diff options
Diffstat (limited to 'src/settings_gui.cpp')
-rw-r--r-- | src/settings_gui.cpp | 1140 |
1 files changed, 1140 insertions, 0 deletions
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp new file mode 100644 index 000000000..f6806f424 --- /dev/null +++ b/src/settings_gui.cpp @@ -0,0 +1,1140 @@ +/* $Id$ */ + +#include "stdafx.h" +#include "openttd.h" +#include "currency.h" +#include "functions.h" +#include "string.h" +#include "strings.h" // XXX GetCurrentCurrencyRate() +#include "table/sprites.h" +#include "table/strings.h" +#include "window.h" +#include "gui.h" +#include "gfx.h" +#include "command.h" +#include "engine.h" +#include "screenshot.h" +#include "newgrf.h" +#include "network/network.h" +#include "town.h" +#include "variables.h" +#include "settings.h" +#include "vehicle.h" +#include "date.h" + +static uint32 _difficulty_click_a; +static uint32 _difficulty_click_b; +static byte _difficulty_timeout; + +static const StringID _units_dropdown[] = { + STR_UNITS_IMPERIAL, + STR_UNITS_METRIC, + STR_UNITS_SI, + INVALID_STRING_ID +}; + +static const StringID _driveside_dropdown[] = { + STR_02E9_DRIVE_ON_LEFT, + STR_02EA_DRIVE_ON_RIGHT, + INVALID_STRING_ID +}; + +static const StringID _autosave_dropdown[] = { + STR_02F7_OFF, + STR_AUTOSAVE_1_MONTH, + STR_02F8_EVERY_3_MONTHS, + STR_02F9_EVERY_6_MONTHS, + STR_02FA_EVERY_12_MONTHS, + INVALID_STRING_ID, +}; + +static const StringID _designnames_dropdown[] = { + STR_02BE_DEFAULT, + STR_02BF_CUSTOM, + INVALID_STRING_ID +}; + +static StringID *BuildDynamicDropdown(StringID base, int num) +{ + static StringID buf[32 + 1]; + StringID *p = buf; + while (--num>=0) *p++ = base++; + *p = INVALID_STRING_ID; + return buf; +} + +static int GetCurRes(void) +{ + int i; + + for (i = 0; i != _num_resolutions; i++) { + if (_resolutions[i][0] == _screen.width && + _resolutions[i][1] == _screen.height) { + break; + } + } + return i; +} + +static inline bool RoadVehiclesAreBuilt(void) +{ + const Vehicle* v; + + FOR_ALL_VEHICLES(v) { + if (v->type == VEH_Road) return true; + } + return false; +} + + +static void ShowCustCurrency(void); + +static void GameOptionsWndProc(Window *w, WindowEvent *e) +{ + switch (e->event) { + case WE_PAINT: { + int i; + StringID str = STR_02BE_DEFAULT; + + SetWindowWidgetDisabledState(w, 21, !(_vehicle_design_names & 1)); + if (!IsWindowWidgetDisabled(w, 21)) str = STR_02BF_CUSTOM; + SetDParam(0, str); + SetDParam(1, _currency_specs[_opt_ptr->currency].name); + SetDParam(2, STR_UNITS_IMPERIAL + _opt_ptr->units); + SetDParam(3, STR_02E9_DRIVE_ON_LEFT + _opt_ptr->road_side); + SetDParam(4, STR_TOWNNAME_ORIGINAL_ENGLISH + _opt_ptr->town_name); + SetDParam(5, _autosave_dropdown[_opt_ptr->autosave]); + SetDParam(6, SPECSTR_LANGUAGE_START + _dynlang.curr); + i = GetCurRes(); + SetDParam(7, i == _num_resolutions ? STR_RES_OTHER : SPECSTR_RESOLUTION_START + i); + SetDParam(8, SPECSTR_SCREENSHOT_START + _cur_screenshot_format); + SetWindowWidgetLoweredState(w, 28, _fullscreen); + + DrawWindowWidgets(w); + DrawString(20, 175, STR_OPTIONS_FULLSCREEN, 0); // fullscreen + } break; + + case WE_CLICK: + switch (e->we.click.widget) { + case 4: case 5: /* Setup currencies dropdown */ + ShowDropDownMenu(w, BuildCurrencyDropdown(), _opt_ptr->currency, 5, _game_mode == GM_MENU ? 0 : ~GetMaskOfAllowedCurrencies(), 0);; + return; + case 7: case 8: /* Setup distance unit dropdown */ + ShowDropDownMenu(w, _units_dropdown, _opt_ptr->units, 8, 0, 0); + return; + case 10: case 11: { /* Setup road-side dropdown */ + int i = 0; + + /* You can only change the drive side if you are in the menu or ingame with + * no vehicles present. In a networking game only the server can change it */ + if ((_game_mode != GM_MENU && RoadVehiclesAreBuilt()) || (_networking && !_network_server)) + i = (-1) ^ (1 << _opt_ptr->road_side); // disable the other value + + ShowDropDownMenu(w, _driveside_dropdown, _opt_ptr->road_side, 11, i, 0); + } return; + case 13: case 14: { /* Setup townname dropdown */ + int i = _opt_ptr->town_name; + ShowDropDownMenu(w, BuildDynamicDropdown(STR_TOWNNAME_ORIGINAL_ENGLISH, SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START + 1), i, 14, (_game_mode == GM_MENU) ? 0 : (-1) ^ (1 << i), 0); + return; + } + case 16: case 17: /* Setup autosave dropdown */ + ShowDropDownMenu(w, _autosave_dropdown, _opt_ptr->autosave, 17, 0, 0); + return; + case 19: case 20: /* Setup customized vehicle-names dropdown */ + ShowDropDownMenu(w, _designnames_dropdown, (_vehicle_design_names & 1) ? 