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-rw-r--r--src/script/api/script_controller.cpp3
-rw-r--r--src/script/api/script_object.cpp5
2 files changed, 5 insertions, 3 deletions
diff --git a/src/script/api/script_controller.cpp b/src/script/api/script_controller.cpp
index bc6d060fd..e81af3603 100644
--- a/src/script/api/script_controller.cpp
+++ b/src/script/api/script_controller.cpp
@@ -21,6 +21,7 @@
#include "../../ai/ai_config.hpp"
#include "../../ai/ai.hpp"
#include "../script_fatalerror.hpp"
+#include "../script_suspend.hpp"
#include "script_log.hpp"
/* static */ void ScriptController::SetCommandDelay(int ticks)
@@ -40,7 +41,7 @@
ticks = 1;
}
- throw AI_VMSuspend(ticks, NULL);
+ throw Script_Suspend(ticks, NULL);
}
/* static */ void ScriptController::Print(bool error_msg, const char *message)
diff --git a/src/script/api/script_object.cpp b/src/script/api/script_object.cpp
index cb01d3ee3..8cc9263c5 100644
--- a/src/script/api/script_object.cpp
+++ b/src/script/api/script_object.cpp
@@ -18,6 +18,7 @@
#include "../script_storage.hpp"
#include "../../ai/ai_instance.hpp"
#include "../script_fatalerror.hpp"
+#include "../script_suspend.hpp"
#include "script_error.hpp"
/**
@@ -265,7 +266,7 @@ ScriptObject::ActiveInstance::~ActiveInstance()
if (_networking) {
/* Suspend the AI till the command is really executed. */
- throw AI_VMSuspend(-(int)GetDoCommandDelay(), callback);
+ throw Script_Suspend(-(int)GetDoCommandDelay(), callback);
} else {
IncreaseDoCommandCosts(res.GetCost());
@@ -273,7 +274,7 @@ ScriptObject::ActiveInstance::~ActiveInstance()
* both avoids confusion when a developer launched his AI in a
* multiplayer game, but also gives time for the GUI and human player
* to interact with the game. */
- throw AI_VMSuspend(GetDoCommandDelay(), callback);
+ throw Script_Suspend(GetDoCommandDelay(), callback);
}
NOT_REACHED();