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-rw-r--r--src/script/api/ai/ai_tile.hpp.sq5
-rw-r--r--src/script/api/ai_changelog.hpp1
-rw-r--r--src/script/api/game/game_tile.hpp.sq5
-rw-r--r--src/script/api/game_changelog.hpp5
-rw-r--r--src/script/api/script_tile.cpp13
-rw-r--r--src/script/api/script_tile.hpp29
-rw-r--r--src/script/api/template/template_tile.hpp.sq2
7 files changed, 56 insertions, 4 deletions
diff --git a/src/script/api/ai/ai_tile.hpp.sq b/src/script/api/ai/ai_tile.hpp.sq
index 44d5e326c..570e88cd2 100644
--- a/src/script/api/ai/ai_tile.hpp.sq
+++ b/src/script/api/ai/ai_tile.hpp.sq
@@ -66,6 +66,10 @@ void SQAITile_Register(Squirrel *engine)
SQAITile.DefSQConst(engine, ScriptTile::BT_CLEAR_ROCKY, "BT_CLEAR_ROCKY");
SQAITile.DefSQConst(engine, ScriptTile::BT_CLEAR_FIELDS, "BT_CLEAR_FIELDS");
SQAITile.DefSQConst(engine, ScriptTile::BT_CLEAR_HOUSE, "BT_CLEAR_HOUSE");
+ SQAITile.DefSQConst(engine, ScriptTile::TERRAIN_NORMAL, "TERRAIN_NORMAL");
+ SQAITile.DefSQConst(engine, ScriptTile::TERRAIN_DESERT, "TERRAIN_DESERT");
+ SQAITile.DefSQConst(engine, ScriptTile::TERRAIN_RAINFOREST, "TERRAIN_RAINFOREST");
+ SQAITile.DefSQConst(engine, ScriptTile::TERRAIN_SNOW, "TERRAIN_SNOW");
ScriptError::RegisterErrorMap(STR_ERROR_ALREADY_AT_SEA_LEVEL, ScriptTile::ERR_TILE_TOO_HIGH);
ScriptError::RegisterErrorMap(STR_ERROR_ALREADY_AT_SEA_LEVEL, ScriptTile::ERR_TILE_TOO_LOW);
@@ -90,6 +94,7 @@ void SQAITile_Register(Squirrel *engine)
SQAITile.DefSQStaticMethod(engine, &ScriptTile::IsRoughTile, "IsRoughTile", 2, ".i");
SQAITile.DefSQStaticMethod(engine, &ScriptTile::IsSnowTile, "IsSnowTile", 2, ".i");
SQAITile.DefSQStaticMethod(engine, &ScriptTile::IsDesertTile, "IsDesertTile", 2, ".i");
+ SQAITile.DefSQStaticMethod(engine, &ScriptTile::GetTerrainType, "GetTerrainType", 2, ".i");
SQAITile.DefSQStaticMethod(engine, &ScriptTile::GetSlope, "GetSlope", 2, ".i");
SQAITile.DefSQStaticMethod(engine, &ScriptTile::GetComplementSlope, "GetComplementSlope", 2, ".i");
SQAITile.DefSQStaticMethod(engine, &ScriptTile::GetMinHeight, "GetMinHeight", 2, ".i");
diff --git a/src/script/api/ai_changelog.hpp b/src/script/api/ai_changelog.hpp
index 6f1741c1c..ce2d55745 100644
--- a/src/script/api/ai_changelog.hpp
+++ b/src/script/api/ai_changelog.hpp
@@ -21,6 +21,7 @@
*
* API additions:
* \li AIStation::HasRating
+ * \li AITile::GetTerrainType
*
* Other changes:
* \li AIStation::GetRating does return -1 for cargo-station combinations that
diff --git a/src/script/api/game/game_tile.hpp.sq b/src/script/api/game/game_tile.hpp.sq
index c2d5cb55e..6224919ff 100644
--- a/src/script/api/game/game_tile.hpp.sq
+++ b/src/script/api/game/game_tile.hpp.sq
@@ -66,6 +66,10 @@ void SQGSTile_Register(Squirrel *engine)
SQGSTile.DefSQConst(engine, ScriptTile::BT_CLEAR_ROCKY, "BT_CLEAR_ROCKY");
SQGSTile.DefSQConst(engine, ScriptTile::BT_CLEAR_FIELDS, "BT_CLEAR_FIELDS");