1 : 0, 20, (_vehicle_design_names & 2) ? 0 : 2, 0); + return; + case 21: /* Save customized vehicle-names to disk */ + return; + case 23: case 24: /* Setup interface language dropdown */ + ShowDropDownMenu(w, _dynlang.dropdown, _dynlang.curr, 24, 0, 0); + return; + case 26: case 27: /* Setup resolution dropdown */ + ShowDropDownMenu(w, BuildDynamicDropdown(SPECSTR_RESOLUTION_START, _num_resolutions), GetCurRes(), 27, 0, 0); + return; + case 28: /* Click fullscreen on/off */ + SetWindowWidgetLoweredState(w, 28, !_fullscreen); + ToggleFullScreen(!_fullscreen); // toggle full-screen on/off + SetWindowDirty(w); + return; + case 30: case 31: /* Setup screenshot format dropdown */ + ShowDropDownMenu(w, BuildDynamicDropdown(SPECSTR_SCREENSHOT_START, _num_screenshot_formats), _cur_screenshot_format, 31, 0, 0); + return; + } + break; + + case WE_DROPDOWN_SELECT: + switch (e->we.dropdown.button) { + case 20: /* Vehicle design names */ + if (e->we.dropdown.index == 0) { + DeleteCustomEngineNames(); + MarkWholeScreenDirty(); + } else if (!(_vehicle_design_names & 1)) { + LoadCustomEngineNames(); + MarkWholeScreenDirty(); + } + break; + case 5: /* Currency */ + if (e->we.dropdown.index == CUSTOM_CURRENCY_ID) ShowCustCurrency(); + _opt_ptr->currency = e->we.dropdown.index; + MarkWholeScreenDirty(); + break; + case 8: /* Measuring units */ + _opt_ptr->units = e->we.dropdown.index; + MarkWholeScreenDirty(); + break; + case 11: /* Road side */ + if (_opt_ptr->road_side != e->we.dropdown.index) { // only change if setting changed + DoCommandP(0, e->we.dropdown.index, 0, NULL, CMD_SET_ROAD_DRIVE_SIDE | CMD_MSG(STR_00B4_CAN_T_DO_THIS)); + MarkWholeScreenDirty(); + } + break; + case 14: /* Town names */ + if (_game_mode == GM_MENU) { + _opt_ptr->town_name = e->we.dropdown.index; + InvalidateWindow(WC_GAME_OPTIONS, 0); + } + break; + case 17: /* Autosave options */ + _opt.autosave = _opt_newgame.autosave = e->we.dropdown.index; + SetWindowDirty(w); + break; + case 24: /* Change interface language */ + ReadLanguagePack(e->we.dropdown.index); + MarkWholeScreenDirty(); + break; + case 27: /* Change resolution */ + if (e->we.dropdown.index < _num_resolutions && ChangeResInGame(_resolutions[e->we.dropdown.index][0],_resolutions[e->we.dropdown.index][1])) + SetWindowDirty(w); + break; + case 31: /* Change screenshot format */ + SetScreenshotFormat(e->we.dropdown.index); + SetWindowDirty(w); + break; + } + break; + + case WE_DESTROY: + DeleteWindowById(WC_CUSTOM_CURRENCY, 0); + break; + } + +} + +/** Change the side of the road vehicles drive on (server only). + * @param tile unused + * @param p1 the side of the road; 0 = left side and 1 = right side + * @param p2 unused + */ +int32 CmdSetRoadDriveSide(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) +{ + /* Check boundaries and you can only change this if NO vehicles have been built yet, + * except in the intro-menu where of course it's always possible to do so. */ + if (p1 > 1 || (_game_mode != GM_MENU && RoadVehiclesAreBuilt())) return CMD_ERROR; + + if (flags & DC_EXEC) { + _opt_ptr->road_side = p1; + InvalidateWindow(WC_GAME_OPTIONS,0); + } + return 0; +} + +static const Widget _game_options_widgets[] = { +{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, +{ WWT_CAPTION, RESIZE_NONE, 14, 11, 369, 0, 13, STR_00B1_GAME_OPTIONS, STR_018C_WINDOW_TITLE_DRAG_THIS}, +{ WWT_PANEL, RESIZE_NONE, 14, 0, 369, 14, 238, 0x0, STR_NULL}, +{ WWT_FRAME, RESIZE_NONE, 14, 10, 179, 20, 55, STR_02E0_CURRENCY_UNITS, STR_NULL}, +{ WWT_INSET, RESIZE_NONE, 14, 20, 169, 34, 45, STR_02E1, STR_02E2_CURRENCY_UNITS_SELECTION}, +{ WWT_TEXTBTN, RESIZE_NONE, 14, 158, 168, 35, 44, STR_0225, STR_02E2_CURRENCY_UNITS_SELECTION}, +{ WWT_FRAME, RESIZE_NONE, 14, 190, 359, 20, 55, STR_MEASURING_UNITS, STR_NULL}, +{ WWT_INSET, RESIZE_NONE, 14, 200, 349, 34, 45, STR_02E4, STR_MEASURING_UNITS_SELECTION}, +{ WWT_TEXTBTN, RESIZE_NONE, 14, 338, 348, 35, 44, STR_0225, STR_MEASURING_UNITS_SELECTION}, +{ WWT_FRAME, RESIZE_NONE, 14, 10, 179, 62, 97, STR_02E6_ROAD_VEHICLES, STR_NULL}, +{ WWT_INSET, RESIZE_NONE, 14, 20, 169, 76, 87, STR_02E7, STR_02E8_SELECT_SIDE_OF_ROAD_FOR}, +{ WWT_TEXTBTN, RESIZE_NONE, 14, 158, 168, 77, 86, STR_0225, STR_02E8_SELECT_SIDE_OF_ROAD_FOR}, +{ WWT_FRAME, RESIZE_NONE, 14, 190, 359, 62, 97, STR_02EB_TOWN_NAMES, STR_NULL}, +{ WWT_INSET, RESIZE_NONE, 14, 200, 349, 76, 87, STR_02EC, STR_02ED_SELECT_STYLE_OF_TOWN_NAMES}, +{ WWT_TEXTBTN, RESIZE_NONE, 14, 338, 348, 77, 86, STR_0225, STR_02ED_SELECT_STYLE_OF_TOWN_NAMES}, +{ WWT_FRAME, RESIZE_NONE, 