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-rw-r--r--src/settings.cpp449
1 files changed, 4 insertions, 445 deletions
diff --git a/src/settings.cpp b/src/settings.cpp
index 64ce47828..a2ab8ae33 100644
--- a/src/settings.cpp
+++ b/src/settings.cpp
@@ -22,62 +22,31 @@
*/
#include "stdafx.h"
-#include <array>
#include <charconv>
-#include <limits>
+#include "settings_table.h"
+#include "debug.h"
#include "currency.h"
-#include "screenshot.h"
#include "network/network.h"
#include "network/network_func.h"
-#include "settings_internal.h"
#include "command_func.h"
#include "console_func.h"
-#include "pathfinder/pathfinder_type.h"
#include "genworld.h"
-#include "train.h"
-#include "news_func.h"
#include "window_func.h"
-#include "sound_func.h"
#include "company_func.h"
#include "rev.h"
-#if defined(WITH_FREETYPE) || defined(_WIN32) || defined(WITH_COCOA)
-#include "fontcache.h"
-#endif
-#include "textbuf_gui.h"
-#include "rail_gui.h"
-#include "elrail_func.h"
#include "error.h"
-#include "town.h"
-#include "video/video_driver.hpp"
-#include "sound/sound_driver.hpp"
-#include "music/music_driver.hpp"
-#include "blitter/factory.hpp"
-#include "base_media_base.h"
#include "gamelog.h"
#include "settings_func.h"
#include "ini_type.h"
#include "ai/ai_config.hpp"
-#include "ai/ai.hpp"
#include "game/game_config.hpp"
-#include "game/game.hpp"
-#include "ship.h"
-#include "smallmap_gui.h"
-#include "roadveh.h"
+#include "newgrf_config.h"
#include "fios.h"
-#include "strings_func.h"
-#include "vehicle_func.h"
+#include "fileio_func.h"
#include "saveload/compat/settings_sl_compat.h"
-#include "void_map.h"
-#include "station_base.h"
-
-#if defined(WITH_FREETYPE) || defined(_WIN32) || defined(WITH_COCOA)
-#define HAS_TRUETYPE_FONT
-#endif
-
#include "table/strings.h"
-#include "table/settings.h"
#include "safeguards.h"
@@ -92,8 +61,6 @@ std::string _secrets_file; ///< Secrets configuration file of OpenTTD.
typedef std::list<ErrorMessageData> ErrorList;
static ErrorList _settings_error_list; ///< Errors while loading minimal settings.
-typedef span<const SettingVariant> SettingTable;
-
/**
* List of all the generic setting tables.
*
@@ -865,227 +832,6 @@ const StringSettingDesc *SettingDesc::AsStringSetting() const
return static_cast<const StringSettingDesc *>(this);
}
-/* Begin - Callback Functions for the various settings. */
-
-/** Reposition the main toolbar as the setting changed. */
-static void v_PositionMainToolbar(int32 new_value)
-{
- if (_game_mode != GM_MENU) PositionMainToolbar(nullptr);
-}
-
-/** Reposition the statusbar as the setting changed. */
-static void v_PositionStatusbar(int32 new_value)
-{
- if (_game_mode != GM_MENU) {
- PositionStatusbar(nullptr);
- PositionNewsMessage(nullptr);
- PositionNetworkChatWindow(nullptr);
- }
-}
-
-/**
- * Redraw the smallmap after a colour scheme change.
- * @param p1 Callback parameter.