SQGSTile.DefSQConst(engine, ScriptTile::BT_CLEAR_HOUSE, "BT_CLEAR_HOUSE");
+ SQGSTile.DefSQConst(engine, ScriptTile::TERRAIN_NORMAL, "TERRAIN_NORMAL");
+ SQGSTile.DefSQConst(engine, ScriptTile::TERRAIN_DESERT, "TERRAIN_DESERT");
+ SQGSTile.DefSQConst(engine, ScriptTile::TERRAIN_RAINFOREST, "TERRAIN_RAINFOREST");
+ SQGSTile.DefSQConst(engine, ScriptTile::TERRAIN_SNOW, "TERRAIN_SNOW");
ScriptError::RegisterErrorMap(STR_ERROR_ALREADY_AT_SEA_LEVEL, ScriptTile::ERR_TILE_TOO_HIGH);
ScriptError::RegisterErrorMap(STR_ERROR_ALREADY_AT_SEA_LEVEL, ScriptTile::ERR_TILE_TOO_LOW);
@@ -90,6 +94,7 @@ void SQGSTile_Register(Squirrel *engine)
SQGSTile.DefSQStaticMethod(engine, &ScriptTile::IsRoughTile, "IsRoughTile", 2, ".i");
SQGSTile.DefSQStaticMethod(engine, &ScriptTile::IsSnowTile, "IsSnowTile", 2, ".i");
SQGSTile.DefSQStaticMethod(engine, &ScriptTile::IsDesertTile, "IsDesertTile", 2, ".i");
+ SQGSTile.DefSQStaticMethod(engine, &ScriptTile::GetTerrainType, "GetTerrainType", 2, ".i");
SQGSTile.DefSQStaticMethod(engine, &ScriptTile::GetSlope, "GetSlope", 2, ".i");
SQGSTile.DefSQStaticMethod(engine, &ScriptTile::GetComplementSlope, "GetComplementSlope", 2, ".i");
SQGSTile.DefSQStaticMethod(engine, &ScriptTile::GetMinHeight, "GetMinHeight", 2, ".i");
diff --git a/src/script/api/game_changelog.hpp b/src/script/api/game_changelog.hpp
index 4fed0a13a..9ad1a3faf 100644
--- a/src/script/api/game_changelog.hpp
+++ b/src/script/api/game_changelog.hpp
@@ -20,10 +20,11 @@
* 1.4.0 is not yet released. The following changes are not set in stone yet.
*
* API additions:
- * \li AIStation::HasRating
+ * \li GSStation::HasRating
+ * \li GSTile::GetTerrainType
*
* Other changes:
- * \li AIStation::GetRating does return -1 for cargo-station combinations that
+ * \li GSStation::GetRating does return -1 for cargo-station combinations that
* do not have a rating yet instead of returning 69.
*
* \b 1.3.0
diff --git a/src/script/api/script_tile.cpp b/src/script/api/script_tile.cpp
index f6f016213..b14bea649 100644
--- a/src/script/api/script_tile.cpp
+++ b/src/script/api/script_tile.cpp
@@ -135,6 +135,19 @@
return (::IsTileType(tile, MP_CLEAR) && ::IsClearGround(tile, CLEAR_DESERT));
}
+/* static */ ScriptTile::TerrainType ScriptTile::GetTerrainType(TileIndex tile)
+{
+ if (!::IsValidTile(tile)) return TERRAIN_NORMAL;
+
+ switch (::GetTerrainType(tile)) {
+ default:
+ case 0: return TERRAIN_NORMAL;
+ case 1: return TERRAIN_DESERT;
+ case 2: return TERRAIN_RAINFOREST;
+ case 4: return TERRAIN_SNOW;
+ }
+}
+
/* static */ ScriptTile::Slope ScriptTile::GetSlope(TileIndex tile)
{
if (!::IsValidTile(tile)) return SLOPE_INVALID;
diff --git a/src/script/api/script_tile.hpp b/src/script/api/script_tile.hpp
index e4d9cda98..f4a2f0970 100644
--- a/src/script/api/script_tile.hpp
+++ b/src/script/api/script_tile.hpp
@@ -121,6 +121,19 @@ public:
};
/**
+ * The types of terrain a tile can have.
