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-rw-r--r--src/settings.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/settings.cpp b/src/settings.cpp
index b73b31a29..69c5654ba 100644
--- a/src/settings.cpp
+++ b/src/settings.cpp
@@ -153,7 +153,7 @@ struct IniFile {
};
// allocate an inifile object
-static IniFile *ini_alloc(void)
+static IniFile *ini_alloc()
{
IniFile *ini;
SettingsMemoryPool *pool;
@@ -1599,7 +1599,7 @@ static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc, SettingDescP
}
/** Load the values from the configuration files */
-void LoadFromConfig(void)
+void LoadFromConfig()
{
IniFile *ini = ini_load(_config_file);
HandleSettingDescs(ini, ini_load_settings, ini_load_setting_list);
@@ -1609,7 +1609,7 @@ void LoadFromConfig(void)
}
/** Save the values to the configuration file */
-void SaveToConfig(void)
+void SaveToConfig()
{
IniFile *ini = ini_load(_config_file);
HandleSettingDescs(ini, ini_save_settings, ini_save_setting_list);
@@ -1794,7 +1794,7 @@ static inline void SaveSettingsGlobList(const SettingDescGlobVarList *sdg)
SaveSettings((const SettingDesc*)sdg, NULL);
}
-static void Load_OPTS(void)
+static void Load_OPTS()
{
/* Copy over default setting since some might not get loaded in
* a networking environment. This ensures for example that the local
@@ -1803,12 +1803,12 @@ static void Load_OPTS(void)
LoadSettings(_gameopt_settings, &_opt);
}
-static void Save_OPTS(void)
+static void Save_OPTS()
{
SaveSettings(_gameopt_settings, &_opt);
}
-static void Load_PATS(void)
+static void Load_PATS()
{
/* Copy over default setting since some might not get loaded in
* a networking environment. This ensures for example that the local
@@ -1817,12 +1817,12 @@ static void Load_PATS(void)
LoadSettings(_patch_settings, &_patches);
}
-static void Save_PATS(void)
+static void Save_PATS()
{
SaveSettings(_patch_settings, &_patches);
}
-void CheckConfig(void)
+void CheckConfig()
{
// fix up news_display_opt from old to new
int i;
@@ -1842,7 +1842,7 @@ void CheckConfig(void)
}
}
-void UpdatePatches(void)
+void UpdatePatches()
{
/* Since old(er) savegames don't have any patches saved, we initialise
* them with the default values just as it was in the old days.