- */
-static void RedrawSmallmap(int32 new_value)
-{
- BuildLandLegend();
- BuildOwnerLegend();
- SetWindowClassesDirty(WC_SMALLMAP);
-}
-
-static void StationSpreadChanged(int32 p1)
-{
- InvalidateWindowData(WC_SELECT_STATION, 0);
- InvalidateWindowData(WC_BUILD_STATION, 0);
-}
-
-static void CloseSignalGUI(int32 new_value)
-{
- if (new_value == 0) {
- CloseWindowByClass(WC_BUILD_SIGNAL);
- }
-}
-
-static void UpdateConsists(int32 new_value)
-{
- for (Train *t : Train::Iterate()) {
- /* Update the consist of all trains so the maximum speed is set correctly. */
- if (t->IsFrontEngine() || t->IsFreeWagon()) t->ConsistChanged(CCF_TRACK);
- }
- InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
-}
-
-/* Check service intervals of vehicles, newvalue is value of % or day based servicing */
-static void UpdateAllServiceInterval(int32 new_value)
-{
- bool update_vehicles;
- VehicleDefaultSettings *vds;
- if (_game_mode == GM_MENU || !Company::IsValidID(_current_company)) {
- vds = &_settings_client.company.vehicle;
- update_vehicles = false;
- } else {
- vds = &Company::Get(_current_company)->settings.vehicle;
- update_vehicles = true;
- }
-
- if (new_value != 0) {
- vds->servint_trains = 50;
- vds->servint_roadveh = 50;
- vds->servint_aircraft = 50;
- vds->servint_ships = 50;
- } else {
- vds->servint_trains = 150;
- vds->servint_roadveh = 150;
- vds->servint_aircraft = 100;
- vds->servint_ships = 360;
- }
-
- if (update_vehicles) {
- const Company *c = Company::Get(_current_company);
- for (Vehicle *v : Vehicle::Iterate()) {
- if (v->owner == _current_company && v->IsPrimaryVehicle() && !v->ServiceIntervalIsCustom()) {
- v->SetServiceInterval(CompanyServiceInterval(c, v->type));
- v->SetServiceIntervalIsPercent(new_value != 0);
- }
- }
- }
-
- SetWindowClassesDirty(WC_VEHICLE_DETAILS);
-}
-
-static bool CanUpdateServiceInterval(VehicleType type, int32 &new_value)
-{
- VehicleDefaultSettings *vds;
- if (_game_mode == GM_MENU || !Company::IsValidID(_current_company)) {
- vds = &_settings_client.company.vehicle;
- } else {
- vds = &Company::Get(_current_company)->settings.vehicle;
- }
-
- /* Test if the interval is valid */
- int32 interval = GetServiceIntervalClamped(new_value, vds->servint_ispercent);
- return interval == new_value;
-}
-
-static void UpdateServiceInterval(VehicleType type, int32 new_value)
-{
- if (_game_mode != GM_MENU && Company::IsValidID(_current_company)) {
- for (Vehicle *v : Vehicle::Iterate()) {
- if (v->owner == _current_company && v->type == type && v->IsPrimaryVehicle() && !v->ServiceIntervalIsCustom()) {
- v->SetServiceInterval(new_value);
- }
- }
- }
-
- SetWindowClassesDirty(WC_VEHICLE_DETAILS);
-}
-
-static void TrainAccelerationModelChanged(int32 new_value)
-{
- for (Train *t : Train::Iterate()) {
- if (t->IsFrontEngine()) {
- t->tcache.cached_max_curve_speed = t->GetCurveSpeedLimit();
- t->UpdateAcceleration();
- }
- }
-
- /* These windows show acceleration values only when realistic acceleration is on. They must be redrawn after a setting change. */
- SetWindowClassesDirty(WC_ENGINE_PREVIEW);
- InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
- SetWindowClassesDirty(WC_VEHICLE_DETAILS);
-}
-
-/**
- * This function updates the train acceleration cache after a steepness change.
- * @param new_value Unused new value of setting.
- */
-static void TrainSlopeSteepnessChanged(int32 new_value)
-{
- for (Train *t : Train::Iterate()) {
- if (t->IsFrontEngine()) t->CargoChanged();
- }
-}
-
-/**
- * This function updates realistic acceleration caches when the setting "Road vehicle acceleration model" is set.
- * @param new_value Unused new value of setting.
- */
-static void RoadVehAccelerationModelChanged(int32 new_value)
-{
- if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) {
- for (RoadVehicle *rv : RoadVehicle::Iterate()) {
- if (rv->IsFrontEngine()) {
- rv->CargoChanged();
- }
- }
- }
-
- /* These windows show acceleration values only when realistic acceleration is on. They must be redrawn after a setting change. */
- SetWindowClassesDirty(WC_ENGINE_PREVIEW);
- InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
- SetWindowClassesDirty(WC_VEHICLE_DETAILS);
-}
-
-/**
- * This function updates the road vehicle acceleration cache after a steepness change.