14, 10, 179, 104, 139, STR_02F4_AUTOSAVE, STR_NULL}, +{ WWT_INSET, RESIZE_NONE, 14, 20, 169, 118, 129, STR_02F5, STR_02F6_SELECT_INTERVAL_BETWEEN}, +{ WWT_TEXTBTN, RESIZE_NONE, 14, 158, 168, 119, 128, STR_0225, STR_02F6_SELECT_INTERVAL_BETWEEN}, + +{ WWT_FRAME, RESIZE_NONE, 14, 10, 359, 194, 228, STR_02BC_VEHICLE_DESIGN_NAMES, STR_NULL}, +{ WWT_INSET, RESIZE_NONE, 14, 20, 119, 207, 218, STR_02BD, STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION}, +{ WWT_TEXTBTN, RESIZE_NONE, 14, 108, 118, 208, 217, STR_0225, STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION}, +{ WWT_TEXTBTN, RESIZE_NONE, 14, 130, 349, 207, 218, STR_02C0_SAVE_CUSTOM_NAMES, STR_02C2_SAVE_CUSTOMIZED_VEHICLE}, + +{ WWT_FRAME, RESIZE_NONE, 14, 190, 359, 104, 139, STR_OPTIONS_LANG, STR_NULL}, +{ WWT_INSET, RESIZE_NONE, 14, 200, 349, 118, 129, STR_OPTIONS_LANG_CBO, STR_OPTIONS_LANG_TIP}, +{ WWT_TEXTBTN, RESIZE_NONE, 14, 338, 348, 119, 128, STR_0225, STR_OPTIONS_LANG_TIP}, + +{ WWT_FRAME, RESIZE_NONE, 14, 10, 179, 146, 190, STR_OPTIONS_RES, STR_NULL}, +{ WWT_INSET, RESIZE_NONE, 14, 20, 169, 160, 171, STR_OPTIONS_RES_CBO, STR_OPTIONS_RES_TIP}, +{ WWT_TEXTBTN, RESIZE_NONE, 14, 158, 168, 161, 170, STR_0225, STR_OPTIONS_RES_TIP}, +{ WWT_TEXTBTN, RESIZE_NONE, 14, 149, 169, 176, 184, STR_EMPTY, STR_OPTIONS_FULLSCREEN_TIP}, + +{ WWT_FRAME, RESIZE_NONE, 14, 190, 359, 146, 190, STR_OPTIONS_SCREENSHOT_FORMAT, STR_NULL}, +{ WWT_INSET, RESIZE_NONE, 14, 200, 349, 160, 171, STR_OPTIONS_SCREENSHOT_FORMAT_CBO, STR_OPTIONS_SCREENSHOT_FORMAT_TIP}, +{ WWT_TEXTBTN, RESIZE_NONE, 14, 338, 348, 161, 170, STR_0225, STR_OPTIONS_SCREENSHOT_FORMAT_TIP}, + +{ WIDGETS_END}, +}; + +static const WindowDesc _game_options_desc = { + WDP_CENTER, WDP_CENTER, 370, 239, + WC_GAME_OPTIONS,0, + WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, + _game_options_widgets, + GameOptionsWndProc +}; + + +void ShowGameOptions(void) +{ + DeleteWindowById(WC_GAME_OPTIONS, 0); + AllocateWindowDesc(&_game_options_desc); +} + +typedef struct { + int16 min; + int16 max; + int16 step; + StringID str; +} GameSettingData; + +static const GameSettingData _game_setting_info[] = { + { 0, 7, 1, STR_NULL}, + { 0, 3, 1, STR_6830_IMMEDIATE}, + { 0, 2, 1, STR_6816_LOW}, + { 0, 3, 1, STR_26816_NONE}, + {100, 500, 50, STR_NULL}, + { 2, 4, 1, STR_NULL}, + { 0, 2, 1, STR_6820_LOW}, + { 0, 4, 1, STR_681B_VERY_SLOW}, + { 0, 2, 1, STR_6820_LOW}, + { 0, 2, 1, STR_6823_NONE}, + { 0, 3, 1, STR_6826_X1_5}, + { 0, 2, 1, STR_6820_LOW}, + { 0, 3, 1, STR_682A_VERY_FLAT}, + { 0, 3, 1, STR_VERY_LOW}, + { 0, 1, 1, STR_682E_STEADY}, + { 0, 1, 1, STR_6834_AT_END_OF_LINE_AND_AT_STATIONS}, + { 0, 1, 1, STR_6836_OFF}, + { 0, 2, 1, STR_6839_PERMISSIVE}, +}; + +static inline bool GetBitAndShift(uint32 *b) +{ + uint32 x = *b; + *b >>= 1; + return HASBIT(x, 0); +} + +/* + * A: competitors + * B: start time in months / 3 + * C: town count (2 = high, 0 = low) + * D: industry count (3 = high, 0 = none) + * E: inital loan / 1000 (in GBP) + * F: interest rate + * G: running costs (0 = low, 2 = high) + * H: construction speed of competitors (0 = very slow, 4 = very fast) + * I: intelligence (0-2) + * J: breakdowns (0 = off, 2 = normal) + * K: subsidy multiplier (0 = 1.5, 3 = 4.0) + * L: construction cost (0-2) + * M: terrain type (0 = very flat, 3 = mountainous) + * N: amount of water (0 = very low, 3 = high) + * O: economy (0 = steady, 1 = fluctuating) + * P: Train reversing (0 = end of line + stations, 1 = end of line) + * Q: disasters + * R: area restructuring (0 = permissive, 2 = hostile) + */ +static const int16 _default_game_diff[3][GAME_DIFFICULTY_NUM] = { /* + A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R*/ + {2, 2, 1, 3, 300, 2, 0, 2, 0, 1, 2, 0, 1, 0, 0, 0, 0, 0}, //easy + {4, 1, 1, 2, 150, 3, 1, 3, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1}, //medium + {7, 0, 2, 2, 100, 4, 1, 3, 2, 2, 0, 2, 3, 2, 1, 1, 1, 2}, //hard +}; + +void SetDifficultyLevel(int mode, GameOptions *gm_opt) +{ + int i; + assert(mode <= 3); + + gm_opt->diff_level = mode; + if (mode != 3) { // not custom + for (i = 0; i != GAME_DIFFICULTY_NUM; i++) + ((int*)&gm_opt->diff)[i] = _default_game_diff[mode][i]; + } +} + +extern void StartupEconomy(void); + +enum { + GAMEDIFF_WND_TOP_OFFSET = 45, + GAMEDIFF_WND_ROWSIZE = 9 +}; + +// Temporary holding place of values in the difficulty window until 'Save' is clicked +static GameOptions _opt_mod_temp; +// 0x383E = (1 << 13) | (1 << 12) | (1 << 11) | (1 << 5) | (1 << 4) | (1 << 3) | (1 << 2) | (1 << 1) +#define