diff options
Diffstat (limited to 'src/settings_gui.cpp')
-rw-r--r-- | src/settings_gui.cpp | 53 |
1 files changed, 30 insertions, 23 deletions
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp index 0220bb76b..754a21d16 100644 --- a/src/settings_gui.cpp +++ b/src/settings_gui.cpp @@ -708,20 +708,26 @@ static const char *_patches_vehicles[] = { "vehicle.dynamic_engines", }; +/** Data structure describing a single patch in a tab */ struct PatchEntry { - const SettingDesc *setting; - uint index; + const SettingDesc *setting; ///< Setting description of the patch + uint index; ///< Index of the setting in the settings table }; +/** + * Data structure describing one page of patches in the patch settings window. + * + * The names of the patches to display are statically defined, and from this + * information, a dynamic array (with length \a num) of PatchEntry entries is + * constructed. + */ struct PatchPage { - const char **names; - PatchEntry *entries; - byte num; + const char **names; ///< Static list of strings with patch names that are settable from the tab + PatchEntry *entries; ///< Array of patch entries of the page. Initially \c NULL, filled in at run time + byte num; ///< Number of entries on the page (statically filled). }; -/* PatchPage holds the categories, the number of elements in each category - * and (in NULL) a dynamic array of settings based on the string-representations - * of the settings. This way there is no worry about indeces, and such */ +/** Array of pages (tabs), where each page holds a number of advanced settings. */ static PatchPage _patches_page[] = { {_patches_ui, NULL, lengthof(_patches_ui)}, {_patches_construction, NULL, lengthof(_patches_construction)}, @@ -731,19 +737,20 @@ static PatchPage _patches_page[] = { {_patches_ai, NULL, lengthof(_patches_ai)}, }; +/** Widget numbers of config patches window */ enum PatchesSelectionWidgets { - PATCHSEL_OPTIONSPANEL = 3, - PATCHSEL_INTERFACE, - PATCHSEL_CONSTRUCTION, - PATCHSEL_VEHICLES, - PATCHSEL_STATIONS, - PATCHSEL_ECONOMY, - PATCHSEL_COMPETITORS + PATCHSEL_OPTIONSPANEL = 3, ///< Panel widget containing the option lists + PATCHSEL_INTERFACE, ///< Button 'Interface' + PATCHSEL_CONSTRUCTION, ///< Button 'Construction' + PATCHSEL_VEHICLES, ///< Button 'Vehicles' + PATCHSEL_STATIONS, ///< Button 'Stations' + PATCHSEL_ECONOMY, ///< Button 'Economy' + PATCHSEL_COMPETITORS ///< Button 'Competitors' }; struct PatchesSelectionWindow : Window { static GameSettings *patches_ptr; - static int patches_max; + static int patches_max; ///< Maximal number of patches on a single page int page; int entry; @@ -855,15 +862,15 @@ struct PatchesSelectionWindow : Window { int x, y; byte btn; - y = pt.y - 46 - 1; - if (y < 0) return; + y = pt.y - 46 - 1; // Shift y coordinate + if (y < 0) return; // Clicked above first entry - x = pt.x - 5; - if (x < 0) return; + x = pt.x - 5; // Shift x coordinate + if (x < 0) return; // Clicked left of the entry - btn = y / 11; - if (y % 11 > 9) return; - if (btn >= page->num) return; + btn = y / 11; // Compute which setting is selected + if (y % 11 > 9) return; // Clicked too low at the setting + if (btn >= page->num) return; // Clicked below the last setting of the page sd = page->entries[btn].setting; |