diff options
Diffstat (limited to 'src/script')
-rw-r--r-- | src/script/api/script_controller.cpp | 2 | ||||
-rw-r--r-- | src/script/api/script_object.cpp | 2 | ||||
-rw-r--r-- | src/script/api/script_waypointlist.hpp | 4 | ||||
-rw-r--r-- | src/script/script_config.hpp | 2 | ||||
-rw-r--r-- | src/script/script_info_dummy.cpp | 2 | ||||
-rw-r--r-- | src/script/script_instance.hpp | 2 |
6 files changed, 8 insertions, 6 deletions
diff --git a/src/script/api/script_controller.cpp b/src/script/api/script_controller.cpp index e74f27e4a..8af7b87a3 100644 --- a/src/script/api/script_controller.cpp +++ b/src/script/api/script_controller.cpp @@ -54,7 +54,7 @@ seprintf(log_message, lastof(log_message), "Break: %s", message); ScriptLog::Log(ScriptLog::LOG_SQ_ERROR, log_message); - /* Inform script developer that his script has been paused and + /* Inform script developer that their script has been paused and * needs manual action to continue. */ ShowAIDebugWindow(ScriptObject::GetRootCompany()); diff --git a/src/script/api/script_object.cpp b/src/script/api/script_object.cpp index 6275d1be3..85a85cca1 100644 --- a/src/script/api/script_object.cpp +++ b/src/script/api/script_object.cpp @@ -365,7 +365,7 @@ ScriptObject::ActiveInstance::~ActiveInstance() IncreaseDoCommandCosts(res.GetCost()); /* Suspend the script player for 1+ ticks, so it simulates multiplayer. This - * both avoids confusion when a developer launched his script in a + * both avoids confusion when a developer launched the script in a * multiplayer game, but also gives time for the GUI and human player * to interact with the game. */ throw Script_Suspend(GetDoCommandDelay(), callback); diff --git a/src/script/api/script_waypointlist.hpp b/src/script/api/script_waypointlist.hpp index 0ee33eff6..f05754b1e 100644 --- a/src/script/api/script_waypointlist.hpp +++ b/src/script/api/script_waypointlist.hpp @@ -34,7 +34,9 @@ public: class ScriptWaypointList_Vehicle : public ScriptList { public: /** - * @param vehicle_id The vehicle to get the list of waypoints he has in its orders from. + * Get the waypoints from the orders of the given vehicle. Duplicates are + * not added. Waypoints are added in the order of the vehicle's orders. + * @param vehicle_id The vehicle to get the list of waypoints for. */ ScriptWaypointList_Vehicle(VehicleID vehicle_id); }; diff --git a/src/script/script_config.hpp b/src/script/script_config.hpp index 7ddc0ab6a..13a136cbb 100644 --- a/src/script/script_config.hpp +++ b/src/script/script_config.hpp @@ -116,7 +116,7 @@ public: void AnchorUnchangeableSettings(); /** - * Get the value of a setting for this config. It might fallback to his + * Get the value of a setting for this config. It might fallback to its * 'info' to find the default value (if not set or if not-custom difficulty * level). * @return The (default) value of the setting, or -1 if the setting was not diff --git a/src/script/script_info_dummy.cpp b/src/script/script_info_dummy.cpp index 063c028cc..9438b77f0 100644 --- a/src/script/script_info_dummy.cpp +++ b/src/script/script_info_dummy.cpp @@ -15,7 +15,7 @@ #include "../safeguards.h" -/* The reason this exists in C++, is that a user can trash his ai/ or game/ dir, +/* The reason this exists in C++, is that a user can trash their ai/ or game/ dir, * leaving no Scripts available. The complexity to solve this is insane, and * therefore the alternative is used, and make sure there is always a Script * available, no matter what the situation is. By defining it in C++, there diff --git a/src/script/script_instance.hpp b/src/script/script_instance.hpp index c097e0eb7..4709c44e2 100644 --- a/src/script/script_instance.hpp +++ b/src/script/script_instance.hpp @@ -55,7 +55,7 @@ public: virtual class ScriptInfo *FindLibrary(const char *library, int version) = 0; /** - * A script in multiplayer waits for the server to handle his DoCommand. + * A script in multiplayer waits for the server to handle its DoCommand. * It keeps waiting for this until this function is called. */ void Continue(); |