diff options
Diffstat (limited to 'src/settings.cpp')
-rw-r--r-- | src/settings.cpp | 13 |
1 files changed, 12 insertions, 1 deletions
diff --git a/src/settings.cpp b/src/settings.cpp index 1fdb76cfb..ac5811461 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -1047,6 +1047,17 @@ static bool CheckTownLayout(int32 p1) return true; } +/** + * Check whether the road side may be changed. + * @param p1 unused + * @return true if the road side may be changed. + */ +static bool CheckRoadSide(int p1) +{ + extern bool RoadVehiclesAreBuilt(); + return _game_mode == GM_MENU || !RoadVehiclesAreBuilt(); +} + /** Conversion callback for _gameopt_settings_game.landscape * It converts (or try) between old values and the new ones, * without losing initial setting of the user @@ -1303,7 +1314,7 @@ const SettingDesc _patch_settings[] = { SDT_CONDOMANY(GameSettings, game_creation.town_name, SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 0, 255, "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovakish|norwegian|hungarian|austrian|romanian|czech|swiss|danish|turkish|italian|catalan", STR_NULL, NULL, NULL), SDT_CONDOMANY(GameSettings, game_creation.landscape, SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 0, 3, "temperate|arctic|tropic|toyland", STR_NULL, NULL, ConvertLandscape), SDT_CONDVAR(GameSettings, game_creation.snow_line, SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 7 * TILE_HEIGHT, 2 * TILE_HEIGHT, 13 * TILE_HEIGHT, 0, STR_NULL, NULL), - SDT_CONDOMANY(GameSettings, vehicle.road_side, SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 1, 1, "left|right", STR_NULL, NULL, NULL), + SDT_CONDOMANY(GameSettings, vehicle.road_side, SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 1, 1, "left|right", STR_NULL, CheckRoadSide, NULL), SDT_BOOL(GameSettings, construction.build_on_slopes, 0,NN, true, STR_CONFIG_PATCHES_BUILDONSLOPES, NULL), SDT_CONDBOOL(GameSettings, construction.autoslope, 75, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_AUTOSLOPE, NULL), |