diff options
Diffstat (limited to 'src/settings.cpp')
-rw-r--r-- | src/settings.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/settings.cpp b/src/settings.cpp index 6b4918f1b..5f18f3c5c 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -1324,8 +1324,10 @@ static const SettingDesc _gameopt_settings[] = { * same-sized members * XXX - To save file-space and since values are never bigger than about 10? only * save the first 16 bits in the savegame. Question is why the values are still int32 - * and why not byte for example? */ - SDT_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, SLE_UINT16, 0, 0, GameOptions, diff, 17, 0, 0, 0, 0, NULL, STR_NULL, NULL, NULL, 0, 3), + * and why not byte for example? + * 'SLE_FILE_I16 | SLE_VAR_U16' in "diff_custom" is needed to get around SlArray() hack + * for savegames version 0 - though it is an array, it has to go through the byteswap process */ + SDT_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, SLE_FILE_I16 | SLE_VAR_U16, 0, 0, GameOptions, diff, 17, 0, 0, 0, 0, NULL, STR_NULL, NULL, NULL, 0, 3), SDT_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, SLE_UINT16, 0, 0, GameOptions, diff, 18, 0, 0, 0, 0, NULL, STR_NULL, NULL, NULL, 4, SL_MAX_VERSION), SDT_VAR(GameOptions, diff_level, SLE_UINT8, 0, 0, 0, 0, 3, 0, STR_NULL, NULL), SDT_OMANY(GameOptions, currency, SLE_UINT8, N, 0, 0, CUSTOM_CURRENCY_ID, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SIT|SEK|YTL|SKK|BRR|custom", STR_NULL, NULL, NULL), |