diff options
Diffstat (limited to 'src/script/api')
-rw-r--r-- | src/script/api/game/game_game.hpp.sq | 36 | ||||
-rw-r--r-- | src/script/api/script_game.cpp | 46 | ||||
-rw-r--r-- | src/script/api/script_game.hpp | 68 | ||||
-rw-r--r-- | src/script/api/template/template_game.hpp.sq | 25 |
4 files changed, 175 insertions, 0 deletions
diff --git a/src/script/api/game/game_game.hpp.sq b/src/script/api/game/game_game.hpp.sq new file mode 100644 index 000000000..ca7bb7a1d --- /dev/null +++ b/src/script/api/game/game_game.hpp.sq @@ -0,0 +1,36 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. + */ + +/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ + +#include "../script_game.hpp" +#include "../template/template_game.hpp.sq" + + +template <> const char *GetClassName<ScriptGame, ST_GS>() { return "GSGame"; } + +void SQGSGame_Register(Squirrel *engine) +{ + DefSQClass<ScriptGame, ST_GS> SQGSGame("GSGame"); + SQGSGame.PreRegister(engine); + SQGSGame.AddConstructor<void (ScriptGame::*)(), 1>(engine, "x"); + + SQGSGame.DefSQConst(engine, ScriptGame::LT_TEMPERATE, "LT_TEMPERATE"); + SQGSGame.DefSQConst(engine, ScriptGame::LT_ARCTIC, "LT_ARCTIC"); + SQGSGame.DefSQConst(engine, ScriptGame::LT_TROPIC, "LT_TROPIC"); + SQGSGame.DefSQConst(engine, ScriptGame::LT_TOYLAND, "LT_TOYLAND"); + + SQGSGame.DefSQStaticMethod(engine, &ScriptGame::Pause, "Pause", 1, "."); + SQGSGame.DefSQStaticMethod(engine, &ScriptGame::Unpause, "Unpause", 1, "."); + SQGSGame.DefSQStaticMethod(engine, &ScriptGame::IsPaused, "IsPaused", 1, "."); + SQGSGame.DefSQStaticMethod(engine, &ScriptGame::GetLandscape, "GetLandscape", 1, "."); + SQGSGame.DefSQStaticMethod(engine, &ScriptGame::IsMultiplayer, "IsMultiplayer", 1, "."); + + SQGSGame.PostRegister(engine); +} diff --git a/src/script/api/script_game.cpp b/src/script/api/script_game.cpp new file mode 100644 index 000000000..a6fd5da69 --- /dev/null +++ b/src/script/api/script_game.cpp @@ -0,0 +1,46 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. + */ + +/** @file script_game.cpp Implementation of ScriptGame. */ + +#include "../../stdafx.h" +#include "script_game.hpp" +#include "../../command_type.h" +#include "../../settings_type.h" +#include "../../openttd.h" +#include "../../network/network.h" + +/* static */ bool ScriptGame::Pause() +{ + return ScriptObject::DoCommand(0, PM_PAUSED_GAME_SCRIPT, 1, CMD_PAUSE); +} + +/* static */ bool ScriptGame::Unpause() +{ + return ScriptObject::DoCommand(0, PM_PAUSED_GAME_SCRIPT, 0, CMD_PAUSE); +} + +/* static */ bool ScriptGame::IsPaused() +{ + return !!_pause_mode; +} + +/* static */ ScriptGame::LandscapeType ScriptGame::GetLandscape() +{ + return (ScriptGame::LandscapeType)_settings_game.game_creation.landscape; +} + +/* static */ bool ScriptGame::IsMultiplayer() +{ +#ifdef ENABLE_NETWORK + return _network_server; +#else + return false; +#endif +} diff --git a/src/script/api/script_game.hpp b/src/script/api/script_game.hpp new file mode 100644 index 000000000..3b66ba1f8 --- /dev/null +++ b/src/script/api/script_game.hpp @@ -0,0 +1,68 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. + */ + +/** @file script_game.hpp Everything to manipulate the current running game. */ + +#ifndef SCRIPT_GAME_HPP +#define SCRIPT_GAME_HPP + +#include "script_object.hpp" +#include "../../landscape_type.h" + +/** + * Class that handles some game related functions. + * @api game + */ +class ScriptGame : public ScriptObject { +public: + /** + * Type of landscapes known in the game. + */ + enum LandscapeType { + /* Note: these values represent part of the in-game LandscapeType enum */ + LT_TEMPERATE = ::LT_TEMPERATE, ///< Temperate climiate. + LT_ARCTIC = ::LT_ARCTIC, ///< Arctic climate. + LT_TROPIC = ::LT_TROPIC, ///< Tropic climate. + LT_TOYLAND = ::LT_TOYLAND, ///< Toyland climate. + }; + + /** + * Pause the server. + * @return True if the action succeeded. + */ + static bool Pause(); + + /** + * Unpause the server. + * @return True if the action succeeded. + */ + static bool Unpause(); + + /** + * Check if the game is paused. + * @return True if and only if the game is paused (by which-ever means). + * @note That a game is paused, doesn't always means you can unpause it. If + * the game has been manually paused, or because of the pause_on_join in + * Multiplayer for example, you cannot unpause the game. + */ + static bool IsPaused(); + + /** + * Get the current landscape. + */ + static LandscapeType GetLandscape(); + + /** + * Is this a multiplayer game? + * @return True if this is a server in a multiplayer game. + */ + static bool IsMultiplayer(); +}; + +#endif /* SCRIPT_GAME_HPP */ diff --git a/src/script/api/template/template_game.hpp.sq b/src/script/api/template/template_game.hpp.sq new file mode 100644 index 000000000..495aeada4 --- /dev/null +++ b/src/script/api/template/template_game.hpp.sq @@ -0,0 +1,25 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. + */ + +/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ + +#include "../script_game.hpp" + +namespace SQConvert { + /* Allow enums to be used as Squirrel parameters */ + template <> inline ScriptGame::LandscapeType GetParam(ForceType<ScriptGame::LandscapeType>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (ScriptGame::LandscapeType)tmp; } + template <> inline int Return<ScriptGame::LandscapeType>(HSQUIRRELVM vm, ScriptGame::LandscapeType res) { sq_pushinteger(vm, (int32)res); return 1; } + + /* Allow ScriptGame to be used as Squirrel parameter */ + template <> inline ScriptGame *GetParam(ForceType<ScriptGame *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (ScriptGame *)instance; } + template <> inline ScriptGame &GetParam(ForceType<ScriptGame &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(ScriptGame *)instance; } + template <> inline const ScriptGame *GetParam(ForceType<const ScriptGame *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (ScriptGame *)instance; } + template <> inline const ScriptGame &GetParam(ForceType<const ScriptGame &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(ScriptGame *)instance; } + template <> inline int Return<ScriptGame *>(HSQUIRRELVM vm, ScriptGame *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "Game", res, NULL, DefSQDestructorCallback<ScriptGame>, true); return 1; } +} // namespace SQConvert |