- * @param new_value Unused new value of setting.
- */
-static void RoadVehSlopeSteepnessChanged(int32 new_value)
-{
- for (RoadVehicle *rv : RoadVehicle::Iterate()) {
- if (rv->IsFrontEngine()) rv->CargoChanged();
- }
-}
-
-static void TownFoundingChanged(int32 new_value)
-{
- if (_game_mode != GM_EDITOR && _settings_game.economy.found_town == TF_FORBIDDEN) {
- CloseWindowById(WC_FOUND_TOWN, 0);
- } else {
- InvalidateWindowData(WC_FOUND_TOWN, 0);
- }
-}
-
-static void ZoomMinMaxChanged(int32 new_value)
-{
- extern void ConstrainAllViewportsZoom();
- ConstrainAllViewportsZoom();
- GfxClearSpriteCache();
- if (_settings_client.gui.zoom_min > _gui_zoom) {
- /* Restrict GUI zoom if it is no longer available. */
- _gui_zoom = _settings_client.gui.zoom_min;
- UpdateCursorSize();
- LoadStringWidthTable();
- }
-}
-
-static void SpriteZoomMinChanged(int32 new_value)
-{
- GfxClearSpriteCache();
- /* Force all sprites to redraw at the new chosen zoom level */
- MarkWholeScreenDirty();
-}
-
-/**
- * Update any possible saveload window and delete any newgrf dialogue as
- * its widget parts might change. Reinit all windows as it allows access to the
- * newgrf debug button.
- * @param new_value unused.
- */
-static void InvalidateNewGRFChangeWindows(int32 new_value)
-{
- InvalidateWindowClassesData(WC_SAVELOAD);
- CloseWindowByClass(WC_GAME_OPTIONS);
- ReInitAllWindows(_gui_zoom_cfg);
-}
-
-static void InvalidateCompanyLiveryWindow(int32 new_value)
-{
- InvalidateWindowClassesData(WC_COMPANY_COLOUR, -1);
- ResetVehicleColourMap();
-}
-
/** Checks if any settings are set to incorrect values, and sets them to correct values in that case. */
static void ValidateSettings()
{
@@ -1096,193 +842,6 @@ static void ValidateSettings()
}
}
-static void DifficultyNoiseChange(int32 new_value)
-{
- if (_game_mode == GM_NORMAL) {
- UpdateAirportsNoise();
- if (_settings_game.economy.station_noise_level) {
- InvalidateWindowClassesData(WC_TOWN_VIEW, 0);
- }
- }
-}
-
-static void MaxNoAIsChange(int32 new_value)
-{
- if (GetGameSettings().difficulty.max_no_competitors != 0 &&
- AI::GetInfoList()->size() == 0 &&
- (!_networking || _network_server)) {
- ShowErrorMessage(STR_WARNING_NO_SUITABLE_AI, INVALID_STRING_ID, WL_CRITICAL);
- }
-
- InvalidateWindowClassesData(WC_GAME_OPTIONS, 0);
-}
-
-/**
- * Check whether the road side may be changed.
- * @param new_value unused
- * @return true if the road side may be changed.
