown) == RM_END);
@@ -2134,7 +2127,6 @@ struct GameSettingsWindow : Window {
case WID_GS_RESTRICT_DROPDOWN:
this->filter.mode = (RestrictionMode)index;
if (this->filter.mode == RM_CHANGED_AGAINST_DEFAULT ||
- this->filter.mode == RM_CHANGED_AGAINST_DEFAULT_WO_LOCAL ||
this->filter.mode == RM_CHANGED_AGAINST_NEW) {
if (!this->manually_changed_folding) {