diff options
Diffstat (limited to 'src/script')
-rw-r--r-- | src/script/api/script_company.hpp | 1 | ||||
-rw-r--r-- | src/script/api/script_town.hpp | 7 |
2 files changed, 5 insertions, 3 deletions
diff --git a/src/script/api/script_company.hpp b/src/script/api/script_company.hpp index 532793081..4deaeed5e 100644 --- a/src/script/api/script_company.hpp +++ b/src/script/api/script_company.hpp @@ -192,6 +192,7 @@ public: * @param company The company to change the bank balance of. * @param delta Amount of money to give or take from the bank balance. A positive value adds money to the bank balance. * @param expenses_type The account in the finances window that will register the cost. + * @return True, if the bank balance was changed. * @game @pre No ScriptCompanyMode active in scope. * @pre ResolveCompanyID(company) != COMPANY_INVALID. * @pre delta >= -2**31 diff --git a/src/script/api/script_town.hpp b/src/script/api/script_town.hpp index 4aef587e6..03868e67a 100644 --- a/src/script/api/script_town.hpp +++ b/src/script/api/script_town.hpp @@ -232,10 +232,10 @@ public: /** * Set the goal of a cargo for this town. * @param town_id The index of the town. - * @param towneffect_id The index of the cargo. + * @param towneffect_id The index of the towneffect. * @param goal The new goal. * @pre IsValidTown(town_id). - * @pre ScriptCargo::IsValidTownEffect(cargo_id). + * @pre ScriptCargo::IsValidTownEffect(towneffect_id). * @return True if the action succeeded. * @api -ai */ @@ -247,7 +247,7 @@ public: * @param town_id The index of the town. * @param towneffect_id The index of the towneffect. * @pre IsValidTown(town_id). - * @pre ScriptCargo::IsValidTownEffect(cargo_id). + * @pre ScriptCargo::IsValidTownEffect(towneffect_id). * @return The goal of the cargo. * @note Goals can change over time. For example with a changing snowline, or * with a growing town. @@ -263,6 +263,7 @@ public: * @return True if the action succeeded. * @note Even when setting a growth rate, towns only grow when the conditions for growth (SetCargoCoal) are met, * and the game settings (economy.town_growth_rate) allow town growth at all. + * @note When changing the growth rate, the relative progress is preserved and scaled to the new rate. * @api -ai */ static bool SetGrowthRate(TownID town_id, uint32 days_between_town_growth); |