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-rw-r--r--src/settings.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/settings.cpp b/src/settings.cpp
index 727f9800a..3f1396f5d 100644
--- a/src/settings.cpp
+++ b/src/settings.cpp
@@ -309,8 +309,8 @@ static const void *string_to_val(const SettingDescBase *desc, const char *str)
/* if the first attempt of conversion from string to the appropriate value fails,
* look if we have defined a converter from old value to new value. */
if (r == -1 && desc->proc_cnvt != NULL) r = desc->proc_cnvt(str);
- if (r != -1) return (void*)r; //and here goes converted value
- ShowInfoF("ini: invalid value '%s' for '%s'", str, desc->name); //sorry, we failed
+ if (r != -1) return (void*)r; // and here goes converted value
+ ShowInfoF("ini: invalid value '%s' for '%s'", str, desc->name); // sorry, we failed
return 0;
}
case SDT_MANYOFMANY: {
@@ -434,7 +434,7 @@ static void ini_load_settings(IniFile *ini, const SettingDesc *sd, const char *g
ptr = GetVariableAddress(object, sld);
switch (sdb->cmd) {
- case SDT_BOOLX: /* All four are various types of (integer) numbers */
+ case SDT_BOOLX: // All four are various types of (integer) numbers
case SDT_NUMX:
case SDT_ONEOFMANY:
case SDT_MANYOFMANY:
@@ -543,7 +543,7 @@ static void ini_save_settings(IniFile *ini, const SettingDesc *sd, const char *g
default: NOT_REACHED();
}
break;
- default: break; /* Assume the other types are always changed */
+ default: break; // Assume the other types are always changed
}
}
@@ -652,9 +652,9 @@ static void ini_save_setting_list(IniFile *ini, const char *grpname, char **list
}
}
-//***************************
-// OTTD specific INI stuff
-//***************************
+/****************************
+ * OTTD specific INI stuff
+ ****************************/
/** Settings-macro usage:
* The list might look daunting at first, but is in general easy to understand.
@@ -824,8 +824,8 @@ static void ini_save_setting_list(IniFile *ini, const char *grpname, char **list
#define NN SGF_NO_NETWORK
#define NG SGF_NEWGAME_ONLY
-/* Begin - Callback Functions for the various settings */
-/* virtual PositionMainToolbar function, calls the right one.*/
+/* Begin - Callback Functions for the various settings
+ * virtual PositionMainToolbar function, calls the right one.*/
static bool v_PositionMainToolbar(int32 p1)
{
if (_game_mode != GM_MENU) PositionMainToolbar(NULL);
@@ -1667,7 +1667,7 @@ bool ConvertOldNewsSetting(const char *name, const char *value)
* So the job is now to decrypt the value of the old news config
* and give it to the two newly introduced ones*/
- NewsDisplay display = ND_OFF; //default
+ NewsDisplay display = ND_OFF; // default
if (strcasecmp(value, "full") == 0) {
display = ND_FULL;
} else if (strcasecmp(value, "summarized") == 0) {