diff options
Diffstat (limited to 'src/settings_gui.cpp')
-rw-r--r-- | src/settings_gui.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp index e5056457c..f25d1b843 100644 --- a/src/settings_gui.cpp +++ b/src/settings_gui.cpp @@ -1145,7 +1145,7 @@ void SettingEntry::DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd uint button_y = y + (SETTING_HEIGHT - 11) / 2; /* We do not allow changes of some items when we are a client in a networkgame */ - if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server && !(sdb->flags & SGF_PER_COMPANY)) editable = false; + if (!(sd->save.conv & SLF_NO_NETWORK_SYNC) && _networking && !_network_server && !(sdb->flags & SGF_PER_COMPANY)) editable = false; if ((sdb->flags & SGF_NETWORK_ONLY) && !_networking) editable = false; if ((sdb->flags & SGF_NO_NETWORK) && _networking) editable = false; @@ -1587,7 +1587,7 @@ struct GameSettingsWindow : Window { const SettingDesc *sd = pe->d.entry.setting; /* return if action is only active in network, or only settable by server */ - if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server && !(sd->desc.flags & SGF_PER_COMPANY)) return; + if (!(sd->save.conv & SLF_NO_NETWORK_SYNC) && _networking && !_network_server && !(sd->desc.flags & SGF_PER_COMPANY)) return; if ((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking) return; if ((sd->desc.flags & SGF_NO_NETWORK) && _networking) return; |