DIFF_INGAME_DISABLED_BUTTONS 0x383E + +static void GameDifficultyWndProc(Window *w, WindowEvent *e) +{ + switch (e->event) { + case WE_CREATE: // Setup disabled buttons when creating window + /* disable all other difficulty buttons during gameplay except for 'custom' */ + SetWindowWidgetDisabledState(w, 3, _game_mode == GM_NORMAL); + SetWindowWidgetDisabledState(w, 4, _game_mode == GM_NORMAL); + SetWindowWidgetDisabledState(w, 5, _game_mode == GM_NORMAL); + SetWindowWidgetDisabledState(w, 6, _game_mode == GM_NORMAL); + SetWindowWidgetDisabledState(w, 7, _game_mode == GM_EDITOR || _networking); // highscore chart in multiplayer + SetWindowWidgetDisabledState(w, 10, _networking && !_network_server); // Save-button in multiplayer (and if client) + + break; + case WE_PAINT: { + uint32 click_a, click_b, disabled; + int i; + int y, value; + + DrawWindowWidgets(w); + + click_a = _difficulty_click_a; + click_b = _difficulty_click_b; + + /* XXX - Disabled buttons in normal gameplay. Bitshifted for each button to see if + * that bit is set. If it is set, the button is disabled */ + disabled = (_game_mode == GM_NORMAL) ? DIFF_INGAME_DISABLED_BUTTONS : 0; + + y = GAMEDIFF_WND_TOP_OFFSET; + for (i = 0; i != GAME_DIFFICULTY_NUM; i++) { + DrawFrameRect( 5, y, 5 + 8, y + 8, 3, GetBitAndShift(&click_a) ? FR_LOWERED : 0); + DrawFrameRect(15, y, 15 + 8, y + 8, 3, GetBitAndShift(&click_b) ? FR_LOWERED : 0); + if (GetBitAndShift(&disabled) || (_networking && !_network_server)) { + int color = PALETTE_MODIFIER_GREYOUT | _colour_gradient[COLOUR_YELLOW][2]; + GfxFillRect( 6, y + 1, 6 + 8, y + 8, color); + GfxFillRect(16, y + 1, 16 + 8, y + 8, color); + } + + DrawStringCentered(10, y, STR_6819, 0); + DrawStringCentered(20, y, STR_681A, 0); + + + value = _game_setting_info[i].str + ((int*)&_opt_mod_temp.diff)[i]; + if (i == 4) value *= 1000; // XXX - handle currency option + SetDParam(0, value); + DrawString(30, y, STR_6805_MAXIMUM_NO_COMPETITORS + i, 0); + + y += GAMEDIFF_WND_ROWSIZE + 2; // space items apart a bit + } + } break; + + case WE_CLICK: + switch (e->we.click.widget) { + case 8: { /* Difficulty settings widget, decode click */ + const GameSettingData *info; + int x, y; + uint btn, dis; + int val; + + // Don't allow clients to make any changes + if (_networking && !_network_server) + return; + + x = e->we.click.pt.x - 5; + if (!IS_INT_INSIDE(x, 0, 21)) // Button area + return; + + y = e->we.click.pt.y - GAMEDIFF_WND_TOP_OFFSET; + if (y < 0) + return; + + // Get button from Y coord. + btn = y / (GAMEDIFF_WND_ROWSIZE + 2); + if (btn >= GAME_DIFFICULTY_NUM || y % (GAMEDIFF_WND_ROWSIZE + 2) >= 9) + return; + + // Clicked disabled button? + dis = (_game_mode == GM_NORMAL) ? DIFF_INGAME_DISABLED_BUTTONS : 0; + + if (HASBIT(dis, btn)) + return; + + _difficulty_timeout = 5; + + val = ((int*)&_opt_mod_temp.diff)[btn]; + + info = &_game_setting_info[btn]; // get information about the difficulty setting + if (x >= 10) { + // Increase button clicked + val = min(val + info->step, info->max); + SETBIT(_difficulty_click_b, btn); + } else { + // Decrease button clicked + val = max(val - info->step, info->min); + SETBIT(_difficulty_click_a, btn); + } + + // save value in temporary variable + ((int*)&_opt_mod_temp.diff)[btn] = val; + SetDifficultyLevel(3, &_opt_mod_temp); // set difficulty level to custom + SetWindowDirty(w); + } break; + case 3: case 4: case 5: case 6: /* Easy / Medium / Hard / Custom */ + // temporarily change difficulty level + RaiseWindowWidget(w, _opt_mod_temp.diff_level + 3); + SetDifficultyLevel(e->we.click.widget - 3, &_opt_mod_temp); + LowerWindowWidget(w, _opt_mod_temp.diff_level + 3); + SetWindowDirty(w); + break; + case 7: /* Highscore Table */ + ShowHighscoreTable(_opt_mod_temp.diff_level, -1); + break; + case 10: { /* Save button - save changes */ + int btn, val; + for (btn = 0; btn != GAME_DIFFICULTY_NUM; btn++) { + val = ((int*)&_opt_mod_temp.diff)[btn]; + // if setting has changed, change it + if (val != ((int*)&_opt_ptr->diff)[btn]) + DoCommandP(0, btn, val, NULL, CMD_CHANGE_DIFFICULTY_LEVEL); + } + DoCommandP(0, -1, _opt_mod_temp.diff_level, NULL, CMD_CHANGE_DIFFICULTY_LEVEL); + DeleteWindow(w); + // If we are in the editor, we should reload the economy. + // This way when you load a game, the max loan and interest rate + // are loaded correctly. + if (_game_mode == GM_EDITOR) + StartupEconomy(); + break; + } + case 11: /* Cancel button - close window, abandon changes */ + DeleteWindow(w); + break; + } break; + + case WE_MOUSELOOP: /* Handle the visual 'clicking' of the buttons */ + if (_difficulty_timeout != 0 && !