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-rw-r--r--src/script/api/template/template_gamesettings.hpp.sq21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/script/api/template/template_gamesettings.hpp.sq b/src/script/api/template/template_gamesettings.hpp.sq
new file mode 100644
index 000000000..9c6e91746
--- /dev/null
+++ b/src/script/api/template/template_gamesettings.hpp.sq
@@ -0,0 +1,21 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
+
+#include "../script_gamesettings.hpp"
+
+namespace SQConvert {
+ /* Allow ScriptGameSettings to be used as Squirrel parameter */
+ template <> inline ScriptGameSettings *GetParam(ForceType<ScriptGameSettings *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (ScriptGameSettings *)instance; }
+ template <> inline ScriptGameSettings &GetParam(ForceType<ScriptGameSettings &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(ScriptGameSettings *)instance; }
+ template <> inline const ScriptGameSettings *GetParam(ForceType<const ScriptGameSettings *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (ScriptGameSettings *)instance; }
+ template <> inline const ScriptGameSettings &GetParam(ForceType<const ScriptGameSettings &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(ScriptGameSettings *)instance; }
+ template <> inline int Return<ScriptGameSettings *>(HSQUIRRELVM vm, ScriptGameSettings *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "GameSettings", res, NULL, DefSQDestructorCallback<ScriptGameSettings>, true); return 1; }
+} // namespace SQConvert