- */
-static bool CheckRoadSide(int32 &new_value)
-{
- extern bool RoadVehiclesAreBuilt();
- return _game_mode == GM_MENU || !RoadVehiclesAreBuilt();
-}
-
-/**
- * Conversion callback for _gameopt_settings_game.landscape
- * It converts (or try) between old values and the new ones,
- * without losing initial setting of the user
- * @param value that was read from config file
- * @return the "hopefully" converted value
- */
-static size_t ConvertLandscape(const char *value)
-{
- /* try with the old values */
- static std::vector<std::string> _old_landscape_values{"normal", "hilly", "desert", "candy"};
- return OneOfManySettingDesc::ParseSingleValue(value, strlen(value), _old_landscape_values);
-}
-
-static bool CheckFreeformEdges(int32 &new_value)
-{
- if (_game_mode == GM_MENU) return true;
- if (new_value != 0) {
- for (Ship *s : Ship::Iterate()) {
- /* Check if there is a ship on the northern border. */
- if (TileX(s->tile) == 0 || TileY(s->tile) == 0) {
- ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_EMPTY, INVALID_STRING_ID, WL_ERROR);
- return false;
- }
- }
- for (const BaseStation *st : BaseStation::Iterate()) {
- /* Check if there is a non-deleted buoy on the northern border. */
- if (st->IsInUse() && (TileX(st->xy) == 0 || TileY(st->xy) == 0)) {
- ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_EMPTY, INVALID_STRING_ID, WL_ERROR);
- return false;
- }
- }
- } else {
- for (uint i = 0; i < MapMaxX(); i++) {
- if (TileHeight(TileXY(i, 1)) != 0) {
- ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
- return false;
- }
- }
- for (uint i = 1; i < MapMaxX(); i++) {
- if (!IsTileType(TileXY(i, MapMaxY() - 1), MP_WATER) || TileHeight(TileXY(1, MapMaxY())) != 0) {
- ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
- return false;
- }
- }
- for (uint i = 0; i < MapMaxY(); i++) {
- if (TileHeight(TileXY(1, i)) != 0) {
- ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
- return false;
- }
- }
- for (uint i = 1; i < MapMaxY(); i++) {
- if (!IsTileType(TileXY(MapMaxX() - 1, i), MP_WATER) || TileHeight(TileXY(MapMaxX(), i)) != 0) {
- ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
- return false;
- }
- }
- }
- return true;
-}
-
-static void UpdateFreeformEdges(int32 new_value)
-{
- if (_game_mode == GM_MENU) return;
-
- if (new_value != 0) {
- for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, 0));
- for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(0, y));
- } else {
- /* Make tiles at the border water again. */
- for (uint i = 0; i < MapMaxX(); i++) {
- SetTileHeight(TileXY(i, 0), 0);
- SetTileType(TileXY(i, 0), MP_WATER);
- }
- for (uint i = 0; i < MapMaxY(); i++) {
- SetTileHeight(TileXY(0, i), 0);
- SetTileType(TileXY(0, i), MP_WATER);
- }
- }
- MarkWholeScreenDirty();
-}
-
-/**
- * Changing the setting "allow multiple NewGRF sets" is not allowed
- * if there are vehicles.
- */
-static bool CheckDynamicEngines(int32 &new_value)
-{
- if (_game_mode == GM_MENU) return true;
-
- if (!EngineOverrideManager::ResetToCurrentNewGRFConfig()) {
- ShowErrorMessage(STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES, INVALID_STRING_ID, WL_ERROR);
- return false;
- }
-
- return true;
-}
-
-static bool CheckMaxHeightLevel(int32 &new_value)
-{
- if (_game_mode == GM_NORMAL) return false;
- if (_game_mode != GM_EDITOR) return true;
-
- /* Check if at least one mountain on the map is higher than the new value.
- * If yes, disallow the change. */
- for (TileIndex t = 0; t < MapSize(); t++) {
- if ((int32)TileHeight(t) > new_value) {
- ShowErrorMessage(STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN, INVALID_STRING_ID, WL_ERROR);
- /* Return old, unchanged value */
- return false;
- }
- }
-
- return true;
-}
-
-static void StationCatchmentChanged(int32 new_value)
-{
- Station::RecomputeCatchmentForAll();
- MarkWholeScreenDirty();
-}
-
-static void MaxVehiclesChanged(int32 new_value)
-{
- InvalidateWindowClassesData(WC_BUILD_TOOLBAR);
- MarkWholeScreenDirty();
-}
-
-static void InvalidateShipPathCache(int32 new_value)
-{
- for (Ship *s : Ship::Iterate()) {
- s->path.clear();
- }
-}
-
-/**
- * Replace a passwords that are a literal asterisk with an empty string.
- * @param newval The new string value for this password field.
- * @return Always true.
- */
-static bool ReplaceAsteriskWithEmptyPassword(std::string &newval)
-{
- if (newval.compare("*") == 0) newval.clear();
- return true;
-}
-
-/** Update the game info, and send it to the clients when we are running as a server. */
-static void UpdateClientConfigValues()
-{
- NetworkServerUpdateGameInfo();
- if (_network_server) NetworkServerSendConfigUpdate();
-}
-
-/* End - Callback Functions */
-
/**
* Prepare for reading and old diff_custom by zero-ing the memory.
*/