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Diffstat (limited to 'src/settings.cpp')
-rw-r--r--src/settings.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/settings.cpp b/src/settings.cpp
index c2594277d..c3afd5508 100644
--- a/src/settings.cpp
+++ b/src/settings.cpp
@@ -591,7 +591,7 @@ static void IniSaveSettings(IniFile *ini, const SettingTable &settings_table, co
/* If the setting is not saved to the configuration
* file, just continue with the next setting */
if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
- if (sd->save.conv & SLF_NOT_IN_CONFIG) continue;
+ if (sd->flags & SF_NOT_IN_CONFIG) continue;
/* XXX - wtf is this?? (group override?) */
std::string s{ sd->name };
@@ -741,7 +741,7 @@ void IniSaveWindowSettings(IniFile *ini, const char *grpname, void *desc)
*/
bool SettingDesc::IsEditable(bool do_command) const
{
- if (!do_command && !(this->save.conv & SLF_NO_NETWORK_SYNC) && _networking && !_network_server && !(this->flags & SF_PER_COMPANY)) return false;
+ if (!do_command && !(this->flags & SF_NO_NETWORK_SYNC) && _networking && !_network_server && !(this->flags & SF_PER_COMPANY)) return false;
if ((this->flags & SF_NETWORK_ONLY) && !_networking && _game_mode != GM_MENU) return false;
if ((this->flags & SF_NO_NETWORK) && _networking) return false;
if ((this->flags & SF_NEWGAME_ONLY) &&
@@ -758,7 +758,7 @@ bool SettingDesc::IsEditable(bool do_command) const
SettingType SettingDesc::GetType() const
{
if (this->flags & SF_PER_COMPANY) return ST_COMPANY;
- return (this->save.conv & SLF_NOT_IN_SAVE) ? ST_CLIENT : ST_GAME;
+ return (this->flags & SF_NOT_IN_SAVE) ? ST_CLIENT : ST_GAME;
}
/**
@@ -1844,7 +1844,7 @@ bool SetSettingValue(const IntSettingDesc *sd, int32 value, bool force_newgame)
* (if any) to change. Also *hack*hack* we update the _newgame version
* of settings because changing a company-based setting in a game also
* changes its defaults. At least that is the convention we have chosen */
- if (setting->save.conv & SLF_NO_NETWORK_SYNC) {
+ if (setting->flags & SF_NO_NETWORK_SYNC) {
if (_game_mode != GM_MENU) {
setting->ChangeValue(&_settings_newgame, value);
}
@@ -1899,7 +1899,7 @@ void SyncCompanySettings()
*/
bool SetSettingValue(const StringSettingDesc *sd, std::string value, bool force_newgame)
{
- assert(sd->save.conv & SLF_NO_NETWORK_SYNC);
+ assert(sd->flags & SF_NO_NETWORK_SYNC);
if (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ && value.compare("(null)") == 0) {
value.clear();
@@ -2023,10 +2023,10 @@ void IConsoleListSettings(const char *prefilter)
static void LoadSettings(const SettingTable &settings, void *object)
{
for (auto &osd : settings) {
- if (osd->save.conv & SLF_NOT_IN_SAVE) continue;
+ if (osd->flags & SF_NOT_IN_SAVE) continue;
SaveLoad sl = osd->save;
- if ((osd->save.conv & SLF_NO_NETWORK_SYNC) && _networking && !_network_server) {
+ if ((osd->flags & SF_NO_NETWORK_SYNC) && _networking && !_network_server) {
/* We don't want to read this setting, so we do need to skip over it. */
sl = SLE_NULL(static_cast<uint16>(SlCalcConvMemLen(osd->save.conv) * osd->save.length));
}
@@ -2053,14 +2053,14 @@ static void SaveSettings(const SettingTable &settings, void *object)
* SlCalcLength() because we have a different format. So do this manually */
size_t length = 0;
for (auto &sd : settings) {
- if (sd->save.conv & SLF_NOT_IN_SAVE) continue;
+ if (sd->flags & SF_NOT_IN_SAVE) continue;
length += SlCalcObjMemberLength(object, sd->save);
}
SlSetLength(length);
for (auto &sd : settings) {
- if (sd->save.conv & SLF_NOT_IN_SAVE) continue;
+ if (sd->flags & SF_NOT_IN_SAVE) continue;
void *ptr = GetVariableAddress(object, sd->save);
SlObjectMember(ptr, sd->save);