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-rw-r--r--src/script/api/script_controller.hpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/script/api/script_controller.hpp b/src/script/api/script_controller.hpp
index c6b07232d..992a9ebf2 100644
--- a/src/script/api/script_controller.hpp
+++ b/src/script/api/script_controller.hpp
@@ -39,7 +39,7 @@
* data from the loaded game.
* - Finally, #Start is called to start execution of the script.
*
- * See also http://wiki.openttd.org/AI:Save/Load for more details.
+ * See also https://wiki.openttd.org/en/Development/Script/Save%20and%20Load for more details.
*
* @api ai game
*/
@@ -91,7 +91,7 @@ public:
* notified of the call. To avoid race-conditions between #Save and the
* other script code, change variables directly after a #Sleep, it is
* very unlikely, to get interrupted at that point in the execution.
- * See also http://wiki.openttd.org/AI:Save/Load for more details.
+ * See also https://wiki.openttd.org/en/Development/Script/Save%20and%20Load for more details.
*
* @note No other information is saved than the table returned by #Save.
* For example all pending events are lost as soon as the game is loaded.