+ *
+ * @note When a desert or rainforest tile are changed, their terrain type will remain the same. In other words, a sea tile can be of the desert terrain type.
+ * @note The snow terrain type can change to the normal terrain type and vice versa based on landscaping or variable snow lines from NewGRFs.
+ */
+ enum TerrainType {
+ TERRAIN_NORMAL, ///< A normal tile (default); not desert, rainforest or snow.
+ TERRAIN_DESERT, ///< A tile in the desert (manually set in in scenarios, below certain height and certain distance from water in random games).
+ TERRAIN_RAINFOREST, ///< A tile in the rainforest (manually set in scenarios, certain distance away from deserts in random games),
+ TERRAIN_SNOW ///< A tile on or above the snowline level.
+ };
+
+ /**
* Check if this tile is buildable, i.e. no things on it that needs
* demolishing.
* @param tile The tile to check on.
@@ -222,7 +235,8 @@ public:
static bool IsRoughTile(TileIndex tile);
/**
- * Check if the tile is a snow tile.
+ * Check if the tile without buildings or infrastructure is a snow tile.
+ * @note If you want to know if a tile (with or without buildings and infrastructure) is on or above the snowline, use ScriptTile::GetTerrainType(tile).
* @param tile The tile to check on.
* @pre ScriptMap::IsValidTile(tile).
* @return True if and only if the tile is snow tile.
@@ -230,7 +244,8 @@ public:
static bool IsSnowTile(TileIndex tile);
/**
- * Check if the tile is a desert tile.
+ * Check if the tile without buildings or infrastructure is a desert tile.
+ * @note If you want to know if a tile (with or without buildings and infrastructure) is in a desert, use ScriptTile::GetTerrainType(tile).
* @param tile The tile to check on.
* @pre ScriptMap::IsValidTile(tile).
* @return True if and only if the tile is desert tile.
@@ -238,6 +253,16 @@ public:
static bool IsDesertTile(TileIndex tile);
/**
+ * Get the type of terrain regardless of buildings or infrastructure.
+ * @note When a desert or rainforest tile are changed, their terrain type will remain the same. In other words, a sea tile can be of the desert terrain type.
+ * @note The snow terrain type can change to the normal terrain type and vice versa based on landscaping or variable snow lines from NewGRFs.
+ * @param tile The tile to check on.
+ * @pre ScriptMap::IsValidTile(tile).
+ * @return The #TerrainType.
+ */
+ static TerrainType GetTerrainType(TileIndex tile);
+
+ /**
* Get the slope of a tile.
* This is the slope of the bare tile. A possible foundation on the tile does not influence this slope.
* @param tile The tile to check on.
diff --git a/src/script/api/template/template_tile.hpp.sq b/src/script/api/template/template_tile.hpp.sq
index 8897e8c55..e78aaa6ac 100644
--- a/src/script/api/template/template_tile.hpp.sq
+++ b/src/script/api/template/template_tile.hpp.sq
@@ -23,6 +23,8 @@ namespace SQConvert {
template <> inline int Return<ScriptTile::TransportType>(HSQUIRRELVM vm, ScriptTile::TransportType res) { sq_pushinteger(vm, (int32)res); return 1; }
template <> inline ScriptTile::BuildType GetParam(ForceType<ScriptTile::BuildType>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (ScriptTile::BuildType)tmp; }
template <> inline int Return<ScriptTile::BuildType>(HSQUIRRELVM vm, ScriptTile::BuildType res) { sq_pushinteger(vm, (int32)res); return 1; }
+ template <> inline ScriptTile::TerrainType GetParam(ForceType<ScriptTile::TerrainType>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (ScriptTile::TerrainType)tmp; }
+ template <> inline int Return<ScriptTile::TerrainType>(HSQUIRRELVM vm, ScriptTile::TerrainType res) { sq_pushinteger(vm, (int32)res); return 1; }
/* Allow ScriptTile to be used as Squirrel parameter */
template <> inline ScriptTile *GetParam(ForceType<ScriptTile *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (ScriptTile *)instance; }