--_difficulty_timeout) { + _difficulty_click_a = 0; + _difficulty_click_b = 0; + SetWindowDirty(w); + } + break; + } +} + +#undef DIFF_INGAME_DISABLED_BUTTONS + +static const Widget _game_difficulty_widgets[] = { +{ WWT_CLOSEBOX, RESIZE_NONE, 10, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, +{ WWT_CAPTION, RESIZE_NONE, 10, 11, 369, 0, 13, STR_6800_DIFFICULTY_LEVEL, STR_018C_WINDOW_TITLE_DRAG_THIS}, +{ WWT_PANEL, RESIZE_NONE, 10, 0, 369, 14, 29, 0x0, STR_NULL}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 10, 96, 16, 27, STR_6801_EASY, STR_NULL}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 97, 183, 16, 27, STR_6802_MEDIUM, STR_NULL}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 184, 270, 16, 27, STR_6803_HARD, STR_NULL}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 271, 357, 16, 27, STR_6804_CUSTOM, STR_NULL}, +{ WWT_TEXTBTN, RESIZE_NONE, 10, 0, 369, 30, 41, STR_6838_SHOW_HI_SCORE_CHART, STR_NULL}, +{ WWT_PANEL, RESIZE_NONE, 10, 0, 369, 42, 262, 0x0, STR_NULL}, +{ WWT_PANEL, RESIZE_NONE, 10, 0, 369, 263, 278, 0x0, STR_NULL}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 105, 185, 265, 276, STR_OPTIONS_SAVE_CHANGES, STR_NULL}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 186, 266, 265, 276, STR_012E_CANCEL, STR_NULL}, +{ WIDGETS_END}, +}; + +static const WindowDesc _game_difficulty_desc = { + WDP_CENTER, WDP_CENTER, 370, 279, + WC_GAME_OPTIONS,0, + WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET, + _game_difficulty_widgets, + GameDifficultyWndProc +}; + +void ShowGameDifficulty(void) +{ + DeleteWindowById(WC_GAME_OPTIONS, 0); + /* Copy current settings (ingame or in intro) to temporary holding place + * change that when setting stuff, copy back on clicking 'OK' */ + _opt_mod_temp = *_opt_ptr; + AllocateWindowDesc(&_game_difficulty_desc); +} + +static const char *_patches_ui[] = { + "vehicle_speed", + "status_long_date", + "show_finances", + "autoscroll", + "reverse_scroll", + "errmsg_duration", + "toolbar_pos", + "measure_tooltip", + "window_snap_radius", + "invisible_trees", + "population_in_label", + "link_terraform_toolbar", + "liveries", + "prefer_teamchat", +}; + +static const char *_patches_construction[] = { + "build_on_slopes", + "extra_dynamite", + "longbridges", + "signal_side", + "always_small_airport", + "drag_signals_density", + "oil_refinery_limit", +}; + +static const char *_patches_stations[] = { + "join_stations", + "full_load_any", + "improved_load", + "selectgoods", + "new_nonstop", + "nonuniform_stations", + "station_spread", + "serviceathelipad", + "modified_catchment", + "gradual_loading", +}; + +static const char *_patches_economy[] = { + "inflation", + "build_rawmaterial_ind", + "multiple_industry_per_town", + "same_industry_close", + "bribe", + "colored_news_year", + "ending_year", + "smooth_economy", + "allow_shares", +}; + +static const char *_patches_ai[] = { + "ainew_active", + "ai_in_multiplayer", + "ai_disable_veh_train", + "ai_disable_veh_roadveh", + "ai_disable_veh_aircraft", + "ai_disable_veh_ship", +}; + +static const char *_patches_vehicles[] = { + "realistic_acceleration", + "forbid_90_deg", + "mammoth_trains", + "gotodepot", + "roadveh_queue", + "new_pathfinding_all", + "yapf.ship_use_yapf", + "yapf.road_use_yapf", + "yapf.rail_use_yapf", + "train_income_warn", + "order_review_system", + "never_expire_vehicles", + "lost_train_warn", + "autorenew", + "autorenew_months", + "autorenew_money", + "max_trains", + "max_roadveh", + "max_aircraft", + "max_ships", + "servint_ispercent", + "servint_trains", + "servint_roadveh", + "servint_ships", + "servint_aircraft", + "no_servicing_if_no_breakdowns", + "wagon_speed_limits", + "disable_elrails", + "freight_trains", +}; + +typedef struct PatchEntry { + const SettingDesc *setting; + uint index; +} PatchEntry; + +typedef struct PatchPage { + const char **names; + PatchEntry *entries; + byte num; +} PatchPage; + +/* PatchPage holds the categories, the number of elements in each category + * and (in NULL) a dynamic array of settings based on the string-representations + * of the settings. This way there is no worry about indeces, and such */ +static PatchPage _patches_page[] = { + {_patches_ui, NULL, lengthof(_patches_ui)}, + {_patches_construction, NULL, lengthof(_patches_construction)}, + {_patches_vehicles, NULL, lengthof(_patches_vehicles)}, + {_patches_stations, NULL, lengthof(_patches_stations)}, + {_patches_economy, NULL, lengthof(_patches_economy)}, + {_patches_ai, NULL, lengthof(_patches_ai)}, +}; + +/** The