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-rw-r--r--src/script/api/game/game_game.hpp.sq36
-rw-r--r--src/script/api/script_game.cpp46
-rw-r--r--src/script/api/script_game.hpp68
-rw-r--r--src/script/api/template/template_game.hpp.sq25
4 files changed, 175 insertions, 0 deletions
diff --git a/src/script/api/game/game_game.hpp.sq b/src/script/api/game/game_game.hpp.sq
new file mode 100644
index 000000000..ca7bb7a1d
--- /dev/null
+++ b/src/script/api/game/game_game.hpp.sq
@@ -0,0 +1,36 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
+
+#include "../script_game.hpp"
+#include "../template/template_game.hpp.sq"
+
+
+template <> const char *GetClassName<ScriptGame, ST_GS>() { return "GSGame"; }
+
+void SQGSGame_Register(Squirrel *engine)
+{
+ DefSQClass<ScriptGame, ST_GS> SQGSGame("GSGame");
+ SQGSGame.PreRegister(engine);
+ SQGSGame.AddConstructor<void (ScriptGame::*)(), 1>(engine, "x");
+
+ SQGSGame.DefSQConst(engine, ScriptGame::LT_TEMPERATE, "LT_TEMPERATE");
+ SQGSGame.DefSQConst(engine, ScriptGame::LT_ARCTIC, "LT_ARCTIC");
+ SQGSGame.DefSQConst(engine, ScriptGame::LT_TROPIC, "LT_TROPIC");
+ SQGSGame.DefSQConst(engine, ScriptGame::LT_TOYLAND, "LT_TOYLAND");
+
+ SQGSGame.DefSQStaticMethod(engine, &ScriptGame::Pause, "Pause", 1, ".");
+ SQGSGame.DefSQStaticMethod(engine, &ScriptGame::Unpause, "Unpause", 1, ".");
+ SQGSGame.DefSQStaticMethod(engine, &ScriptGame::IsPaused, "IsPaused", 1, ".");
+ SQGSGame.DefSQStaticMethod(engine, &ScriptGame::GetLandscape, "GetLandscape", 1, ".");
+ SQGSGame.DefSQStaticMethod(engine, &ScriptGame::IsMultiplayer, "IsMultiplayer", 1, ".");
+
+ SQGSGame.PostRegister(engine);
+}
diff --git a/src/script/api/script_game.cpp b/src/script/api/script_game.cpp
new file mode 100644
index 000000000..a6fd5da69
--- /dev/null
+++ b/src/script/api/script_game.cpp
@@ -0,0 +1,46 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file script_game.cpp Implementation of ScriptGame. */
+
+#include "../../stdafx.h"
+#include "script_game.hpp"
+#include "../../command_type.h"
+#include "../../settings_type.h"
+#include "../../openttd.h"
+#include "../../network/network.h"
+
+/* static */ bool ScriptGame::Pause()
+{
+ return ScriptObject::DoCommand(0, PM_PAUSED_GAME_SCRIPT, 1, CMD_PAUSE);
+}
+
+/* static */ bool ScriptGame::Unpause()
+{
+ return ScriptObject::DoCommand(0, PM_PAUSED_GAME_SCRIPT, 0, CMD_PAUSE);
+}
+
+/* static */ bool ScriptGame::IsPaused()
+{
+ return !!_pause_mode;
+}
+
+/* static */ ScriptGame::LandscapeType ScriptGame::GetLandscape()
+{
+ return (ScriptGame::LandscapeType)_settings_game.game_creation.landscape;
+}
+
+/* static */ bool ScriptGame::IsMultiplayer()
+{
+#ifdef ENABLE_NETWORK
+ return _network_server;
+#else
+ return false;
+#endif
+}
diff --git a/src/script/api/script_game.hpp b/src/script/api/script_game.hpp
new file mode 100644
index 000000000..3b66ba1f8
--- /dev/null
+++ b/src/script/api/script_game.hpp
@@ -0,0 +1,68 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file script_game.hpp Everything to manipulate the current running game. */
+
+#ifndef SCRIPT_GAME_HPP
+#define SCRIPT_GAME_HPP
+
+#include "script_object.hpp"
+#include "../../landscape_type.h"
+
+/**
+ * Class that handles some game related functions.
+ * @api game
+ */
+class ScriptGame : public ScriptObject {
+public:
+ /**
+ * Type of landscapes known in the game.
+ */
+ enum LandscapeType {
+ /* Note: these values represent part of the in-game LandscapeType enum */
+ LT_TEMPERATE = ::LT_TEMPERATE, ///< Temperate climiate.
+ LT_ARCTIC = ::LT_ARCTIC, ///< Arctic climate.
+ LT_TROPIC = ::LT_TROPIC, ///< Tropic climate.
+ LT_TOYLAND = ::LT_TOYLAND, ///< Toyland climate.
+ };
+
+ /**
+ * Pause the server.
+ * @return True if the action succeeded.
+ */
+ static bool Pause();
+
+ /**
+ * Unpause the server.
+ * @return True if the action succeeded.
+ */
+ static bool Unpause();
+
+ /**
+ * Check if the game is paused.
+ * @return True if and only if the game is paused (by which-ever means).
+ * @note That a game is paused, doesn't always means you can unpause it. If
+ * the game has been manually paused, or because of the pause_on_join in
+ * Multiplayer for example, you cannot unpause the game.
+ */
+ static bool IsPaused();
+
+ /**
+ * Get the current landscape.
+ */
+ static LandscapeType GetLandscape();
+
+ /**
+ * Is this a multiplayer game?
+ * @return True if this is a server in a multiplayer game.
+ */
+ static bool IsMultiplayer();
+};
+
+#endif /* SCRIPT_GAME_HPP */
diff --git a/src/script/api/template/template_game.hpp.sq b/src/script/api/template/template_game.hpp.sq
new file mode 100644
index 000000000..495aeada4
--- /dev/null
+++ b/src/script/api/template/template_game.hpp.sq
@@ -0,0 +1,25 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
+
+#include "../script_game.hpp"
+
+namespace SQConvert {
+ /* Allow enums to be used as Squirrel parameters */
+ template <> inline ScriptGame::LandscapeType GetParam(ForceType<ScriptGame::LandscapeType>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (ScriptGame::LandscapeType)tmp; }
+ template <> inline int Return<ScriptGame::LandscapeType>(HSQUIRRELVM vm, ScriptGame::LandscapeType res) { sq_pushinteger(vm, (int32)res); return 1; }
+
+ /* Allow ScriptGame to be used as Squirrel parameter */
+ template <> inline ScriptGame *GetParam(ForceType<ScriptGame *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (ScriptGame *)instance; }
+ template <> inline ScriptGame &GetParam(ForceType<ScriptGame &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(ScriptGame *)instance; }
+ template <> inline const ScriptGame *GetParam(ForceType<const ScriptGame *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (ScriptGame *)instance; }
+ template <> inline const ScriptGame &GetParam(ForceType<const ScriptGame &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(ScriptGame *)instance; }
+ template <> inline int Return<ScriptGame *>(HSQUIRRELVM vm, ScriptGame *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "Game", res, NULL, DefSQDestructorCallback<ScriptGame>, true); return 1; }
+} // namespace SQConvert