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-rw-r--r--src/script/api/game/game_window.hpp.sq4
-rw-r--r--src/script/api/script_window.hpp4
2 files changed, 6 insertions, 2 deletions
diff --git a/src/script/api/game/game_window.hpp.sq b/src/script/api/game/game_window.hpp.sq
index 8fb5377a1..23627ca66 100644
--- a/src/script/api/game/game_window.hpp.sq
+++ b/src/script/api/game/game_window.hpp.sq
@@ -774,10 +774,12 @@ void SQGSWindow_Register(Squirrel *engine)
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_RIGHT, "WID_SA_RIGHT");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_DOWN, "WID_SA_DOWN");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_SPRITE, "WID_SA_SPRITE");
- SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_OFFSETS, "WID_SA_OFFSETS");
+ SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_OFFSETS_ABS, "WID_SA_OFFSETS_ABS");
+ SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_OFFSETS_REL, "WID_SA_OFFSETS_REL");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_PICKER, "WID_SA_PICKER");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_LIST, "WID_SA_LIST");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_SCROLLBAR, "WID_SA_SCROLLBAR");
+ SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_RESET_REL, "WID_SA_RESET_REL");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NP_SHOW_NUMPAR, "WID_NP_SHOW_NUMPAR");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NP_NUMPAR_DEC, "WID_NP_NUMPAR_DEC");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NP_NUMPAR_INC, "WID_NP_NUMPAR_INC");
diff --git a/src/script/api/script_window.hpp b/src/script/api/script_window.hpp
index 300b38d60..f1d2c5b19 100644
--- a/src/script/api/script_window.hpp
+++ b/src/script/api/script_window.hpp
@@ -1800,10 +1800,12 @@ public:
WID_SA_RIGHT = ::WID_SA_RIGHT, ///< Move the sprite to the right.
WID_SA_DOWN = ::WID_SA_DOWN, ///< Move the sprite down.
WID_SA_SPRITE = ::WID_SA_SPRITE, ///< The actual sprite.
- WID_SA_OFFSETS = ::WID_SA_OFFSETS, ///< The sprite offsets.
+ WID_SA_OFFSETS_ABS = ::WID_SA_OFFSETS_ABS, ///< The sprite offsets (absolute).
+ WID_SA_OFFSETS_REL = ::WID_SA_OFFSETS_REL, ///< The sprite offsets (relative).
WID_SA_PICKER = ::WID_SA_PICKER, ///< Sprite picker.
WID_SA_LIST = ::WID_SA_LIST, ///< Queried sprite list.
WID_SA_SCROLLBAR = ::WID_SA_SCROLLBAR, ///< Scrollbar for sprite list.
+ WID_SA_RESET_REL = ::WID_SA_RESET_REL, ///< Reset relative sprite offset
};
/* automatically generated from ../../widgets/newgrf_widget.h */