main patches window. Shows a number of categories on top and + * a selection of patches in that category. + * Uses WP(w, def_d) macro - data_1, data_2, data_3 */ +static void PatchesSelectionWndProc(Window *w, WindowEvent *e) +{ + static Patches *patches_ptr; + + switch (e->event) { + case WE_CREATE: { + static bool first_time = true; + + patches_ptr = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches; + + /* Build up the dynamic settings-array only once per OpenTTD session */ + if (first_time) { + PatchPage *page; + for (page = &_patches_page[0]; page != endof(_patches_page); page++) { + uint i; + + page->entries = malloc(page->num * sizeof(*page->entries)); + for (i = 0; i != page->num; i++) { + uint index; + const SettingDesc *sd = GetPatchFromName(page->names[i], &index); + assert(sd != NULL); + + page->entries[i].setting = sd; + page->entries[i].index = index; + } + } + first_time = false; + } + LowerWindowWidget(w, 4); + } break; + + case WE_PAINT: { + int x, y; + const PatchPage *page = &_patches_page[WP(w,def_d).data_1]; + uint i; + + /* Set up selected category */ + DrawWindowWidgets(w); + + x = 5; + y = 47; + for (i = 0; i != page->num; i++) { + const SettingDesc *sd = page->entries[i].setting; + const SettingDescBase *sdb = &sd->desc; + const void *var = GetVariableAddress(patches_ptr, &sd->save); + bool editable = true; + bool disabled = false; + + // We do not allow changes of some items when we are a client in a networkgame + if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server) editable = false; + if ((sdb->flags & SGF_NETWORK_ONLY) && !_networking) editable = false; + + if (sdb->cmd == SDT_BOOLX) { + static const int _bool_ctabs[2][2] = {{9, 4}, {7, 6}}; + /* Draw checkbox for boolean-value either on/off */ + bool on = (*(bool*)var); + + DrawFrameRect(x, y, x + 19, y + 8, _bool_ctabs[!!on][!!editable], on ? FR_LOWERED : 0); + SetDParam(0, on ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF); + } else { + int32 value; + + value = (int32)ReadValue(var, sd->save.conv); + + /* Draw [<][>] boxes for settings of an integer-type */ + DrawArrowButtons(x, y, 3, WP(w,def_d).data_2 - (i * 2), (editable && value != sdb->min), (editable && value != sdb->max)); + + disabled = (value == 0) && (sdb->flags & SGF_0ISDISABLED); + if (disabled) { + SetDParam(0, STR_CONFIG_PATCHES_DISABLED); + } else { + if (sdb->flags & SGF_CURRENCY) { + SetDParam(0, STR_CONFIG_PATCHES_CURRENCY); + } else if (sdb->flags & SGF_MULTISTRING) { + SetDParam(0, sdb->str + value + 1); + } else { + SetDParam(0, (sdb->flags & SGF_NOCOMMA) ? STR_CONFIG_PATCHES_INT32 : STR_7024); + } + SetDParam(1, value); + } + } + DrawString(30, y, (sdb->str) + disabled, 0); + y += 11; + } + break; + } + + case WE_CLICK: + switch (e->we.click.widget) { + case 3: { + const PatchPage *page = &_patches_page[WP(w,def_d).data_1]; + const SettingDesc *sd; + void *var; + int32 value; + int x, y; + byte btn; + + y = e->we.click.pt.y - 46 - 1; + if (y < 0) return; + + x = e->we.click.pt.x - 5; + if (x < 0) return; + + btn = y / 11; + if (y % 11 > 9) return; + if (btn >= page->num) return; + + sd = page->entries[btn].setting; + + /* return if action is only active in network, or only settable by server */ + if ((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking) return; + if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server) return; + + var = GetVariableAddress(patches_ptr, &sd->save); + value = (int32)ReadValue(var, sd->save.conv); + + /* clicked on the icon on the left side. Either scroller or bool on/off */ + if (x < 21) { + const SettingDescBase *sdb = &sd->desc; + int32 oldvalue = value; + + switch (sdb->cmd) { + case SDT_BOOLX: value ^= 1; break; + case SDT_NUMX: { + /* Add a dynamic step-size to the scroller. In a maximum of + * 50-steps you should be able to get from min to max, + * unless specified otherwise in the 'interval' variable + * of the current patch. */ + uint32 step = (sdb->interval == 0) ? ((sdb->max - sdb->min) / 50) : sdb->interval; + if (step == 0) step = 1; + + // don't allow too fast scrolling + if ((w->flags4 & WF_TIMEOUT_MASK) > 2 << WF_TIMEOUT_SHL) { + _left_button_clicked = false; + return; + } + + /* Increase or decrease the value and clamp it to extremes */ + if (x >= 10) { + value += step; + if (value > sdb->max) value = sdb->max; + } else { + value -= step; + if (value < sdb->min) value = (sdb->flags & SGF_0ISDISABLED) ? 