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-rw-r--r--src/script/api/script_road.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/script/api/script_road.cpp b/src/script/api/script_road.cpp
index 3dd1453b6..44972cdea 100644
--- a/src/script/api/script_road.cpp
+++ b/src/script/api/script_road.cpp
@@ -245,7 +245,7 @@ static int32 LookupWithBuildOnSlopes(::Slope slope, Array *existing, int32 start
/* Now perform the actual rotation. */
for (int j = 0; j < base_rotate; j++) {
- for (int i = 0; i < existing->size; i++) {
+ for (size_t i = 0; i < existing->size; i++) {
existing->array[i] = RotateNeighbour(existing->array[i]);
}
start = RotateNeighbour(start);
@@ -256,7 +256,7 @@ static int32 LookupWithBuildOnSlopes(::Slope slope, Array *existing, int32 start
RoadBits start_roadbits = NeighbourToRoadBits(start);
RoadBits new_roadbits = start_roadbits | NeighbourToRoadBits(end);
RoadBits existing_roadbits = ROAD_NONE;
- for (int i = 0; i < existing->size; i++) {
+ for (size_t i = 0; i < existing->size; i++) {
existing_roadbits |= NeighbourToRoadBits(existing->array[i]);
}
@@ -354,7 +354,7 @@ static bool NormaliseTileOffset(int32 *tile)
/* The start tile and end tile cannot be the same tile either. */
if (start == end) return -1;
- for (int i = 0; i < existing->size; i++) {
+ for (size_t i = 0; i < existing->size; i++) {
if (!NormaliseTileOffset(&existing->array[i])) return -1;
}