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-rw-r--r--src/script/script_config.cpp2
-rw-r--r--src/script/script_info.cpp8
2 files changed, 5 insertions, 5 deletions
diff --git a/src/script/script_config.cpp b/src/script/script_config.cpp
index 7f41304d4..46f13cd0c 100644
--- a/src/script/script_config.cpp
+++ b/src/script/script_config.cpp
@@ -87,7 +87,7 @@ void ScriptConfig::ClearConfigList()
int ScriptConfig::GetSetting(const char *name) const
{
/* Return default values if the difficulty is not set to Custom */
- if (GetGameSettings().difficulty.diff_level != 3) {
+ if (GetGameSettings().difficulty.diff_level != SP_CUSTOM) {
return this->info->GetSettingDefaultValue(name);
}
diff --git a/src/script/script_info.cpp b/src/script/script_info.cpp
index b5a83ccb2..94c977225 100644
--- a/src/script/script_info.cpp
+++ b/src/script/script_info.cpp
@@ -294,10 +294,10 @@ int ScriptInfo::GetSettingDefaultValue(const char *name) const
if (strcmp((*it).name, name) != 0) continue;
/* The default value depends on the difficulty level */
switch (GetGameSettings().difficulty.diff_level) {
- case 0: return (*it).easy_value;
- case 1: return (*it).medium_value;
- case 2: return (*it).hard_value;
- case 3: return (*it).custom_value;
+ case SP_EASY: return (*it).easy_value;
+ case SP_MEDIUM: return (*it).medium_value;
+ case SP_HARD: return (*it).hard_value;
+ case SP_CUSTOM: return (*it).custom_value;
default: NOT_REACHED();
}
}