0 : sdb->min; + } + + /* Set up scroller timeout */ + if (value != oldvalue) { + WP(w,def_d).data_2 = btn * 2 + 1 + ((x >= 10) ? 1 : 0); + w->flags4 |= 5 << WF_TIMEOUT_SHL; + _left_button_clicked = false; + } + } break; + default: NOT_REACHED(); + } + + if (value != oldvalue) { + SetPatchValue(page->entries[btn].index, patches_ptr, value); + SetWindowDirty(w); + } + } else { + /* only open editbox for types that its sensible for */ + if (sd->desc.cmd != SDT_BOOLX && !(sd->desc.flags & SGF_MULTISTRING)) { + /* Show the correct currency-translated value */ + if (sd->desc.flags & SGF_CURRENCY) value *= _currency->rate; + + WP(w,def_d).data_3 = btn; + SetDParam(0, value); + ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_CONFIG_PATCHES_QUERY_CAPT, 10, 100, w, CS_NUMERAL); + } + } + + break; + } + case 4: case 5: case 6: case 7: case 8: case 9: + RaiseWindowWidget(w, WP(w, def_d).data_1 + 4); + WP(w, def_d).data_1 = e->we.click.widget - 4; + LowerWindowWidget(w, WP(w, def_d).data_1 + 4); + DeleteWindowById(WC_QUERY_STRING, 0); + SetWindowDirty(w); + break; + } + break; + + case WE_TIMEOUT: + WP(w,def_d).data_2 = 0; + SetWindowDirty(w); + break; + + case WE_ON_EDIT_TEXT: { + if (e->we.edittext.str != NULL) { + const PatchEntry *pe = &_patches_page[WP(w,def_d).data_1].entries[WP(w,def_d).data_3]; + const SettingDesc *sd = pe->setting; + int32 value = atoi(e->we.edittext.str); + + /* Save the correct currency-translated value */ + if (sd->desc.flags & SGF_CURRENCY) value /= _currency->rate; + + SetPatchValue(pe->index, patches_ptr, value); + SetWindowDirty(w); + } + break; + } + + case WE_DESTROY: + DeleteWindowById(WC_QUERY_STRING, 0); + break; + } +} + +static const Widget _patches_selection_widgets[] = { +{ WWT_CLOSEBOX, RESIZE_NONE, 10, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, +{ WWT_CAPTION, RESIZE_NONE, 10, 11, 369, 0, 13, STR_CONFIG_PATCHES_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, +{ WWT_PANEL, RESIZE_NONE, 10, 0, 369, 14, 41, 0x0, STR_NULL}, +{ WWT_PANEL, RESIZE_NONE, 10, 0, 369, 42, 370, 0x0, STR_NULL}, + +{ WWT_TEXTBTN, RESIZE_NONE, 3, 10, 96, 16, 27, STR_CONFIG_PATCHES_GUI, STR_NULL}, +{ WWT_TEXTBTN, RESIZE_NONE, 3, 97, 183, 16, 27, STR_CONFIG_PATCHES_CONSTRUCTION, STR_NULL}, +{ WWT_TEXTBTN, RESIZE_NONE, 3, 184, 270, 16, 27, STR_CONFIG_PATCHES_VEHICLES, STR_NULL}, +{ WWT_TEXTBTN, RESIZE_NONE, 3, 271, 357, 16, 27, STR_CONFIG_PATCHES_STATIONS, STR_NULL}, +{ WWT_TEXTBTN, RESIZE_NONE, 3, 10, 96, 28, 39, STR_CONFIG_PATCHES_ECONOMY, STR_NULL}, +{ WWT_TEXTBTN, RESIZE_NONE, 3, 97, 183, 28, 39, STR_CONFIG_PATCHES_AI, STR_NULL}, +{ WIDGETS_END}, +}; + +static const WindowDesc _patches_selection_desc = { + WDP_CENTER, WDP_CENTER, 370, 371, + WC_GAME_OPTIONS,0, + WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET, + _patches_selection_widgets, + PatchesSelectionWndProc, +}; + +void ShowPatchesSelection(void) +{ + DeleteWindowById(WC_GAME_OPTIONS, 0); + AllocateWindowDesc(&_patches_selection_desc); +} + + +/** + * Draw [<][>] boxes. + * @param x the x position to draw + * @param y the y position to draw + * @param ctab the color of the buttons + * @param state 0 = none clicked, 1 = first clicked, 2 = second clicked + * @param clickable_left is the left button clickable? + * @param clickable_right is the right button clickable? + */ +void DrawArrowButtons(int x, int y, int ctab, byte state, bool clickable_left, bool clickable_right) +{ + int color = PALETTE_MODIFIER_GREYOUT | _colour_gradient[COLOUR_YELLOW][2]; + + DrawFrameRect(x, y + 1, x + 9, y + 9, ctab, (state == 1) ? FR_LOWERED : 0); + DrawFrameRect(x + 10, y + 1, x + 19, y + 9, ctab, (state == 2) ? FR_LOWERED : 0); + DrawStringCentered(x + 5, y + 1, STR_6819, 0); // [<] + DrawStringCentered(x + 15, y + 1, STR_681A, 0); // [>] + + /* Grey out the buttons that aren't clickable */ + if (!clickable_left) + GfxFillRect(x + 1, y + 1, x + 1 + 8, y + 8, color); + if (!clickable_right) + GfxFillRect(x + 11, y + 1, x + 11 + 8, y + 8, color); +} + +static char _str_separator[2]; + +static void CustCurrencyWndProc(Window *w, WindowEvent *e) +{ + switch (e->event) { + case WE_PAINT: { + int x; + int y = 20; + int clk = WP(w,def_d).data_1; + DrawWindowWidgets(w); + + // exchange rate + DrawArrowButtons(10, y, 3, GB(clk, 0, 2), true, true); + SetDParam(0, 1); + SetDParam(1, 1); + DrawString(35, y + 1, STR_CURRENCY_EXCHANGE_RATE, 0); + y += 12; + + // separator + DrawFrameRect(10, y + 1, 29, y + 9, 0, GB(clk, 2, 2) ? FR_LOWERED : 0); + x = DrawString(35, y + 1, STR_CURRENCY_SEPARATOR, 0); + DoDrawString(_str_separator, x + 4, y + 1, 6); + y += 12; + + // prefix + DrawFrameRect(10, y + 1, 29, y + 9, 0, GB(clk, 4, 2) ? FR_LOWERED : 0); + x = DrawString(35, y + 1, STR_CURRENCY_PREFIX, 0); + DoDrawString(_custom_currency.prefix, x + 4, y + 1, 6); + y += 12; + + // suffix + DrawFrameRect(10, y + 1, 29, y + 9, 0, GB(clk, 6, 2) ? FR_LOWERED : 0); + x = DrawString(35, y + 1, STR_CURRENCY_SUFFIX, 0); + DoDrawString(_custom_currency.suffix, x + 4, y + 1, 6); + y += 12; + + // switch to euro + DrawArrowButtons(10, y, 3, GB(clk, 8, 2), true, true); + SetDParam(0, _custom_currency.to_euro); + DrawString(35, y + 1, (_custom_currency.to_euro != CF_NOEURO) ? STR_CURRENCY_SWITCH_TO_EURO : STR_CURRENCY_SWITCH_TO_EURO_NEVER, 0); + y += 12; + + // Preview + y += 12; + SetDParam(0, 10000); + DrawString(35, y + 1, STR_CURRENCY_PREVIEW, 0); + break; + } + + case WE_CLICK: { + int line = (e->we.click.pt.y - 20) / 12; + int len = 0; + int x = e->we.click.pt.x; + StringID str = 0; + CharSetFilter afilter = CS_ALPHANUMERAL; + + switch (line) { + case 0: // rate + if (IS_INT_INSIDE(x, 10, 30)) { // clicked buttons + if (x < 20) { + if (_custom_currency.rate > 1) _custom_currency.rate--; + WP(w,def_d).data_1 = 1 << (line * 2 + 0); + } else { + if (_custom_currency.rate < 5000) _custom_currency.rate++; + WP(w,def_d).data_1 = 1 << (line * 2 + 1); + } + } else { // enter text + SetDParam(0, _custom_currency.rate); + str = STR_CONFIG_PATCHES_INT32; + len = 4; + afilter = CS_NUMERAL; + } + break; + + case 1: // separator + if (IS_INT_INSIDE(x, 10, 30)) { // clicked button + WP(w,def_d).data_1 = 1 << (line * 2 + 1); + } + str = BindCString(_str_separator); + len = 1; + break; + + case 2: // prefix + if (IS_INT_INSIDE(x, 10, 30)) { // clicked button + WP(w,def_d).data_1 = 1 << (line * 2 + 1); + } + str = BindCString(_custom_currency.prefix); + len = 12; + break; + + case 3: // suffix + if (IS_INT_INSIDE(x, 10, 30)) { // clicked button + WP(w,def_d).data_1 = 1 << (line * 2 + 1); + } + str = BindCString(_custom_currency.suffix); + len = 12; + break; + + case 4: // to euro + if (IS_INT_INSIDE(x, 10, 30)) { // clicked buttons + if (x < 20) { + _custom_currency.to_euro = (_custom_currency.to_euro <= 2000) ? + CF_NOEURO : _custom_currency.to_euro - 1; + WP(w,def_d).data_1 = 1 << (line * 2 + 0); + } else { + _custom_currency.to_euro = + clamp(_custom_currency.to_euro + 1, 2000, MAX_YEAR); + WP(w,def_d).data_1 = 1 << (line * 2 + 1); + } + } else { // enter text + SetDParam(0, _custom_currency.to_euro); + str = STR_CONFIG_PATCHES_INT32; + len = 4; + afilter = CS_NUMERAL; + } + break; + } + + if (len != 0) { + WP(w, def_d).data_2 = line; + ShowQueryString(str, STR_CURRENCY_CHANGE_PARAMETER, len + 1, 250, w, afilter); + } + + w->flags4 |= 5 << WF_TIMEOUT_SHL; + SetWindowDirty(w); + break; + } + + case WE_ON_EDIT_TEXT: { + const char *b = e->we.edittext.str; + + switch (WP(w,def_d).data_2) { + case 0: /* Exchange rate */ + _custom_currency.rate = clamp(atoi(b), 1, 5000); + break; + + case 1: /* Thousands seperator */ + _custom_currency.separator = (b[0] == '\0') ? ' ' : b[0]; + ttd_strlcpy(_str_separator, b, lengthof(_str_separator)); + break; + + case 2: /* Currency prefix */ + ttd_strlcpy(_custom_currency.prefix, b, lengthof(_custom_currency.prefix)); + break; + + case 3: /* Currency suffix */ + ttd_strlcpy(_custom_currency.suffix, b, lengthof(_custom_currency.suffix)); + break; + + case 4: { /* Year to switch to euro */ + int val = atoi(b); + + _custom_currency.to_euro = + (val < 2000 ? CF_NOEURO : min(val, MAX_YEAR)); + break; + } + } + MarkWholeScreenDirty(); + break; + } + + case WE_TIMEOUT: + WP(w,def_d).data_1 = 0; + SetWindowDirty(w); + break; + + case WE_DESTROY: + DeleteWindowById(WC_QUERY_STRING, 0); + MarkWholeScreenDirty(); + break; + } +} + +static const Widget _cust_currency_widgets[] = { +{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, +{ WWT_CAPTION, RESIZE_NONE, 14, 11, 229, 0, 13, STR_CURRENCY_WINDOW, STR_018C_WINDOW_TITLE_DRAG_THIS}, +{ WWT_PANEL, RESIZE_NONE, 14, 0, 229, 14, 119, 0x0, STR_NULL}, +{ WIDGETS_END}, +}; + +static const WindowDesc _cust_currency_desc = { + WDP_CENTER, WDP_CENTER, 230, 120, + WC_CUSTOM_CURRENCY, 0, + WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, + _cust_currency_widgets, + CustCurrencyWndProc, +}; + +static void ShowCustCurrency(void) +{ + _str_separator[0] = _custom_currency.separator; + _str_separator[1] = '\0'; + + DeleteWindowById(WC_CUSTOM_CURRENCY, 0); + AllocateWindowDesc(&_cust_currency_desc); +} |